Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
reaperrr
2f66f83051
Remove IsPlane hack
...
The new VTOL boolean together with CanHover is enough to replace this.
2017-08-31 18:03:59 +02:00
reaperrr
3b01da737c
Introduce Aircraft VTOL boolean
...
Rather than hard-linking vertical take-off/land to the CanHover = Helicopter assumption.
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2
Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
...
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
abcdefg30
5cfb5aaf2d
Rework the addition and removal of building influence
2017-08-31 17:36:22 +02:00
reaperrr
d1a4133752
Fix WithShadow
...
It *modifies* the actor rendering, so returning an empty renderable was bogus, as were the IsInWorld/IsDead checks.
2017-08-31 16:54:03 +02:00
atlimit8
fd6b2c0107
Move timers from ConditionManager to ExternalCondition
2017-08-27 12:43:27 +01:00
atlimit8
c61cd37bec
ExternalCondition: List<struct TimedToken> timedTokens
2017-08-27 12:43:27 +01:00
atlimit8
62c76b8ae9
ExternalCondition: remove timedTokensBySource
2017-08-27 12:43:27 +01:00
atlimit8
f51323daa3
ExternalCondition: remove unneeded source references
2017-08-27 12:43:27 +01:00
atlimit8
c7d3c3ec73
Changes to ExternalCondition.TryRevokeCondition
2017-08-27 12:43:27 +01:00
Zimmermann Gyula
cb36dfa532
Implement instant refineries.
...
AKA RA2 refinery logic.
2017-08-25 22:19:03 +02:00
atlimit8
43880ea7b8
Make AppearsOnRadar trait conditional
2017-08-25 15:10:28 +02:00
atlimit8
8a825f2999
Add VariableExpression.NoVariables
2017-08-25 15:10:28 +02:00
reaperrr
120d7f9976
WithHarvestAnimation style fixes
...
Make interface implementations explicit.
2017-08-23 12:34:00 +02:00
reaperrr
0103b7ca87
Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence
...
...after it finished playing.
2017-08-23 12:34:00 +02:00
reaperrr
90a4fe7ca1
Resume looping default WithSpriteTurret.Sequence after custom anim
...
It doesn't really make sense not to, and the only trait using PlayCustomAnimation previously did this manually anyway.
2017-08-23 12:34:00 +02:00
reaperrr
c75e64a952
Properly account for disabled Armaments in various places
...
These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
2017-08-22 20:55:46 +01:00
reaperrr
951ee2210c
Consider disabled armaments invalid
2017-08-22 20:55:46 +01:00
Mustafa Alperen Seki
f7983692ae
Make Captures Upgradeable
2017-08-21 13:06:00 +02:00
reaperrr
834a40b18d
Refactor BurstDelay to BurstDelays
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Allowing to set custom per-burst delays.
2017-08-20 20:48:25 +02:00
reaperrr
98b1468801
Clean up Harvester TickIdle a bit
...
Triggering UnblockRefinery each idle tick is bogus.
2017-08-17 22:58:37 +01:00
reaperrr
406f482a19
Cache INotifyHarvesterAction trait look-ups
2017-08-17 22:58:37 +01:00
reaperrr
bac8d3233a
Streamline Harvester.SetProcLines return check
2017-08-17 22:58:37 +01:00
reaperrr
e9a420a9e5
Remove redundant TakeOff from Aircraft
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ResupplyAircraft queues a TakeOff anyway, if the aircraft is a helicopter.
2017-08-17 22:19:05 +01:00
reaperrr
95d3d61ffa
Make some Aircraft interface implementations explicit with subclassing
2017-08-17 22:19:05 +01:00
reaperrr
6c3ff0dc02
Make AircraftInfo more readable
...
Added some descriptions where I considered it necessary, added newlines between entries, reordered entries where it made sense.
2017-08-17 22:19:05 +01:00
reaperrr
cab6a96b16
Allow skipping make anim for actors with WithMakeAnimation and GrantConditionOnDeploy
2017-08-17 22:03:42 +01:00
reaperrr
f3f2621eeb
Allow skipping 'sell'/reversed make anim on Sell
2017-08-17 22:03:42 +01:00
abcdefg30
7156c2c09d
Add the missing base implementation to AttackFrontal's RulesetLoaded
2017-08-17 19:28:51 +02:00
Oliver Brakmann
8f26b4e92b
Fix Mobile not sanitizing target location of Move orders
2017-08-13 17:23:37 +01:00
Paul Chote
4e493f265f
Revert TicksBeforePathing move from Mobile to Move.
...
This partially reverts commit 11c8cda0c38ad0ac71c58557d34480925307cebd.
2017-08-13 13:31:58 +02:00
Jean-Rémy Buchs
49f42401e6
Improve the description of LandOnCondition of Aircraft
2017-08-11 10:56:27 -05:00
abcdefg30
de7a0c9861
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:11:47 +02:00
abcdefg30
d1ab421240
Don't spawn new actors before all RemovedFromWorld callbacks have run
2017-08-10 17:57:11 +02:00
reaperrr
f744a429a4
Fix SpawnActorPower not playing launch sounds
2017-08-09 21:27:42 +01:00
Jean-Rémy Buchs
1d1802a163
Add LandOnCondition to the trait Aircraft which triggers a landing and prevents takeoffs while the condition is met
2017-08-08 15:13:50 -05:00
Oliver Brakmann
d61939f59f
Fix harv docking activities getting lost under certain circumstances
2017-08-07 10:45:45 +02:00
forcecore
d1328212c6
AttackFrontal's FacingTolerance is now in effect
2017-08-07 10:26:26 +02:00
reaperrr
d949e17b88
Perform FogObscures as late as possible
...
FogObscures is more expensive than simpler boolean, player or HasTraitInfo checks, so in these places it makes sense to perform the other checks first.
2017-08-07 09:42:12 +02:00
Taryn Hill
57fb551545
Improve the exception message when a Bridge's DemolishWeapon cannot be found
2017-07-29 22:26:30 +02:00
reaperrr
8ee742d66a
Split MuzzleOffset and MuzzleOrientation calcs to protected methods
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To make overriding easier for downstream traits inheriting Armament.
2017-07-29 22:14:58 +02:00
reaperrr
26be2a3e99
Split Burst updating to separate method
2017-07-29 22:14:58 +02:00
reaperrr
e847f49256
Split barrel firing to separate method
2017-07-29 22:14:58 +02:00
reaperrr
514bd12885
Merge some Armament CanFire checks
2017-07-29 22:14:58 +02:00
reaperrr
bdfa8a361b
Split Barrel can-fire checks to separate CanFire method
2017-07-29 22:14:58 +02:00
rob-v
97306f2bcd
Move DeveloperMode trait to Mods.Common
2017-07-23 15:08:24 +02:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
reaperrr
94fa24088b
Add dedicated TDGunboat traits
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And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
Paul Chote
afd8b9ab86
Rework harvester resource claiming:
...
* Maintains lists of claims, and only restricts
reservations for friendly units.
* Removes OnNotifyResourceClaimLost; it's not
clear whether that is still useful, and it
prevents future necessary cleanups.
* Moves other code without changing behaviour.
This fixed stale claims from dead units and enemy
claims from preventing otherwise valid harvest
activities.
2017-07-18 01:09:19 +02:00