Commit Graph

10346 Commits

Author SHA1 Message Date
Smittytron
8deba81214 Add Allies05b 2021-03-27 13:55:27 +01:00
Smittytron
887a093f46 Add Counterstrike mission Siberian Conflict 3: Wasteland 2021-03-27 13:32:40 +01:00
Smittytron
4778dba36d Fix whitespace issues in RA mission browser 2021-03-27 13:25:22 +01:00
Smittytron
438b2240f4 Add AI infantry production to Soviet02a 2021-03-27 13:25:22 +01:00
Smittytron
58a6333834 Add AI infantry production to Soviet02b 2021-03-27 13:25:22 +01:00
Smittytron
f8feec685f Use correct sprite for Moneycrate 2021-03-27 13:25:22 +01:00
Smittytron
79404cd397 Link campaign-global.lua to remaining missions 2021-03-27 13:25:22 +01:00
Smittytron
6a6c5848c2 Remove fake building overrides from Survival01 2021-03-27 13:25:22 +01:00
Smittytron
420c8ebc4c Remove fake building overrides from Allies02 2021-03-27 13:25:22 +01:00
Paul Chote
7afcb9d757 Fix TS infantry player color. 2021-03-27 11:06:12 +01:00
Smittytron
8a5c0736f5 Remove CivilianKilled notification default from TD 2021-03-27 10:58:29 +01:00
reaperrr
2528b79610 Fix D2k DamagesConcrete overrides 2021-03-21 11:09:41 +00:00
Matthias Mailänder
e13fd4816e Extract the directory if the registry value points to a filename. 2021-03-20 18:42:02 +01:00
Paul Chote
470bc4e092 Polish deployed mobile sensor array:
- Force temperate palette to avoid glitches on snow maps
- Add missing active animation
2021-03-20 17:15:56 +01:00
Paul Chote
08c7c80bb7 Render building lights as their own tint-ignoring animations. 2021-03-20 17:15:56 +01:00
Paul Chote
5832ec76d4 Render integrated muzzle flashes as their own tint-ignoring animations. 2021-03-20 17:15:56 +01:00
Paul Chote
fcc3008b00 Implement proper TS Tiberium and Vein logic. 2021-03-20 16:45:41 +01:00
Paul Chote
0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
c35e9fb016 Remove custom D2k spice variant logic and improve editor cursor sprite. 2021-03-20 16:45:41 +01:00
Paul Chote
7e9d291223 Add IResourceRenderer interface. 2021-03-20 16:45:41 +01:00
Paul Chote
3ff1888d74 Fail Situation Critical if Volkov is killed before entering the world. 2021-03-13 15:55:24 +00:00
Paul Chote
555c43843b Fix lobby checkbox event rectangle overlapping with scrollbars. 2021-03-05 18:58:51 +01:00
Paul Chote
a0d75d1e63 Fix rendering artifacts with RA's dialog5 background. 2021-03-05 18:33:39 +01:00
penev92
6b794ba3e5 Added the "missing" song to the D2k TestFiles
Since it's music it's optional, so the players still won't know anything happened, but if they do open the content manager they will have a chance for an automatic installation.
2021-02-28 12:29:15 +00:00
penev92
2f95e56256 Fixed incorrect D2k song installation 2021-02-28 12:29:15 +00:00
Paul Chote
8b81078929 Fix lighting effects in "The Pit" map. 2021-02-24 19:20:48 +01:00
Paul Chote
76a10283c4 Fix TS effect translucency/lighting effects. 2021-02-24 19:20:48 +01:00
Paul Chote
445d943549 Remove obsolete shadow palette definitions. 2021-02-20 02:08:40 +01:00
Paul Chote
f661d1ba48 Remove OLDLST campaign overrides. 2021-02-14 18:13:21 +01:00
reaperrr
717b9ba1e6 Fix TS GDI temperate radar sprite
Unlike its snow counterpart, the transition between building
and its shadow was jarring, making it look as if there was a
1-pixel gap between them. Fixed that.

Also applied some very subtle polish by replacing some non-
remapable red pixels (nothing worth porting to snow variant, though).
2021-02-14 14:40:58 +00:00
reaperrr
c57cc96145 TS radars Z offset fixes
The lower borders of the sprites were cut off without this.
2021-02-14 14:40:58 +00:00
Smittytron
16fa1ef144 Change Z-offsets that overlap Repair Facility 2021-02-14 14:31:50 +00:00
Smittytron
788f0f3e24 Change Z-offsets that overlap Service Depot 2021-02-14 14:31:50 +00:00
Matthias Mailänder
e7cfd2765c Make UI cursors configurable. 2021-02-14 13:09:59 +00:00
Smittytron
5cf622fb6e Improve AI response in Nod03b 2021-02-12 20:38:37 +01:00
Smittytron
8711d8799c Improve AI response in Nod03a 2021-02-12 20:38:37 +01:00
Smittytron
e9a6a3afc5 Add clarifying objective to Monster Tank Madness 2021-02-12 02:30:12 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Orb
5bda6852a4 APC Balance Tweak Commit 2021-02-09 23:07:44 +01:00
Ivaylo Draganov
641b05eb21 Split settings panels logic and add support for custom panels 2021-02-08 11:25:50 +01:00
reaperrr
62fd11d5c4 Fix deployed tick tank sprites
Several pixels used non-remapable red colors.
2021-02-06 22:46:52 +01:00
Smittytron
e807664437 Add TanyaRescued speech notification to Downunder 2021-02-06 01:18:48 +01:00
Smittytron
e46440b94f Correct the ownership of walls in Allies05a 2021-02-06 01:18:48 +01:00
Smittytron
30ea1e23b4 Delay SendReinforcements() to split notifications 2021-02-06 01:18:48 +01:00
Smittytron
4db2fd980a Kill pillboxes with barrels in Soviet01 2021-02-06 01:18:48 +01:00
Smittytron
9580d61fb0 Fix spaces in Monster Tank Madness 2021-02-06 01:18:48 +01:00
Smittytron
27aefcc0ce Fix tabs in Ant01 2021-02-06 01:18:48 +01:00
Smittytron
b8b1a4930c Change BarrelExplode CreateEffect to large_napalm 2021-02-05 23:41:03 +01:00
Smittytron
d7a40f3bdb Change BarrelExplode to use FireDeath 2021-02-05 23:41:03 +01:00
Paul Chote
b3821e71dc Fix Tanya's prone firing animations. 2021-02-02 23:05:07 +01:00