Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Paul Chote
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ce9caec291
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Begin splitting power into its own trait; incomplete and non-working.
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2010-09-18 20:46:00 +12:00 |
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Chris Forbes
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6ae7da77ae
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fix wtf in PlayerResources
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2010-08-24 20:02:18 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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alzeih
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30241ddccc
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Locate devmode code largely in the trait, reduce exploitability.
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2010-07-26 22:23:24 +12:00 |
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alzeih
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c749fcfce3
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Nearly There
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2010-07-26 22:23:24 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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476d40b317
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Move StoresOre into Mods.RA
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2010-07-08 19:32:07 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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5f58379f5b
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reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged)
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2010-06-16 20:18:01 +12:00 |
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Paul Chote
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24edba34a7
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Remove thief; transfer ore along with stolen silo/proc.
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2010-06-14 20:59:35 +12:00 |
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Paul Chote
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283512f314
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Spend ore before cash; lose ore > capacity.
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2010-06-14 20:59:35 +12:00 |
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Paul Chote
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aba5c777db
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The original method worked better; take the best of both worlds
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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640ac9b8e6
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Trial a new resource model in cnc
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2010-06-13 22:00:05 +12:00 |
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Chris Forbes
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72213adb45
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fix stupid crash on startup
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2010-05-12 18:31:09 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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