geckosoft
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0e750a3f25
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Cleanup: Idle activity now reuses itself instead of returning null (causing another Idle object to be created)
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2010-11-13 17:43:41 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Bob
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25582cb9f8
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move CancelableActivity into its own file
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2010-10-25 08:03:08 +13:00 |
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Bob
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fece294cc6
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move RemoveSelf activity into Mods/
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2010-10-25 08:03:07 +13:00 |
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Bob
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c3501f68e3
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move TurnActivity into Mods/
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2010-10-25 08:03:07 +13:00 |
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Bob
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0d9cf63dd2
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move Mobile et al into Mods/
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2010-10-22 11:31:13 +13:00 |
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Bob
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6513bd5fe0
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don't use Move directly
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2010-10-22 11:10:32 +13:00 |
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Bob
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09db76f89f
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remove ref to Game.world in Move
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2010-10-12 17:29:11 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Bob
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9c362f7d41
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remove setters on Mobile.{from,to}Cell. use SetLocation instead
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2010-10-12 07:59:39 +13:00 |
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max621
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2fc219ecd5
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Fixed auto attack not working properly due to code expecting 'Idle' activity but most units use 'IdleAnimation' in RA mod
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2010-10-05 17:45:29 +13:00 |
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Chris Forbes
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47950c9113
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Revert "remove setters on Mobile.{from,to}Cell. use SetLocation instead"
This reverts commit 911db3feb1.
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2010-09-28 07:45:14 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Bob
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911db3feb1
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remove setters on Mobile.{from,to}Cell. use SetLocation instead
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2010-09-26 16:46:22 +12:00 |
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Chris Forbes
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562e07264a
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remove lots of debug spam
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2010-09-22 19:19:18 +12:00 |
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Bob
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8e589e3c16
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fix infantry anims
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2010-09-22 13:32:58 +12:00 |
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Bob
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694fb6831a
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fix target line on Move that has not yet calculated path
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2010-09-22 12:03:45 +12:00 |
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Bob
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c16a515224
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make more activities cancelable. remove many uses of CurrentActivity is T
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2010-09-22 11:53:58 +12:00 |
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Bob
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9e3c938706
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removing cancelable from Move. remove unnecessary qualified names from Production
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2010-09-22 10:46:54 +12:00 |
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Bob
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ef665df2e9
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refactor activity queueing
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2010-09-22 10:13:13 +12:00 |
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Bob
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271a3eea8d
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fix harv
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2010-09-22 08:49:56 +12:00 |
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Bob
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0fdd49c96a
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MovePart becomes an Activity
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2010-09-22 08:02:17 +12:00 |
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Chris Forbes
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61fd12c7da
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oops; prev didnt run
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2010-09-22 07:19:18 +12:00 |
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Chris Forbes
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9979209c34
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more useful debug, less debug
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2010-09-21 22:42:31 +12:00 |
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Chris Forbes
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3a617f8934
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sync the last path generated, to try and catch this MUCH earlier
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2010-09-21 21:43:16 +12:00 |
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Chris Forbes
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c5b7c43d23
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add pathspam in debug
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2010-09-20 19:06:43 +12:00 |
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Chris Forbes
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dba5adc91c
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more debug
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2010-09-20 18:33:48 +12:00 |
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Chris Forbes
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0073a03ca4
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add debug for nudges
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2010-09-20 18:27:31 +12:00 |
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Chris Forbes
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5509d0d2e9
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suspecting drag instead
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2010-09-20 17:55:16 +12:00 |
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Paul Chote
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f9445cb282
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Pathfinder uses a MobileInfo instead of a specific actor
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2010-09-09 23:25:58 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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alzeih
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70a92b80cf
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Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
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2010-08-25 20:15:49 +12:00 |
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Paul Chote
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f38e4d27be
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Disable lane bias on gunboat and lst
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2010-08-25 20:15:48 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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711378d352
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Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
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2010-08-02 23:35:35 +12:00 |
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Paul Chote
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45e54e1ca8
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Kill some spurious references to Unit
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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d29e3f3f0e
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Split facing into its own interface; fix husks
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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88cb942430
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Cleaner access to InitialFacing and ROT
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2010-08-01 01:01:31 +12:00 |
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Bob
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53b9b63ae5
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change Mobile, Move to use Mobile.toCell instead of Actor.Location
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2010-07-31 12:23:07 +12:00 |
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alzeih
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33b6f590e9
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move ROT, InitialFacing and Speed to Mobile and Aircraft.
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2010-07-31 02:06:30 +12:00 |
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Chris Forbes
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aba9942a85
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selling should not cause the building to explode first.
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2010-07-30 18:39:21 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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73b6eb568b
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more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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8006e20dd3
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however, we *do* need to know who nudged us, so we can tell them where to shove it if required.
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2010-07-21 19:27:49 +12:00 |
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Chris Forbes
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e426d50cc2
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add INudge interface; Move tries to nudge things that are in the way as a good first option
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2010-07-21 19:24:45 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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df3581237e
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Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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2010-07-08 20:23:19 +12:00 |
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