Paul Chote
0406b89a96
Add Actor.ReplacedByActor to track transformations.
...
This isn't great conceptually, but has precedent
in the Generation number.
2018-12-17 22:19:26 +01:00
Paul Chote
2ac7e451b4
Remove AttackBase.IgnoresVisibility.
...
This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
2018-12-17 22:19:26 +01:00
Paul Chote
8eeb6d68e7
Tweak FrozenActorLayer queries:
...
- FrozenActorsInRegion now filters for valid and (optionally) visible FAs
- Add new FrozenActorsInCircle to mirror World.FindActorsInCircle.
The first change means that SupportPowerDecision now correctly ignores
FrozenActors that the AI has not discovered.
2018-12-17 22:19:26 +01:00
Paul Chote
3e490e5843
Cache FrozenActorLayer on the Player object.
...
This avoids unnecessary trait queries.
2018-12-17 22:19:26 +01:00
Andre Mohren
f238e2c5cc
Fixed filename
2018-12-17 10:28:54 +13:00
Paul Chote
9cee77ed8c
Add hardcoded fallback mountpoints for asset detection on Linux.
2018-12-15 22:22:54 +01:00
Paul Chote
ea9f12ffbc
Simplify and fix panel positioning at different zooms.
2018-12-08 22:53:13 +01:00
Paul Chote
4723e5ddb9
Expose common actor Inits in the map editor.
2018-12-08 22:53:13 +01:00
Paul Chote
f6768fe624
Remove legacy editor actor properties plumbing.
2018-12-08 22:53:13 +01:00
Paul Chote
1d98b8b8f0
Fix damagestates in the map editor.
2018-12-08 22:53:13 +01:00
Ivaylo Draganov
9be7298311
Remove airstrike/paradrop beacon when the whole squad is shot down
2018-12-08 22:30:17 +01:00
Paul Chote
13f5ef50b9
Fix production tooltip padding.
2018-12-08 15:32:58 +01:00
Paul Chote
d9f8afdbe5
Add GrantExternalConditionToProduced trait.
2018-12-08 15:27:06 +01:00
Paul Chote
73198dc45a
Fix queued EnterTransport unload glitch.
2018-12-08 11:41:20 +01:00
Paul Chote
4b6853b433
Prevent multiple Transforms from triggering in the same tick.
...
This leads to actor duplication.
2018-12-08 11:34:49 +01:00
reaperrr
bdbc19376a
Fix bot module update rule NRE on overrides
...
We cannot reliably update overrides of base HackyAI definitions,
unless they (re-)define Type.
If they don't, we now instead just list their locations.
2018-12-05 09:29:13 +13:00
reaperrr
20ba45d467
Remove queueing HeliFlyCircle from AutoCarryall
2018-12-05 09:20:58 +13:00
reaperrr
ac3e601edf
Use INotifyIdle on Aircraft
...
For now only to trigger landing or circling.
2018-12-05 09:20:58 +13:00
reaperrr
d8220b390a
Add IdleTurnSpeed to Aircraft
...
Instead of hardcoding 1/3 of normal TurnSpeed on HeliFlyCircle.
2018-12-05 09:20:58 +13:00
reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
4de0d0fcb9
Replace LaunchEffect with updated SpriteEffect
2018-12-05 09:04:29 +13:00
reaperrr
c2d6b78b18
Add dynamic position support to SpriteEffect
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This was the last missing 'puzzle piece' to replace some remaining spcial-case effects.
2018-12-05 09:04:29 +13:00
Paul Chote
6ac7f887c0
Fix a VS code style suggestion.
2018-11-26 19:46:05 +01:00
Paul Chote
9e85aefca8
Make the lobby teamchat selector match the in-game selector.
2018-11-26 19:46:05 +01:00
Oliver Brakmann
7454427b13
Fix FindResources aborting to early
2018-11-25 22:41:46 +00:00
Paul Chote
7ddcc2e958
Remove the default notification from Infiltrates.
2018-11-25 19:20:28 +01:00
reaperrr
451a38338b
Convert AISupportPowerManager to module
2018-11-25 19:00:44 +01:00
netnazgul
c195699476
Implement a slider widget for volume control that returns an exponentially scaled value
2018-11-25 16:54:30 +01:00
reaperrr
67cba65800
Fix bot module plumbing
...
Fixes the issues pointed out after the original harvester module was merged.
Also merges the update rules as discussed on IRC.
2018-11-24 11:05:37 +00:00
David Wilson
22bece2dc9
Add a basic actor properties panel to the editor.
2018-11-24 10:14:17 +00:00
abcdefg30
9b4db3468b
Fix CombatProperties not accounting for multiple AttackBase traits
2018-11-22 23:16:30 +00:00
Paul Chote
807a40c209
Remove IExplodeModifier interface.
2018-11-22 22:16:56 +01:00
Paul Chote
80842fd4b8
Add GrantConditionOnPlayerResources trait.
2018-11-22 22:16:56 +01:00
Paul Chote
3be008f592
Add EmptyCondition to Harvester.
2018-11-22 22:16:56 +01:00
Paul Chote
5f2cc5981d
Remove unused IExplodeModifier from Refinery.
2018-11-22 22:16:56 +01:00
reaperrr
10e51db236
Remove hardcoded mpspawn owner lint check
...
Use RequiresSpecificOwner to enforce the owner
that owns the world instead.
Require 'Neutral' in the official mods accordingly.
2018-11-21 22:29:55 +00:00
reaperrr
1eb573bcbc
Enforce required owner in map editor
...
It can easily happen that mappers forget to set the
current player to Neutral before placing more trees,
for example, so we force the editor to set a valid owner.
2018-11-21 22:29:55 +00:00
reaperrr
fcb09d069b
Add RequiresSpecificOwners trait
...
To enforce specific owners via Lint rules,
and possibly other means later.
This is for cases where accidentally setting an
unfitting owner via editor could cause issues.
Example: AI might try to attack Creeps-owned trees
and get stuck.
2018-11-21 22:29:55 +00:00
Oliver Brakmann
310b63150f
Check for player trait prereqs in ProximityCapturable
2018-11-21 22:12:07 +00:00
Andre Mohren
c3f4bc484d
Correctly handle Production traits disabled by condition.
2018-11-21 22:13:20 +01:00
Mustafa Alperen Seki
6a599e57f6
Remove check for full health for negative damage warheads
2018-11-21 19:25:45 +01:00
Andre Mohren
99de33bbe3
Added smudge chance.
2018-11-21 18:00:11 +01:00
TheChosenEvilOne
e01953afa3
Made Turreted PausableConditional
2018-11-21 17:32:53 +01:00
Paul Chote
1af9efe246
Avoid a crash if subjects is empty.
...
This can happen in the rare instance that the last
actor in the selection is killed in the same tick
that the OG is activated, and GetCursor is called
before the next tick cancels the OG.
2018-11-20 21:55:55 +01:00
reaperrr
b8d3c9f73a
Fix aircraft being repaired mid-air
...
Repairable was originally written for ground actors,
so it's both safer and much easier to just handle this in Aircraft directly.
2018-11-19 21:40:10 +00:00
reaperrr
560d7b4ee8
Fix Repairable crash
...
MoveAdjacentTo is a Mobile-only activity.
2018-11-19 21:40:10 +00:00
reaperrr
7d695f0c8f
Fix actors in ReturnFire stance following targets
...
On bleed, if AllowMovement is true actors with ReturnFire will actually follow the acquired target, unlike in Defend stance.
This is at least unintuitive, since ReturnFire is expected to be more passive than Defend.
2018-11-18 16:19:50 +01:00
teinarss
bc009634e5
Show team/spawn widget after admin transfer.
2018-11-18 14:47:10 +01:00
Paul Chote
ad4b4dc7f8
Remove unused tileset update/save code.
2018-11-18 14:11:11 +01:00
Andre Mohren
0fca984463
Implemented InfiniteBuildAfter.
2018-11-17 17:39:18 +00:00