Those were forgotten to be added in their respective PR.
Not adding them at the bottom because
a) RenameCrateActionNotification was merged later than them
b) this might allow some open PRs to rebase without merge conflicts
* Adds support for linking Armor traits to HitShapes.
* Adds spread support to TargetDamageWarhead
* Removes ring-damage support from HealthPercentageDamage
* Removes IsValidAgainst check from DoImpact(Actor victim...) overload
and instead lets warheads perform the check beforehand
(to avoid HitShape look-ups on invalid targets).
* Reduces duplication and improves readability of Warhead implementations
The summary was not entirely correct:
Since FAOC simply adds the largest existing OuterRadius to the specified circle range, it's still possible (very likely, in fact) for this helper to return actors whose HitShape is entirely outside the specified range (*without* the added largest OuterRadius).
Added Takeoff & Landing sounds to planes.
Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play.
Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
CaptureDelay is defined per-trait, and the shortest
delay will be used if multiple traits are enabled.
CapturingCondition and BeingCapturedCondition are
global, and are granted when any capture is in progress.
The capture period is defined from when the unit reaches
the cell next to the target, and either starts to wait
or enter the target through to when the capture succeeds
or fails.
This fixes the various edge cases that occur when multiple
Captures or Capturable traits are defined on an actor and
are toggled using conditions.
The Sabotage threshold field moves from Capturable to
Captures in order to simplify the plumbing. The previous
behaviour ingame can be restored by creating a new
capturable type for each threshold level, each with their
own Captures trait.