Chris Forbes
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3a87b934a6
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fixed #2257 - reenable PrimaryBuilding support for afld/hpad
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2012-06-30 16:10:13 +12:00 |
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James Dunne
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1f0da42a15
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Refineries now show which harvesters are linked by holding down ALT key.
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2012-06-24 20:26:01 -05:00 |
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earthpig
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8c218b67ab
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Bring back hbox, with both the new garrison stuff and with stealth until firing.
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2012-05-22 17:18:26 +12:00 |
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Chris Forbes
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609d5bd611
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ra: fix Flame Turret -> Flame Tower in unit name
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2012-05-02 08:32:43 +12:00 |
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Curtis Shmyr
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9185dc65d5
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Initial pbox pax changes
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2012-04-30 21:18:10 +12:00 |
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Chris Forbes
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f86332fd99
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change pillbox hotkey to p
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2012-04-20 14:41:45 +12:00 |
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Chris Forbes
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eab0e7ddf9
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add range circle for gap generator
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2012-04-06 18:35:04 +12:00 |
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Curtis Shmyr
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891cba456b
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give Gap Generator to allies
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2012-04-06 18:23:30 +12:00 |
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Chris Forbes
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8dec48fee3
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add spy reward for infiltrating refinery
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2012-04-06 18:07:39 +12:00 |
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Chris Forbes
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b081103866
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add infiltrate for exploration(reset) ability
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2012-04-06 17:47:17 +12:00 |
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Chris Forbes
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45c41b6696
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allow building repair always
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2011-11-24 15:23:08 +13:00 |
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Chris Forbes
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6de9c0b432
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remove PrimaryBuilding support from afld/hpad; it doesnt make much sense for 1-unit-per-building
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2011-10-04 22:18:36 +13:00 |
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Chris Forbes
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44f65f15ea
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increase SYRD cost to 1000
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2011-09-12 09:53:35 +12:00 |
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Chris Forbes
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25e257f2fa
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increase SPEN cost to 800
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2011-09-12 09:53:26 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Curtis S
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499d9736cc
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Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same.
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2011-08-13 15:01:42 +12:00 |
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Paul Chote
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eadf6fe6cf
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Rename RenderBuildingOre -> RenderBuildingSilo
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2011-07-25 22:23:21 +12:00 |
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Paul Chote
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adc9318a05
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Add Muzzleflash to RA SAM Site.
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2011-06-29 02:03:58 +12:00 |
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Chris Forbes
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43d8750aad
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fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Paul Chote
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fc37733c3c
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Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
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2011-06-25 15:25:22 +12:00 |
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Paul Chote
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9b858af2b7
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Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
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2011-05-31 20:44:00 +12:00 |
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Chris Forbes
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0ba41acf4a
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add muzzle flashes to pbox/hbox
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2011-05-30 20:50:45 +12:00 |
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Chris Forbes
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4cafabc1f3
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fixed 773 -- ftur firing offset
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2011-05-23 19:59:48 +12:00 |
|
Chris Forbes
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bc48044788
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fix #742 tsla & ttnk offsets (from djohe)
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2011-05-22 20:38:55 +12:00 |
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Chris Forbes
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8dc3fbead6
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fix ra crash on placing refinery
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2011-04-22 10:23:22 +12:45 |
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Paul Chote
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72a783a647
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Remove executable bit from files
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2011-04-17 10:40:47 +12:00 |
|
Paul Chote
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e5506f2455
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Rename RenderWarFactory -> RenderBuildingWarFactory
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2011-04-16 12:05:02 +12:00 |
|
Paul Chote
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43f81501a8
|
Split Capturable into its own trait
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2011-04-10 10:07:00 +12:00 |
|
Paul Chote
|
110f1aacc2
|
Normalize yaml lineendings
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2011-04-09 12:14:33 +12:00 |
|
Chris Forbes
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7cd983a83b
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fix line endings on various yamls
|
2011-04-09 10:55:53 +12:00 |
|
Curtis S
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88d63d07e6
|
Adds TRUK to both sides - donates cash to others
|
2011-04-06 09:16:42 +12:00 |
|
Paul Chote
|
0d2a692d8d
|
Fix bogus prereqs in ra.
|
2011-03-18 11:27:16 +13:00 |
|
Paul Chote
|
86e8c3974f
|
Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
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2011-03-17 22:26:28 +13:00 |
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Chris Forbes
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0770524c05
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add support power charge bar
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2011-03-08 20:02:02 +13:00 |
|
Chris Forbes
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10a546d3ae
|
remap tsla to 'u' to remove conflict
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2011-03-06 10:35:48 +13:00 |
|
Chris Forbes
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d2d425731f
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change hotkey for ftur to 't' to free up 'f' for deploy/special
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2011-03-06 10:14:51 +13:00 |
|
Chris Forbes
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1a599cb8c2
|
dont give ground control with defenses
|
2011-03-02 22:48:55 +13:00 |
|
Chris Forbes
|
89a96a9fe7
|
make ProductionBar actually work for all RA stuff
|
2011-03-02 22:35:44 +13:00 |
|
Chris Forbes
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9ebf880158
|
increase dome cost to 1.4k
|
2011-03-02 21:27:40 +13:00 |
|
Chris Forbes
|
8dba72ecfa
|
increase fix cost to 1k
|
2011-03-02 21:27:09 +13:00 |
|
Chris Forbes
|
ce4b938ce5
|
#526 fixed (FIX speed increased)
|
2011-02-14 21:01:13 +13:00 |
|
Chris Forbes
|
56952c1ab8
|
put RA AA structures in their own group for range circles
|
2011-02-11 07:11:30 +13:00 |
|
Chris Forbes
|
cc1c183d66
|
fix initial placement and facing of mig/yak on afld
|
2011-01-05 09:12:29 +13:00 |
|
Paul Chote
|
cc356bcfee
|
Refactoring.
|
2011-01-04 14:34:00 +13:00 |
|
Paul Chote
|
76216b8dd9
|
Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
|
2011-01-04 14:34:00 +13:00 |
|
Chris Forbes
|
f7b34e1c5e
|
#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
|
2010-12-28 18:27:00 +13:00 |
|
Chris Forbes
|
7802931e54
|
SAM requires power to operate
|
2010-12-19 18:51:14 +13:00 |
|
Paul Chote
|
f5bffc4da9
|
Restore sane timings.
|
2010-12-07 22:19:58 +13:00 |
|
Paul Chote
|
48b7cdad44
|
InfiltrateForSupportPower / Sonar pulse.
|
2010-12-07 22:00:20 +13:00 |
|
Paul Chote
|
6b05b2c2f0
|
Iron Curtain.
|
2010-12-07 21:45:04 +13:00 |
|