Smittytron
8deba81214
Add Allies05b
2021-03-27 13:55:27 +01:00
Smittytron
887a093f46
Add Counterstrike mission Siberian Conflict 3: Wasteland
2021-03-27 13:32:40 +01:00
Smittytron
4778dba36d
Fix whitespace issues in RA mission browser
2021-03-27 13:25:22 +01:00
Smittytron
438b2240f4
Add AI infantry production to Soviet02a
2021-03-27 13:25:22 +01:00
Smittytron
58a6333834
Add AI infantry production to Soviet02b
2021-03-27 13:25:22 +01:00
Smittytron
f8feec685f
Use correct sprite for Moneycrate
2021-03-27 13:25:22 +01:00
Smittytron
79404cd397
Link campaign-global.lua to remaining missions
2021-03-27 13:25:22 +01:00
Smittytron
6a6c5848c2
Remove fake building overrides from Survival01
2021-03-27 13:25:22 +01:00
Smittytron
420c8ebc4c
Remove fake building overrides from Allies02
2021-03-27 13:25:22 +01:00
Paul Chote
7afcb9d757
Fix TS infantry player color.
2021-03-27 11:06:12 +01:00
Smittytron
8a5c0736f5
Remove CivilianKilled notification default from TD
2021-03-27 10:58:29 +01:00
reaperrr
2528b79610
Fix D2k DamagesConcrete overrides
2021-03-21 11:09:41 +00:00
Matthias Mailänder
e13fd4816e
Extract the directory if the registry value points to a filename.
2021-03-20 18:42:02 +01:00
Paul Chote
470bc4e092
Polish deployed mobile sensor array:
...
- Force temperate palette to avoid glitches on snow maps
- Add missing active animation
2021-03-20 17:15:56 +01:00
Paul Chote
08c7c80bb7
Render building lights as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
5832ec76d4
Render integrated muzzle flashes as their own tint-ignoring animations.
2021-03-20 17:15:56 +01:00
Paul Chote
fcc3008b00
Implement proper TS Tiberium and Vein logic.
2021-03-20 16:45:41 +01:00
Paul Chote
0bdd46451e
Overhaul resource layer logic:
...
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
and instead always use the map-defined densities.
* Allow mods to define their own resource placement
logic (e.g. allow resources on slopes) by subclassing
(Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
c35e9fb016
Remove custom D2k spice variant logic and improve editor cursor sprite.
2021-03-20 16:45:41 +01:00
Paul Chote
7e9d291223
Add IResourceRenderer interface.
2021-03-20 16:45:41 +01:00
Paul Chote
3ff1888d74
Fail Situation Critical if Volkov is killed before entering the world.
2021-03-13 15:55:24 +00:00
Paul Chote
555c43843b
Fix lobby checkbox event rectangle overlapping with scrollbars.
2021-03-05 18:58:51 +01:00
Paul Chote
a0d75d1e63
Fix rendering artifacts with RA's dialog5 background.
2021-03-05 18:33:39 +01:00
penev92
6b794ba3e5
Added the "missing" song to the D2k TestFiles
...
Since it's music it's optional, so the players still won't know anything happened, but if they do open the content manager they will have a chance for an automatic installation.
2021-02-28 12:29:15 +00:00
penev92
2f95e56256
Fixed incorrect D2k song installation
2021-02-28 12:29:15 +00:00
Paul Chote
8b81078929
Fix lighting effects in "The Pit" map.
2021-02-24 19:20:48 +01:00
Paul Chote
76a10283c4
Fix TS effect translucency/lighting effects.
2021-02-24 19:20:48 +01:00
Paul Chote
445d943549
Remove obsolete shadow palette definitions.
2021-02-20 02:08:40 +01:00
Paul Chote
f661d1ba48
Remove OLDLST campaign overrides.
2021-02-14 18:13:21 +01:00
reaperrr
717b9ba1e6
Fix TS GDI temperate radar sprite
...
Unlike its snow counterpart, the transition between building
and its shadow was jarring, making it look as if there was a
1-pixel gap between them. Fixed that.
Also applied some very subtle polish by replacing some non-
remapable red pixels (nothing worth porting to snow variant, though).
2021-02-14 14:40:58 +00:00
reaperrr
c57cc96145
TS radars Z offset fixes
...
The lower borders of the sprites were cut off without this.
2021-02-14 14:40:58 +00:00
Smittytron
16fa1ef144
Change Z-offsets that overlap Repair Facility
2021-02-14 14:31:50 +00:00
Smittytron
788f0f3e24
Change Z-offsets that overlap Service Depot
2021-02-14 14:31:50 +00:00
Matthias Mailänder
e7cfd2765c
Make UI cursors configurable.
2021-02-14 13:09:59 +00:00
Smittytron
5cf622fb6e
Improve AI response in Nod03b
2021-02-12 20:38:37 +01:00
Smittytron
8711d8799c
Improve AI response in Nod03a
2021-02-12 20:38:37 +01:00
Smittytron
e9a6a3afc5
Add clarifying objective to Monster Tank Madness
2021-02-12 02:30:12 +01:00
Paul Chote
d09476c603
Remove custom palettes from building placement previews.
2021-02-12 02:08:30 +01:00
Orb
5bda6852a4
APC Balance Tweak Commit
2021-02-09 23:07:44 +01:00
Ivaylo Draganov
641b05eb21
Split settings panels logic and add support for custom panels
2021-02-08 11:25:50 +01:00
reaperrr
62fd11d5c4
Fix deployed tick tank sprites
...
Several pixels used non-remapable red colors.
2021-02-06 22:46:52 +01:00
Smittytron
e807664437
Add TanyaRescued speech notification to Downunder
2021-02-06 01:18:48 +01:00
Smittytron
e46440b94f
Correct the ownership of walls in Allies05a
2021-02-06 01:18:48 +01:00
Smittytron
30ea1e23b4
Delay SendReinforcements() to split notifications
2021-02-06 01:18:48 +01:00
Smittytron
4db2fd980a
Kill pillboxes with barrels in Soviet01
2021-02-06 01:18:48 +01:00
Smittytron
9580d61fb0
Fix spaces in Monster Tank Madness
2021-02-06 01:18:48 +01:00
Smittytron
27aefcc0ce
Fix tabs in Ant01
2021-02-06 01:18:48 +01:00
Smittytron
b8b1a4930c
Change BarrelExplode CreateEffect to large_napalm
2021-02-05 23:41:03 +01:00
Smittytron
d7a40f3bdb
Change BarrelExplode to use FireDeath
2021-02-05 23:41:03 +01:00
Paul Chote
b3821e71dc
Fix Tanya's prone firing animations.
2021-02-02 23:05:07 +01:00