deniz1a
e290975952
Reverts #8097 .
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It caused units not targeting enemies under fog even with satellite.
2015-05-21 00:24:27 +03:00
abcdefg30
e725732f69
Merge pull request #8078 from Mailaender/make-all-docs
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Fixed the trait documentation
2015-05-20 17:05:46 +02:00
Matthias Mailänder
9c53ff1403
Merge pull request #8103 from RoosterDragon/mapcache-better-threading
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Fix graphical glitches & crashes related to map loading
2015-05-20 13:11:44 +02:00
Oliver Brakmann
9397749118
Merge pull request #8097 from deniz1a/cloaked-targetability
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Fixes location of phase transport being revealed by attack line.
2015-05-18 23:04:09 +02:00
deniz1a
db38f52721
Fixes location of phase transport being revealed by attack line.
2015-05-16 15:20:07 +03:00
Paul Chote
d211fe9fe1
Add the world components of the new editor.
2015-05-15 17:09:20 +01:00
Matthias Mailänder
1f024a8695
Add menu plumbing for the new map editor.
2015-05-15 17:08:33 +01:00
Paul Chote
444c02a498
Add ClickThrough property to ContainerWidget.
2015-05-15 17:08:32 +01:00
Paul Chote
038847cc4c
Force the first template variant in TTPW.
2015-05-15 17:08:32 +01:00
Paul Chote
b889101ba1
Make sure that ScreenMap is initialized before other traits.
2015-05-15 17:08:31 +01:00
Paul Chote
9e5e1f1a89
Add methods to IOccupySpaceInfo.
2015-05-15 17:08:31 +01:00
Paul Chote
5754de141d
Add Remove support to TypeDictionary.
2015-05-15 17:08:30 +01:00
abcdefg30
70e7b33fd7
Merge pull request #7979 from Mailaender/d2k-sand-blendmode
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Fixed the Dune 2000 harvester sand out animation
2015-05-14 19:21:06 +02:00
Pavel Penev
7154ce4a2f
Merge pull request #8147 from DeadlySurprise/vqaAudioFix
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Fixed gdi3lose.vqa crash
2015-05-13 03:50:45 +03:00
abcdefg30
d62b01d294
Merge pull request #7538 from cjshmyr/teamhealth
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Give ally players a yellow health bar (team health colors)
2015-05-12 18:01:27 +02:00
DeadlySurprise
35445775c2
Fixed crash
2015-05-11 18:19:06 +02:00
Matthias Mailänder
69ce877a89
Merge pull request #8083 from obrakmann/separate_download_dir
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Closes #8069
2015-05-10 21:30:38 +02:00
Curtis Shmyr
6ca51e47c1
Give ally players a yellow hp bar for team health colors
2015-05-10 11:12:10 -06:00
Paul Chote
889360d4c6
Regenerate cached texture indices when the palette size changes.
2015-05-10 00:59:15 +01:00
Paul Chote
7eae157ad8
Rework player palette loading.
2015-05-10 00:01:14 +01:00
Paul Chote
1d835edfca
Split PaletteReference into its own file.
2015-05-09 22:36:28 +01:00
Oliver Brakmann
f251813f89
Keep downloaded files in a separate directory
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As a side effect, this re-enables building the Windows installer on Linux hosts.
2015-05-08 20:59:24 +02:00
Oliver Brakmann
14886bc3f7
Merge pull request #8101 from penev92/bleed_references
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Cleanup unused DLL references
2015-05-08 20:41:37 +02:00
RoosterDragon
3b5a672848
Always access the SheetBuilder from the main thread in MapCache.
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Not doing this can occasionally this can result in a cross thread call to the backing texture which leads to bad things. This stops trying to be clever regarding the thread safety invariants exposed by SheetBuilder and does things simply and safely: All updates happen on the main thread.
2015-05-07 20:58:59 +01:00
penev92
bb51657e40
Cleanup unused DLL references
2015-05-07 18:59:01 +03:00
penev92
ea9d49e2b7
Don't do trait lookups for Health on each processed order
2015-05-05 19:41:45 +03:00
Oliver Brakmann
536d80a7f3
Merge pull request #7917 from RoosterDragon/replay-browser-load-perf
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Faster replay browser loading
2015-05-03 20:13:13 +02:00
Oliver Brakmann
3ae7d51feb
Merge pull request #7871 from Mailaender/ambient-sound
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Added a looping sound trait
2015-05-03 16:46:36 +02:00
Paul Chote
89a1bdd4f1
Merge pull request #7475 from abcdefg30/perhealth
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Convert the float health percentage to an int percentage
2015-05-03 08:35:58 +12:00
Matthias Mailänder
34cd717349
Merge pull request #8071 from pchote/remove-trait-test-plumbing
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Remove plumbing for trait unit tests.
2015-05-02 11:34:54 +02:00
Matthias Mailänder
50ae255395
don't hardcode hidden mods
2015-05-02 10:07:26 +02:00
Matthias Mailänder
7cbdc07ca3
add a looping sound trait
2015-05-02 06:59:57 +02:00
abcdefg30
8d2307db83
Convert the float health percentage to an int one
2015-05-01 14:16:19 +02:00
Matthias Mailänder
732001f3f3
Merge pull request #7696 from Robmaister/bleed
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Updated SharpFont to 3.0.0, adjusted font rendering code for new fixed-point types
2015-05-01 11:41:20 +02:00
David Jiménez
044b51742f
Remove plumbing for trait unit tests.
2015-05-01 16:24:14 +12:00
Taryn Hill
d279e1dcee
Correct terminology and add readonly modifiers in SpriteEffect.
2015-04-30 17:19:13 -05:00
Oliver Brakmann
583b89eb17
Merge pull request #8001 from RoosterDragon/hardware-cursor-fixes
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Hardware cursor fixes
2015-04-30 20:24:19 +02:00
Paul Chote
4b1f541f34
Reorganize actor and smudge loading.
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The actor and smudge definitions are now stored
as raw MiniYamlNodes in the map. It is now the
responsibility of the consumers to parse these
into real objects.
2015-04-30 07:06:14 +12:00
Paul Chote
f46e15c63e
Separate terrain geometry visualization from DevMode.
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Also adds a “terrainoverlay" console command.
2015-04-29 05:26:50 +12:00
Paul Chote
098d69f120
Prevent resources from spawning on ramps.
2015-04-27 19:21:12 +12:00
abcdefg30
c4a63eee30
Merge pull request #7875 from penev92/bleed_exposePlayerReferences
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Add upgrade rules support for map PlayerReferences
2015-04-26 22:53:42 +02:00
Oliver Brakmann
d6963567d9
Merge pull request #8034 from pchote/chrome-logic
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Some chrome logic cleanups
2015-04-26 22:19:28 +02:00
penev92
2402b56da7
Reorganize PlayerReference loading to enable upgrade rules for them.
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The PlayerReference definitions are now stored
as raw MiniYamlNodes in the map.
2015-04-26 23:16:20 +03:00
Oliver Brakmann
a6b8bdf978
Merge pull request #8027 from pchote/update-terrain-vertexbuffer
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Update terrain layer when the terrain data changes.
2015-04-26 21:15:45 +02:00
Oliver Brakmann
e7cbd5a41b
Merge pull request #7937 from pchote/some-editor-prereqs
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A collection of ActorPreview improvements.
2015-04-26 18:46:26 +02:00
Matthias Mailänder
6653322096
Merge pull request #8011 from penev92/bleed_fixTakeCover
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Move prone-related logic from DamageWarhead to TakeCover
2015-04-26 16:20:27 +02:00
Matthias Mailänder
67c9df62c3
Merge pull request #7829 from sinf/hotkeys
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Closes #7369
2015-04-26 16:02:08 +02:00
penev92
aa57d5f956
Move prone-related logic from DamageWarhead to TakeCover
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Add DamageTypes to DamageWarhead and DamageTypeModifiers to TakeCover
2015-04-26 14:29:08 +03:00
Paul Chote
f4987f7258
Add support for multiple logic objects on a widget.
2015-04-26 19:30:28 +12:00
Matthias Mailänder
63e4d40770
add alpha channel to every possible blend mode
2015-04-26 09:22:19 +02:00