Commit Graph

34 Commits

Author SHA1 Message Date
Bob
f3f8fdef90 added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready") 2010-01-26 12:43:42 +13:00
Chris Forbes
890ff42c70 fixed various sound bugs 2010-01-25 20:40:04 +13:00
Chris Forbes
d7a2691db3 new support power impl 2010-01-24 12:25:46 +13:00
Bob
6688716aa5 find/replace "Game.world." -> "self.World." in all traits and activities. 2010-01-21 13:15:05 +13:00
Chris Forbes
faf28a90ae made a real terrain type for it; still not quite right though. will crash on snow maps atm too. 2010-01-18 23:22:00 +13:00
Bob
e792c9ce17 moved BIM/UIM to World, and added World.CreateActor 2010-01-17 12:54:01 +13:00
Chris Forbes
a3ab1d77e7 rename NewUnitInfo -> ActorInfo 2010-01-17 10:00:46 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Bob
a3e071c60f moved InitialFacing from OwnedActor to Unit 2010-01-13 11:54:20 +13:00
Bob
b21e1adc2d Fixing uses of legacyInfo.WaterBound 2010-01-12 19:31:06 +13:00
Chris Forbes
09517acf18 more fixes 2010-01-12 16:35:02 +13:00
Bob
5a29dd6ee2 changes to TypeDictionary's interface. (build-palette is broken, so hasn't been tested) 2010-01-12 13:27:59 +13:00
Chris Forbes
e6e5275f05 more 2010-01-11 22:26:14 +13:00
Chris Forbes
66a1ab0e4e production/techtree starting to port 2010-01-11 19:13:14 +13:00
Chris Forbes
21bf3cd0e1 fixed some dumb bugs; more porting 2010-01-11 18:57:49 +13:00
Chris Forbes
99a61ca8d9 renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info. 2010-01-10 18:28:24 +13:00
Chris Forbes
12b84a8468 finished building *Infos 2010-01-10 17:28:05 +13:00
Chris Forbes
be9fd1e277 using StatelessTraitInfo<> for some things 2010-01-10 14:15:45 +13:00
Chris Forbes
c9d758c834 Production.. 2010-01-10 13:40:49 +13:00
Chris Forbes
409a48b22a more 2010-01-10 13:06:39 +13:00
Chris Forbes
c344045955 split IOrder 2010-01-09 11:49:12 +13:00
Paul Chote
fc28d768f1 Primary buildings 2010-01-07 23:23:05 +13:00
Chris Forbes
8fc8d0d9c7 new heli movement 2009-12-29 21:29:42 +13:00
Chris Forbes
1afe170d6d split various flying behaviors into own files 2009-12-28 09:05:13 +13:00
Paul Chote
0b0a1fe11d Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production 2009-12-22 23:00:15 -08:00
Paul Chote
4667679f12 Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit 2009-12-22 22:37:11 -08:00
Chris Forbes
d695344a05 decouple that a bit more. 2009-12-22 20:03:53 +13:00
Paul
975624d2f9 Refactor Traits.fake into a Tags interface for primary production structures +mods 2009-12-19 19:08:15 -08:00
Chris Forbes
4528ee4910 moved a query where it belongs 2009-12-08 20:13:59 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
2913c3310d server stuff 2009-11-30 21:18:50 +13:00
Chris Forbes
9860b35030 unitinfo.InitialFacing etc 2009-11-29 14:56:09 +13:00
Bob
9166029fc8 So I hear you like Production (to be a trait) :D 2009-11-26 13:31:57 +13:00