Commit Graph

4746 Commits

Author SHA1 Message Date
Matthias Mailänder
b3c474ebf9 Merge pull request #9452 from atlimit8/CreateFrozenActorsInFrozenUnderFogConstructor
Move FrozenActor creation to Created in FrozenUnderFog
2016-01-01 11:45:08 +01:00
Matthias Mailänder
f8161300ed Merge pull request #10304 from whinis/ReplayReworkPR
Reworking ReplayRecorderConnection to be not be a Connection
2015-12-31 12:40:51 +01:00
Matthias Mailänder
cd730914db Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
Interleave renderables for effects and actors
2015-12-31 12:31:47 +01:00
Matthias Mailänder
6a555a7a8d Merge pull request #10089 from abcdefg30/shellmapCPU
Try to win a small amount of performance when the shellmap is disabled
2015-12-31 12:22:14 +01:00
atlimit8
4744f436d3 Move FrozenActor creation to Created in FrozenUnderFog 2015-12-31 00:53:26 -06:00
Whinis
155c74fc5f Reworking ReplayRecorderConnection to no longer be an IConnection but rather attached to IConnection 2015-12-30 22:17:13 -05:00
abcdefg30
d2b75d780d Merge pull request #9856 from atlimit8/FilterInstalledModsFromNeededMods
Show only missing required "mod (version)"s
2015-12-30 15:38:07 +01:00
Matthias Mailänder
c6cc0ecd29 Merge pull request #10323 from RoosterDragon/struct-equatable
Ensure some structs implement IEquatable<T>.
2015-12-30 09:28:09 +01:00
atlimit8
68fd5dfd58 Merge pull request #10272 from RoosterDragon/player-dict
Speed up dictionaries keyed on Player
2015-12-29 19:27:11 -06:00
RoosterDragon
4948f73154 Ensure some structs implement IEquatable<T>. 2015-12-29 15:27:00 +00:00
abcdefg30
a7de8b3919 Merge pull request #10256 from RoosterDragon/fal-partitioning
Spatially partition frozen actors
2015-12-29 16:16:26 +01:00
abcdefg30
e38424a2eb Merge pull request #10133 from Mailaender/benchmark
Added a benchmark mode
2015-12-29 15:20:28 +01:00
abcdefg30
3c171569a7 Merge pull request #10193 from atlimit8/ITraitInfoInterface
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
abcdefg30
64f57ac9a5 Try to win a small amount of performance when the shellmap is disabled 2015-12-29 14:54:21 +01:00
RoosterDragon
4b2df6d133 Merge pull request #10290 from Phrohdoh/remove-fromdict
Remove unused methods in MiniYaml
2015-12-29 02:26:43 +00:00
RoosterDragon
8d2fc24fbe Speed up SpatiallyPartitioned.InBox for searches in a single partition bin.
If a search in a spatial partition is taking place entirely within a single bin, the cost of tracking possible duplicate items with a set can be avoided for a small speedup.
2015-12-28 21:49:58 +00:00
RoosterDragon
8ec03ab3b7 Spatially partition frozen actor layer.
Track changes in the shroud in a spatial partition in frozen actor layer. This allows us to run the expensive visibility updates only on frozen actors with a footprint in affected partitions, rather than on all frozen actors every time.
2015-12-28 21:49:57 +00:00
RoosterDragon
a50fa4fcaa Interleave renderables for effects and actors.
Previously, renderables from actors were z-ordered, but effects were excluded and not ordered. Now we order them all as a whole.
2015-12-28 21:28:12 +00:00
Paul Chote
7cc8846d72 Merge pull request #10271 from RoosterDragon/point-sequencing
Support sending sequences of points when drawing lines
2015-12-28 19:36:49 +00:00
Oliver Brakmann
3cd708d2bb Merge pull request #10302 from Phrohdoh/attrib-require-traits
Allow ActorReferenceAttribute to list required traits
2015-12-28 14:30:01 +01:00
Oliver Brakmann
906aa0f1fd Merge pull request #10003 from r34ch/mute-setting
Mute setting
2015-12-28 14:07:27 +01:00
Sean Hunt
8f4ec87b63 Factor silos needed warning to a new trait. 2015-12-27 14:40:37 -05:00
Oliver Brakmann
14b6034e9d Merge pull request #10216 from pchote/remove-tags
Reimplement Primary and Fake tags using WithDecoration.
2015-12-27 19:43:57 +01:00
Taryn Hill
a7a6f41ef9 Allow ActorReferenceAttribute to list required trait types enforced by --check-yaml 2015-12-27 11:24:13 -06:00
Oliver Brakmann
5a27150587 Merge pull request #9977 from RoosterDragon/dispose-lua-values
Ensure LuaValues are disposed
2015-12-27 17:20:39 +01:00
reaperrr
7bd0ce012d Merge pull request #10270 from RoosterDragon/less-samples
Remove some unneeded PerfSamples
2015-12-27 15:52:12 +01:00
Taryn Hill
2974af83c6 Remove unused MiniYaml methods From(Dictionary|List) 2015-12-27 07:56:41 -06:00
RoosterDragon
da84f3d5ef Allow AUD file with sample rates other than 22050 Hz. 2015-12-27 00:05:28 +00:00
Paul Chote
74fb9bbfbb Remove legacy SetLineWidth methods. 2015-12-26 13:51:53 +00:00
Paul Chote
788def1c31 Remove Quad rendering support. 2015-12-26 12:46:55 +00:00
Paul Chote
d0e9af8f6b Convert VoxelRenderer to TriangleList. 2015-12-26 12:46:55 +00:00
Paul Chote
a754a96b77 Convert SpriteRenderer to TriangleList. 2015-12-26 12:46:54 +00:00
Paul Chote
af344452ea Convert RgbaColorRenderer to TriangleList. 2015-12-26 12:46:54 +00:00
Paul Chote
409a0052ca Remove legacy tag rendering. 2015-12-26 12:38:27 +00:00
Paul Chote
5b017cee58 Remove "Primary" tag. 2015-12-26 12:38:27 +00:00
Paul Chote
ef2f9cbafa Remove "Fake" tag. 2015-12-26 12:38:27 +00:00
Paul Chote
3ceacbb7c1 Fix Z-sorting for UISpriteRenderable. 2015-12-26 12:37:22 +00:00
DArcy Rush
67f88e368f Add mute option to the game 2015-12-25 23:33:18 +00:00
Oliver Brakmann
9ea2e0015d Merge pull request #10255 from pchote/campaign-colors-redo
Enable original TD campaign colors.
2015-12-25 19:48:18 +01:00
Matthias Mailänder
276c1984fd document graphic settings interesting for benchmarking 2015-12-25 19:30:18 +01:00
Matthias Mailänder
d4e842e643 add a benchmark mode 2015-12-25 19:30:15 +01:00
Matthias Mailänder
e80625880f Merge pull request #10011 from atlimit8/EasierActorSelectionInGame
Better actor selection in game by actor bounds center
2015-12-25 19:17:12 +01:00
Matthias Mailänder
7335c4a8ce Merge pull request #10069 from penev92/soundLoader
Add plumbing for mod-defined sound loaders
2015-12-25 14:40:43 +01:00
RoosterDragon
3a2139de26 Add PlayerDictionary.
This custom collection allows other classes to implement a Player to value mapping, but also stores the values in an array for faster lookup by the player index in the world. For some code, this improved lookup time is important for performance.
2015-12-23 23:54:04 +00:00
RoosterDragon
5c14044138 Support sending sequences of points when drawing lines.
This allows the graph widgets to avoid having to create temporary arrays just to draw these lines, which reduces GC pressure.
2015-12-23 22:58:53 +00:00
RoosterDragon
611a928a47 Prevent changing world players after being set once. 2015-12-23 21:53:47 +00:00
RoosterDragon
6d02d5ebaa Remove some unneeded PerfSamples. 2015-12-23 20:19:22 +00:00
atlimit8
b07cd683e8 Easier actor selection in game by actor bounds center 2015-12-23 12:09:08 -06:00
RoosterDragon
6ab6d774a7 Ensure LuaValues are disposed.
Adding in these missing calls prevents these instances from having to be finalized.
2015-12-23 17:22:51 +00:00
Paul Chote
fef25c7269 Add IndexedPlayerPalette for original campaign colors. 2015-12-21 15:05:28 +00:00