- The SSM Launcher (mlrs.shp) was updated because the very last
turret frame without missiles had messed up house colours
- buildings that showed remap color instead of real yellow:
* Civilian Oil Derrick (Made correct remap for v19.shp)
* Advanced Communications Center (shadow under the big dish
turned to remap, in both eye.shp and eyemake.shp)
* Tiberium Silo (random remap pixels in the collapse frame
of silo.shp, and the entire lower right edge on silomake.shp)
* Barracks (remap pixels showing up in the
normally gray buildup on pylemake.shp)
including a snow theatre now fixed with few backfalls to winter
hand of nod with logo (like in the beta)
fence fixes (one frame did not fit to the rest)
factory retains the shadow of the make animation
nicer ion cannon icon from a westwood render
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251)
CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274)
fixes the annoyance that engineers will not take
the shortest root to the building by the way
removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
Don't save floats in settings.yaml using country-specific
decimal separators which can be misunderstood as
group seperators which will put values out-of-range.
The music strings have been taken from Frank Klepacki's Website and the CD. In some cases, I have added parenthesis to show the names that many people give them
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.