Igor Popov
68130c85f3
fix #2453 ; MOTD for lobby (to be fetched from file); different motd for each mod
2013-01-08 21:57:25 +13:00
Chris Forbes
d0aea18b3e
Added new map: "Bad Neighbors" from Nukem
2013-01-08 21:57:09 +13:00
Curtis Shmyr
ac301b22e2
Editor - Template categories are now ordered by whats specified in the tileset yaml
2013-01-08 20:11:22 +13:00
Curtis Shmyr
b56125fa39
Added terrain category types to RA Snow tileset
2013-01-08 20:11:22 +13:00
Curtis Shmyr
b362ddac15
Fixed terrain categories for two river tiles in RA Temperat
2013-01-08 20:11:22 +13:00
Curtis Shmyr
5f2aa810b1
Add terrain category types to RA desert tileset
2013-01-08 20:11:22 +13:00
Curtis Shmyr
189a6c337e
Fix Water Cliff terrain types in temperate / desert tilesets
2013-01-08 20:11:22 +13:00
Curtis Shmyr
9c552839ea
update CHANGELOG
2013-01-08 20:11:22 +13:00
Curtis Shmyr
79aa7901cf
Added RA map: ghost town
2013-01-08 20:11:22 +13:00
Carko
88959b2e6c
Changed scroll velocity in the map chooser to be better suited for mouse scrolling
2013-01-03 11:37:59 +13:00
Carko
f256742a0d
Fixed repairing landed airplanes (most likely #2365 )
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When an airplane was landed and ordered to another airstrip or service depot, the aproach distance was not properly calculated since it was not taken into effect that its current altitude is zero.
2013-01-03 11:36:11 +13:00
Chris Forbes
22e2d3d0f4
Merge pull request #2507 from Lookingglass/per-player-shrouds
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Per-player shrouds
2012-12-22 12:26:40 -08:00
Chris Forbes
3eed137117
Merge pull request #2526 from Mailaender/strings
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made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Chris Forbes
e28be10dd4
Merge pull request #2525 from Mailaender/custom-tech
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don't hardcode custom prerequisites anymore
2012-12-22 12:25:03 -08:00
Chris Forbes
90361cb631
Merge pull request #2524 from hunnybunny95/patch-1
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Fixed airfield name.
2012-12-22 12:24:42 -08:00
Matthias Mailänder
c3b959846c
customisable Ready/Hold text for CnC mod
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make those strings also translatable
2012-12-22 19:21:05 +01:00
Matthias Mailänder
39884e16fa
customisable text printed on RA support power icons
2012-12-22 18:59:45 +01:00
Matthias Mailänder
f107f8a87b
expose strings from build palette widget to chrome yaml
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prepare for localisation efforts
2012-12-22 18:25:18 +01:00
Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
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to make those strings translatable
2012-12-22 17:42:57 +01:00
hunnybunny95
f13d12acec
Fixed airfield name.
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The name of the airfield was airstrip... which is wrong since the icon says airfield whilte the building is called airstrip... its even called AFLD in the code so... just a simple fix :)
2012-12-21 21:57:19 +01:00
Kenny
4090be72d4
Adding Shroud trait to CNC / D2K mods
2012-12-16 20:00:17 -08:00
Chris Forbes
90d30005f6
Merge pull request #2498 from Mailaender/volkov
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make Volkov a true Cyborg
2012-12-16 18:16:39 -08:00
Chris Forbes
7c968a8f88
Merge pull request #2509 from Lookingglass/lg-maps
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Three new 5-player RA maps
2012-12-16 12:35:04 -08:00
Kenny
e4ab86e6f9
Three new 5-player RA maps:
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- The White Pentagon - snow based land/water map with minimal obstructions.
- Black Gold - Resource starved map with each starting position receiving 8 oil derricks.
- Texas Sea - Similar to Black Gold, but every starting position is on a tiny island.
2012-12-13 15:39:14 -08:00
Kenny
f41fb32d60
Introducing per-player shrouds.
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- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
5249a17d48
d2k: add Tuck's Sietch remake
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by DraLUSAD from
http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=16009
2012-12-12 09:46:26 +13:00
Matthias Mailänder
99256bcad0
cnc: fix wrong civilian field remapping at least in-game
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the editor hack is RA specific
2012-12-12 09:43:45 +13:00
Matthias Mailänder
f402c37b14
Don't remap civilian buildings/fields in-game.
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V16 field was mostly affected because it consists mostly of remapped colors.
2012-12-12 09:43:45 +13:00
Matthias Mailänder
494ab2db4d
add @Generalcamo to AUTHORS
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original Volkov contribution came from
http://content.open-ra.org/index.php?p=detail&table=units&id=132
2012-12-10 23:12:49 +01:00
Matthias Mailänder
5d4160bc82
make Volkov a true Cyborg
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- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
Chris Forbes
b9194e4305
d2k: fix crash on attackmove medic
2012-12-04 11:39:37 +13:00
Chris Forbes
8ab1fbe83a
Merge pull request #2482 from reaperrr/patch-1
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Update mods/cnc/music.yaml
2012-12-03 13:11:11 -08:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
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Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Matthias Mailänder
7d4399d7cc
fixes #2481
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Don't save in system pathes because UNIX needs root and shipped maps
should not be changed. Use $HOME/maps/$MOD instead.
2012-12-04 10:06:42 +13:00
Matthias Mailänder
107c37f33d
RA: Snow craters fix by MrFlibble
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Small graphical patch fixing some snow craters and scorch marks
2012-12-04 10:05:31 +13:00
Matthias Mailänder
88949024e6
RA: add shadow to supply truck
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copied from the demolition truck
2012-12-04 10:04:12 +13:00
Matthias Mailänder
aad0b3d2d8
fixed wrong palette remapping for neutral buildings in editor
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for TEMPERAT (fields) and DESERT (buildings, trees, rocks)
2012-11-26 12:21:50 +01:00
Matthias Mailänder
4e0e53c714
Merge pull request #8 from cjshmyr/desert
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RA Desert patches by Curtis
2012-11-26 01:04:53 -08:00
Curtis Shmyr
87a2817234
RA Desert - Use ExcludeTileset instead of RequiresTileset for specific tileset actors (looks cleaner)
2012-11-25 18:16:08 -07:00
Curtis Shmyr
f3e796e972
RA Desert - Removed fenc.des which was another barbed wire shp
2012-11-25 17:33:29 -07:00
Curtis Shmyr
7d5a843684
RA Desert - Added a missing shrub. Added building yaml definitions. Hide Temperate and Snow actors from Desert tileset editor.
2012-11-25 17:30:19 -07:00
Matthias Mailänder
f914929eb7
Merge pull request #7 from cjshmyr/desert
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Add patches by Curtis:
- fixes desert shorelines
- found missing wc13.des
- remove ice redundancy in sequences.yaml
2012-11-25 09:09:24 -08:00
Curtis Shmyr
8f7b776556
Desert tileset - use proper wc13.des tile
2012-11-21 20:51:33 -07:00
reaperrr
aeaa58a01b
Update mods/cnc/music.yaml
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'I Am' was the name of the band that made this song (with Mr. Klepacki on drums), the track is actually called Destructible Times. Also brought titles of Warfare/Full Stop as well as Heavy Gear/Demolition in line with other double-named tracks.
2012-11-22 00:21:41 +01:00
Curtis Shmyr
4dacd3be26
Fix up shoreline pieces to have beach terrain types (for water transport use)
2012-11-20 21:21:31 -07:00
Curtis Shmyr
05929bdfe9
Remove extra sequence entries for ice01 ice02 ice03 ice04 ice05
2012-11-20 21:14:52 -07:00
Matthias Mailänder
0690041347
fix most of the palette issues with RA desert in OpenRA.Editor
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TODO: use the palette as defined in YAML;
defaults are wrong for DESERT rocks, trees, walls and ore mine
2012-11-19 14:53:25 +01:00
Matthias Mailänder
842fd8b4e5
update VS project file
2012-11-17 13:16:34 +01:00
Matthias Mailänder
7a89e3d67a
added DESERT rocks
2012-11-17 13:16:26 +01:00
Matthias Mailänder
5ecc6224b0
add bridges to DESERT
2012-11-17 13:15:16 +01:00