Commit Graph

71 Commits

Author SHA1 Message Date
Chris Forbes
3a87b934a6 fixed #2257 - reenable PrimaryBuilding support for afld/hpad 2012-06-30 16:10:13 +12:00
James Dunne
1f0da42a15 Refineries now show which harvesters are linked by holding down ALT key. 2012-06-24 20:26:01 -05:00
earthpig
8c218b67ab Bring back hbox, with both the new garrison stuff and with stealth until firing. 2012-05-22 17:18:26 +12:00
Chris Forbes
609d5bd611 ra: fix Flame Turret -> Flame Tower in unit name 2012-05-02 08:32:43 +12:00
Curtis Shmyr
9185dc65d5 Initial pbox pax changes 2012-04-30 21:18:10 +12:00
Chris Forbes
f86332fd99 change pillbox hotkey to p 2012-04-20 14:41:45 +12:00
Chris Forbes
eab0e7ddf9 add range circle for gap generator 2012-04-06 18:35:04 +12:00
Curtis Shmyr
891cba456b give Gap Generator to allies 2012-04-06 18:23:30 +12:00
Chris Forbes
8dec48fee3 add spy reward for infiltrating refinery 2012-04-06 18:07:39 +12:00
Chris Forbes
b081103866 add infiltrate for exploration(reset) ability 2012-04-06 17:47:17 +12:00
Chris Forbes
45c41b6696 allow building repair always 2011-11-24 15:23:08 +13:00
Chris Forbes
6de9c0b432 remove PrimaryBuilding support from afld/hpad; it doesnt make much sense for 1-unit-per-building 2011-10-04 22:18:36 +13:00
Chris Forbes
44f65f15ea increase SYRD cost to 1000 2011-09-12 09:53:35 +12:00
Chris Forbes
25e257f2fa increase SPEN cost to 800 2011-09-12 09:53:26 +12:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Curtis S
499d9736cc Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same. 2011-08-13 15:01:42 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Paul Chote
adc9318a05 Add Muzzleflash to RA SAM Site. 2011-06-29 02:03:58 +12:00
Chris Forbes
43d8750aad fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea 2011-06-28 23:11:20 +12:00
Paul Chote
fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. 2011-06-25 15:25:22 +12:00
Paul Chote
9b858af2b7 Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position. 2011-05-31 20:44:00 +12:00
Chris Forbes
0ba41acf4a add muzzle flashes to pbox/hbox 2011-05-30 20:50:45 +12:00
Chris Forbes
4cafabc1f3 fixed 773 -- ftur firing offset 2011-05-23 19:59:48 +12:00
Chris Forbes
bc48044788 fix #742 tsla & ttnk offsets (from djohe) 2011-05-22 20:38:55 +12:00
Chris Forbes
8dc3fbead6 fix ra crash on placing refinery 2011-04-22 10:23:22 +12:45
Paul Chote
72a783a647 Remove executable bit from files 2011-04-17 10:40:47 +12:00
Paul Chote
e5506f2455 Rename RenderWarFactory -> RenderBuildingWarFactory 2011-04-16 12:05:02 +12:00
Paul Chote
43f81501a8 Split Capturable into its own trait 2011-04-10 10:07:00 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Chris Forbes
7cd983a83b fix line endings on various yamls 2011-04-09 10:55:53 +12:00
Curtis S
88d63d07e6 Adds TRUK to both sides - donates cash to others 2011-04-06 09:16:42 +12:00
Paul Chote
0d2a692d8d Fix bogus prereqs in ra. 2011-03-18 11:27:16 +13:00
Paul Chote
86e8c3974f Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs. 2011-03-17 22:26:28 +13:00
Chris Forbes
0770524c05 add support power charge bar 2011-03-08 20:02:02 +13:00
Chris Forbes
10a546d3ae remap tsla to 'u' to remove conflict 2011-03-06 10:35:48 +13:00
Chris Forbes
d2d425731f change hotkey for ftur to 't' to free up 'f' for deploy/special 2011-03-06 10:14:51 +13:00
Chris Forbes
1a599cb8c2 dont give ground control with defenses 2011-03-02 22:48:55 +13:00
Chris Forbes
89a96a9fe7 make ProductionBar actually work for all RA stuff 2011-03-02 22:35:44 +13:00
Chris Forbes
9ebf880158 increase dome cost to 1.4k 2011-03-02 21:27:40 +13:00
Chris Forbes
8dba72ecfa increase fix cost to 1k 2011-03-02 21:27:09 +13:00
Chris Forbes
ce4b938ce5 #526 fixed (FIX speed increased) 2011-02-14 21:01:13 +13:00
Chris Forbes
56952c1ab8 put RA AA structures in their own group for range circles 2011-02-11 07:11:30 +13:00
Chris Forbes
cc1c183d66 fix initial placement and facing of mig/yak on afld 2011-01-05 09:12:29 +13:00
Paul Chote
cc356bcfee Refactoring. 2011-01-04 14:34:00 +13:00
Paul Chote
76216b8dd9 Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc. 2011-01-04 14:34:00 +13:00
Chris Forbes
f7b34e1c5e #339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production 2010-12-28 18:27:00 +13:00
Chris Forbes
7802931e54 SAM requires power to operate 2010-12-19 18:51:14 +13:00
Paul Chote
f5bffc4da9 Restore sane timings. 2010-12-07 22:19:58 +13:00
Paul Chote
48b7cdad44 InfiltrateForSupportPower / Sonar pulse. 2010-12-07 22:00:20 +13:00
Paul Chote
6b05b2c2f0 Iron Curtain. 2010-12-07 21:45:04 +13:00