Commit Graph

69 Commits

Author SHA1 Message Date
Matthias Mailänder
70b40a54be build palette hotkeys require ALT modifier to avoid conflicts
changed back the unit action hotkeys scatter / stance cycle
2013-04-08 09:37:54 +02:00
Matthias Mailänder
0a82bfe552 format TODO: uniformly to auto-generate task list in MonoDevelop 2013-03-27 09:45:17 +01:00
Matthias Mailänder
1f99b1ec8e make hotkey user-configurable via in-game settings 2013-02-09 14:08:36 +01:00
Carko
d572e59d2e Checking for build prerequisites before showing them in a tooltip 2013-01-09 07:54:01 +13:00
Chris Forbes
3eed137117 Merge pull request #2526 from Mailaender/strings
made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Matthias Mailänder
f107f8a87b expose strings from build palette widget to chrome yaml
prepare for localisation efforts
2012-12-22 18:25:18 +01:00
Matthias Mailänder
8246b2f35f don't hardcode custom prerequisites anymore
to make those strings translatable
2012-12-22 17:42:57 +01:00
Matthias Mailänder
36fbddbb5c fix d2k production queues
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
James Dunne
59e1703b41 Added mouse-wheel support for flipping tabs in build palette. 2012-07-06 14:32:26 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
f5c606266d Fixed shift-tab keyboard shortcut in build palette. 2012-07-01 13:08:00 +12:00
Matthias Mailänder
a64629f1c5 remove ready/hold/group pip from BuildPaletteWidget
and render as text instead
2012-06-27 13:19:52 +12:00
Chris Forbes
f83c9fd4d7 add IEnum<T>.JoinWith, use it to clean up a bunch of things 2011-11-01 21:57:58 +13:00
Chris Forbes
6010034b4a remove ObjectCreator.Param and all associated nonsense 2011-10-21 18:16:07 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
bc8f02375f fixed #1171 -- don't shade buildable things just because we're building something else 2011-09-16 20:56:24 +12:00
Chris Forbes
d75784df64 factor out build palette overlays; add timers 2011-08-21 14:26:28 +12:00
Chris Forbes
0d018d3eff tidying some font uses in BuildPaletteWidget 2011-07-19 21:14:12 +12:00
Chris Forbes
4448089cb7 use text rendering to show hold/ready indicators rather than SHP 2011-07-19 21:14:12 +12:00
Paul Chote
1114293035 Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick(). 2011-07-14 20:29:02 +12:00
Paul Chote
aaa78649fc Make overflow tabs clickable. Fixes #550. 2011-07-01 00:42:53 +12:00
Paul Chote
c07abc48b2 Remove some nonfunctional code in BuildPaletteWidget 2011-05-30 22:15:15 +12:00
Chris Forbes
ef03d46f13 eradicate 'delegate' misuse 2011-05-22 22:02:09 +12:00
Paul Chote
d7f009b218 Use the font dictionary everywhere 2011-05-21 17:26:18 +12:00
Chris Forbes
efaf0208f5 rationalize queue cycling 2011-05-04 18:56:53 +12:00
Chris Forbes
71313a264d adjust strictness in BuildPaletteWidget 2011-05-04 18:46:44 +12:00
Paul Chote
eb69b697b1 Fix bogus handling of special keyboard characters everywhere else. Textfields now only accept valid characters, support right-delete. 2011-03-18 10:48:12 +13:00
Paul Chote
7d6d488176 Fix #549 - Shift + tab doesn't cycle build tabs backwards. 2011-03-18 09:44:28 +13:00
Paul Chote
86e8c3974f Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs. 2011-03-17 22:26:28 +13:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
d45db9eb9c Shift production audio onto ProductionQueue. 2011-01-29 12:58:56 +13:00
Chris Forbes
ce8d787a9c fix crash in build palette keyboard handler after winning/losing 2011-01-28 17:32:35 +13:00
Chris Forbes
848622054d unstatic SpriteLoader 2011-01-26 21:09:07 +13:00
Chris Forbes
1d7f57941e rename SpriteSheetBuilder to SpriteLoader; it's dumb otherwise 2011-01-26 21:07:54 +13:00
Paul Chote
2fca9b0b19 Fix broken first tick rendering in BuildPaletteWidget. 2011-01-20 00:51:13 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
Paul Chote
5254deedcb Remove some bogosity from widget mouse handling. 2011-01-05 23:01:17 +13:00
Paul Chote
df460d7407 Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s. 2011-01-05 22:24:11 +13:00
Chris Forbes
4a94cf656b remove a redundant method from queries. 2010-12-27 18:26:12 +13:00
Chris Forbes
81dad0bd34 tidying 2010-12-04 10:35:34 +13:00
Paul Chote
b8eda5a152 Tidy more uses of BottomRight/TopLeft, bogus location of FormatTime. 2010-11-24 11:37:18 +13:00
geckosoft
8b3512e2f1 Changed: Build palette hotkeys cannot be triggered anymore when used together with a modifier 2010-11-13 17:08:30 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Bob
20276291ce move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game 2010-10-12 17:30:27 +13:00
Bob
6ea2a06e4b pass WorldRenderer to Widget.Draw, DrawInner 2010-10-12 17:27:08 +13:00
Bob
0873741983 don't pass world to Widget.Tick, either 2010-10-12 17:24:17 +13:00
Bob
cb1deacbb2 pass world into CheckSync. don't pass world into Widget.DrawInner 2010-10-12 17:24:12 +13:00
Bob
beecb8aeb1 remove redundant parameter from ObjectCreator.Param attribute 2010-10-12 17:23:57 +13:00