Commit Graph

1196 Commits

Author SHA1 Message Date
Matthias Mailänder
a59dfa555c map clear radar color for interior to black 2012-07-03 09:21:54 +12:00
Matthias Mailänder
e22126ca02 added ice floes to ra 2012-07-03 09:21:54 +12:00
Chris Forbes
3dc39b2c9d fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering 2012-07-02 09:42:20 +12:00
Matthias Mailänder
c75c72b525 made palette shadowindex configurable 2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Matthias Mailänder
579ff04f68 fixes #2253
rough mouse-cursor for infantry-only areas
blue move cursor for d2k rally points
2012-07-01 12:41:23 +12:00
Chris Forbes
3a87b934a6 fixed #2257 - reenable PrimaryBuilding support for afld/hpad 2012-06-30 16:10:13 +12:00
Chris Forbes
9845d0e035 fixed #2260 - spec chat should use contrast 2012-06-30 16:05:33 +12:00
ScottNZ
af8b29aee5 Map polishing: removed mpspawn. Removed unneeded YAML. 3tnk now starts facing north. Changed soldier next to barrels from e1 to e2. Adjusted the player colour to a lighter blue. Adjusted the chinook despawn location. e2 now always explode when they die to make the barrel chain reaction reliable. Reduced HP of barrels also. 2012-06-29 09:09:39 +12:00
Matthias Mailänder
0d59a4dcd7 fixes #2005
Don't save floats in settings.yaml using country-specific
decimal separators which can be misunderstood as
group seperators which will put values out-of-range.
2012-06-29 09:00:28 +12:00
Chris Forbes
e0c3c53c00 fix up music error 2012-06-29 09:00:28 +12:00
Generalcamo
11654cc893 More Strings Corrected.
Some tracks are missing, however I don't know the file name of those.
2012-06-29 08:45:45 +12:00
Generalcamo
bb85ea75e4 More Strings Corrected. I notice a few Counterstrike tracks are missing, they might be in the aftermath file though. Will check. 2012-06-29 08:45:44 +12:00
Generalcamo
2450576dbe Once Again, corrected strings. Also added a track 2012-06-29 08:45:44 +12:00
James Dunne
8e602104af Harvesters - made search radius configurable for both initial search from proc and search from harvest location. 2012-06-27 18:00:42 -05:00
Matthias Mailänder
d3915ad291 string AcceptsSmudgeType replaces boolean AcceptSmudge
because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Matthias Mailänder
a64629f1c5 remove ready/hold/group pip from BuildPaletteWidget
and render as text instead
2012-06-27 13:19:52 +12:00
Chris Forbes
aa06751de5 categorize the rest of the temperat tileset 2012-06-26 20:12:01 +12:00
Chris Forbes
f10eb9e082 add category headers in editor 2012-06-26 19:58:04 +12:00
Chris Forbes
984a498ed2 Finish fixing #2136 2012-06-26 19:24:59 +12:00
Igor Popov
c122e6f54d indicate-admin: implementation (ra) 2012-06-26 18:58:31 +12:00
James Dunne
1f0da42a15 Refineries now show which harvesters are linked by holding down ALT key. 2012-06-24 20:26:01 -05:00
James Dunne
80123b6aa4 Many harvester behavior improvements; summary below.
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
Chris Forbes
2ed12f1d95 Merge remote-tracking branch 'scott/bleed'
Conflicts:
	OpenRA.Mods.RA/Missions/Allies01Script.cs
2012-06-25 08:45:16 +12:00
Matthias Mailänder
5b470650b7 added Einstein 2012-06-24 19:26:03 +03:00
Matthias Mailänder
380875ad3e added Einstein 2012-06-24 19:24:26 +03:00
Chris Forbes
1bf649d27d Merge remote-tracking branch 'matt/bleed' 2012-06-24 21:34:37 +12:00
ScottNZ
1146790dc1 Reworked the left side of the map to make it useful, and moved one of the spawnpoints there. 2012-06-22 13:07:24 +12:00
ScottNZ
3ab197f400 Buff the Allies a bit - give them some riflemen. 2012-06-21 23:34:34 +12:00
ScottNZ
9ff69b7946 Add EVA voices
Use new WaitFor when waiting for Einstein
Have a small delay before the Soviets counterattack
Have the Soviets Attack-Move towards Einstein during the counterattack, this makes them much more damaging
Spawn the signal flare only after Einstein has been spawned, also add EVA voice for this
2012-06-21 22:53:20 +12:00
Matthias Mailänder
84d623397b made PaletteFormat configurable
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
ScottNZ
20af089fcd Added Allies 01 SP map and Allies01Script.cs 2012-06-18 22:13:24 +12:00
Matthias Mailänder
c9edf7d0dc added Renderer Dropdown in RA Settings 2012-06-18 09:30:52 +12:00
Igor Popov
4d94cb5593 2 maps: Bomber John(minigame->new); Free Coasts(conquest->replace) 2012-06-16 14:46:32 +12:00
Curtis Shmyr
4e88166673 Added two new RA maps by Tirili: Ice Woods & Nishnekolymsk 2012-06-10 12:56:24 -06:00
Chris Forbes
f3d68f4944 remove some junk ai profiles 2012-06-10 19:52:25 +12:00
Matthias Mailänder
aa36a56b27 UPnP source code fixes
as suggested by Chris Forbes
2012-06-10 16:46:19 +12:00
Matthias Mailänder
b96158adcb new AI with optimized build order
Eisenhower builds less refineries, more units and techs faster
2012-06-10 16:34:31 +12:00
Chris Forbes
1bb1e00a0d fix #2195 - barrels should not be capturable or sellable 2012-06-05 19:41:30 +12:00
earthpig
059347af40 bots (once again) build pillboxes. 2012-05-22 17:20:23 +12:00
earthpig
8c218b67ab Bring back hbox, with both the new garrison stuff and with stealth until firing. 2012-05-22 17:18:26 +12:00
Remco van der Zon
6c96a106e7 Red Alert CashTicks
Three options for cash ticks:
Extreme: current behavoir (every cash countdown tick is heard)
Normal: RedAlert countdown style (only one cash countdown tick every ~1 or 2 seconds)
Disabled: No cash tickdown or tickup is heard.

Thanks to Tirili for hints on the settings system.
2012-05-06 20:03:09 +12:00
earthpig
c8c4507acf Few things with Zhukov AI. 2012-05-01 14:51:21 -07:00
Chris Forbes
63898820f1 ra: drop mjolnir-1 map 2012-05-02 09:08:28 +12:00
Chris Forbes
609d5bd611 ra: fix Flame Turret -> Flame Tower in unit name 2012-05-02 08:32:43 +12:00
Chris Forbes
d737930bb0 #2076 fixed - missing widget id for WICW 2012-05-01 19:59:48 +12:00
earthpig
e7a8cdf951 Normal AI: Gone.
Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2.
Rommel AI: Modified Hard AI.
2012-04-30 21:51:46 +12:00
Curtis Shmyr
9185dc65d5 Initial pbox pax changes 2012-04-30 21:18:10 +12:00
Chris Forbes
e0bfa287ee new flamer integrated 2012-04-30 21:13:15 +12:00
Chris Forbes
80f142c8ea flamer that doesnt suck 2012-04-30 20:51:10 +12:00