Paul Chote
ebf3ec0e90
Add some basic safeguards around RenderPlayer.set.
2018-05-31 18:54:07 +02:00
Paul Chote
3a1857886a
Add support for displaying master server warnings.
2018-05-31 17:45:58 +02:00
Paul Chote
c425650b7d
Truncate mod-version labels to the correct width.
2018-05-31 17:45:58 +02:00
Paul Chote
10aaa8eea8
Cancel Rearm activity when the host goes away.
...
This also ensures that the first reload tick always
takes the correct amount of time.
2018-05-30 18:17:37 +02:00
Paul Chote
768265bbd2
Unify TargetFlash handling around Targets.
2018-05-30 18:06:59 +02:00
Paul Chote
d0be594609
Remove order.TargetActor from RepairsBridges.
2018-05-30 18:06:59 +02:00
Paul Chote
eb01fe6b26
Fix missing voice response when ordering a minelayer to reload.
2018-05-30 18:06:59 +02:00
Paul Chote
6528edecb1
Fix order queuing on Repairable.
2018-05-30 18:06:59 +02:00
Paul Chote
e5701ecb20
Remove order.TargetActor from Repairable.
2018-05-30 18:06:59 +02:00
Paul Chote
2e2f982e41
Fix order queuing on Passenger.
2018-05-30 18:06:59 +02:00
Paul Chote
c78ee66d92
Remove order.TargetActor from Passenger.
2018-05-30 18:06:59 +02:00
Paul Chote
fde531b808
Fix order queuing on RepairableNear.
2018-05-30 18:06:59 +02:00
Paul Chote
148b5cad2c
Remove order.TargetActor from RepairableNear.
2018-05-30 18:06:59 +02:00
Paul Chote
ae056e969f
Remove order.TargetActor from Harvester.
2018-05-30 18:06:59 +02:00
Paul Chote
883834f1c3
Remove order.TargetActor from Aircraft.
2018-05-30 18:06:59 +02:00
Paul Chote
4a7bb39fbe
Remove order.TargetActor from Infiltrates, EngineerRepair, ExternalCaptures.
...
These cases already checked order.Target.Type so these are simple swaps.
2018-05-30 18:06:59 +02:00
Mustafa Alperen Seki
367a7f617c
Added OwnerLostAction
...
Allows customisation of what will happen to an actor when its owner
loses.
2018-05-28 10:42:45 +01:00
reaperrr
9e95cd5331
Considerably raise Locomotor WaitAverage and WaitSpread
...
This considerably reduces frequency of repathing attempts without too much of an impact of in-game repathing speed, since most of the time the blocking actor doesn't move out of the way that fast anyway.
2018-05-22 13:10:43 +02:00
reaperrr
e2979658a2
Extract AI support power handling to AISupportPowerManager
2018-05-21 16:41:53 +02:00
Paul Chote
be6fd1c7c7
Copy updater messages to an update.log file in the working directory.
2018-05-20 23:08:08 +02:00
lawando
32c7869718
Add stance filter to TooltipDescription; Add YAML descriptions.
2018-05-20 20:04:59 +02:00
Zimmermann Gyula
c4b5ec5241
Shift temporary owner-change logic from D2k to Common.
2018-05-20 19:44:35 +02:00
Paul Chote
a9fa9ee741
Fix NRE when updating actors with inline comments.
2018-05-20 19:16:47 +02:00
Paul Chote
dbf6937062
Trim empty space around edges of Shp(TD) frames.
...
This significantly cuts down the amount of texture
space allocated in VRAM.
2018-05-20 14:12:11 +02:00
teinarss
dcc11c7a41
Added HpPerStep to Repairable for enable repair speed to be changed per unit.
2018-05-14 19:56:35 +02:00
Paul Chote
82e2595beb
Enable comment and whitespace parsing where it is useful.
2018-05-12 16:42:54 +02:00
Michael Silber
b199f45f04
Account for custom terrain layers in GrantConditionOnTerrain.
2018-05-10 20:57:01 +02:00
Paul Chote
579cc090a7
Suppress 0-cash ticks on CashTricker and GivesCashOnCapture.
2018-05-07 19:47:41 +02:00
Paul Chote
0eeb38a310
Show negative bounty cash ticks.
2018-05-07 19:47:41 +02:00
Paul Chote
c65d6d1484
Suppress negative cash crate action if the collector has no cash.
2018-05-07 19:47:41 +02:00
GSonderling
bf4dbd9b80
Added checks to make sure cash can't be < 0.
2018-05-07 19:47:41 +02:00
Paul Chote
b8fd4abc4a
Fix NRE in Guard when the target actor is dead.
2018-05-07 19:41:13 +02:00
reaperrr
ff8f147955
Some Mobile and Harvester clean-ups
...
Made Harvester interface implementations explicit.
Made Mobile internal VisualMove activity private.
2018-05-07 19:40:07 +02:00
reaperrr
545ca5da61
Made some interface implementations in Mobile explicit
2018-05-07 19:40:07 +02:00
reaperrr
98289d8573
Reorganized Mobile.cs to be more readable and structured
...
Implicit interface members, explicit interface members, local method etc. were happily scattered all over the place.
We can't explicitly implement most IMove/IPositionable interface members without some large rewrite,
so we should at least organize the file in a way that makes it less of a pain to tell which parts belong to which interface.
2018-05-07 19:40:07 +02:00
reaperrr
030902f691
Style fixes to some code comments in Mobile
2018-05-07 19:40:07 +02:00
Mustafa Alperen Seki
6c5c4a129f
Add CargoCondition(s) to Passenger
2018-05-06 20:09:39 +01:00
Paul Chote
3febae1644
Fix exception in DefaultSpriteSequence.GetSprite.
2018-05-06 17:32:17 +02:00
abcdefg30
7ae6326f2a
Fix Repairable not accounting for multiple ICallForTransport traits
2018-05-06 16:31:21 +01:00
abcdefg30
c6fee041b1
Add an update rule adding ShakeOnDeath to bridges
2018-05-06 04:51:03 +02:00
abcdefg30
917fd2103f
Use ShakeOnDeath instead of the hardcoded shaking for bridges
2018-05-06 04:51:03 +02:00
abcdefg30
b89e6211b2
Add an update rules for the ShakeOnDeath fix
2018-05-06 04:51:03 +02:00
abcdefg30
e7b060c1be
Fix ShakeOnDeath using intensity as duration
2018-05-06 04:51:03 +02:00
abcdefg30
6b10895c50
Use the new functions in already existing rules
2018-05-05 00:25:29 +02:00
abcdefg30
9a8e50e82f
Add a RemoveNode(MiniYamlNode) method to UpdateUtils
2018-05-05 00:25:29 +02:00
abcdefg30
ae9371f627
Add a ReplaceValue method to UpdateUtils
2018-05-05 00:25:29 +02:00
abcdefg30
399692341d
Add a new AddNode(MiniYamlNode) overload to UpdateUtils
2018-05-05 00:25:29 +02:00
Paul Chote
59c2a9e4da
Add a Type (= General, Filename, Integer) to TextFieldWidget.
2018-05-05 00:15:06 +02:00
reaperrr
3c34330925
Skip check for ITemporaryBlocker entirely if rules don't contain any temporary blockers
...
This benefits all mods without temporary blockers like gates or energy walls.
2018-05-04 19:40:18 +02:00
reaperrr
2a4299906d
Add missing update rules to bleed update path
...
I forgot to add these in their respective PR.
2018-05-04 19:20:39 +02:00