reaperrr
137d3be346
Add plumbing for bots auto-replacing harvesters
...
If their number drops below refinery count.
2019-01-06 08:39:45 +01:00
reaperrr
e36ef57e35
Increase default scan interval for idle bot harvesters
...
Every 2 seconds (at default speed) should be enough.
2019-01-06 08:39:45 +01:00
reaperrr
481e5e03d8
Make bots deploy MCV on first tick
...
And use a boolean instead of counting ticks.
2019-01-06 08:39:45 +01:00
Paul Chote
01f5c67036
Fix spectator crash if replay does not define FinalGameTick.
2019-01-05 23:56:21 +01:00
Paul Chote
f5d788f4fc
Prevent unit requests from stacking during production.
2019-01-04 21:14:20 +00:00
Ivaylo Draganov
caead311cb
Add hotkey for Army value statistics panel
2019-01-04 21:12:06 +00:00
rob-v
a77d2f15b1
Map Editor - Copy filter
2019-01-03 20:32:10 +01:00
Paul Chote
5a8f7f1a5f
Increase squad calculation intervals.
...
These were unnecessarily short, increasing the
AI performance overhead, and making it difficult
for units to escape concave terrain features.
2019-01-03 02:04:08 +01:00
Paul Chote
3d9e877eb2
Disable rush attacks against enemy aircraft.
2019-01-03 02:04:08 +01:00
Paul Chote
8a6a68feef
Unify Squad enemy unit filtering.
2019-01-03 02:04:08 +01:00
Paul Chote
6fc291a634
Disable target recalculation for bots.
...
This fixes bot-controlled units freezing when they
lock on to units that aren't visible.
2019-01-03 02:04:08 +01:00
Mustafa Alperen Seki
4578ea09ba
Add DamageTypes to Capture Sabotage
2019-01-02 20:04:06 +01:00
Mustafa Alperen Seki
eaa9b49793
Add Stance Support to GrantExternalConditionPower.
2019-01-01 23:05:56 +01:00
Paul Chote
d7c54d74ad
Evaluate smooth scrolling per-frame instead of per-tick.
2019-01-01 21:52:13 +01:00
Clément Bœsch
bb5e0eafba
Observer: display army value in a new dedicated graph tab
2019-01-01 18:25:44 +00:00
Clément Bœsch
11b064a333
Observer: display army value in stats widget
2019-01-01 18:25:44 +00:00
Clément Bœsch
3ec2f23109
Add Army value to player statistics
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To be accounted as army, the unit needs to have
UpdatesPlayerStatistics.AddToArmyValue to true (false by default)
2019-01-01 18:25:44 +00:00
Paul Chote
4d56ecb3a8
Remove unused MaximumDefenseRadius parameter.
2019-01-01 12:43:10 +01:00
rob-v
8c94f262b6
Map Editor - Tiles' filters multiple selection
2019-01-01 11:25:31 +00:00
rob-v
f18d874524
CommonSelectorLogic for ActorSelectorLogic and TileSelectionLogic
2019-01-01 11:25:31 +00:00
Paul Chote
59f2f5669f
Change UpdateRules to account for 20181215 hotfix
2018-12-31 14:22:49 +01:00
reaperrr
d179f6eaae
HackyAI dissolve update rule and yaml updates
2018-12-31 10:56:01 +00:00
reaperrr
54c2894b4e
Split off last bot modules
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And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00
Paul Chote
b74ff33039
Revert "Fix QuantizeFacing returning values >= numFacings."
...
This reverts commit f35ee8c30325f478d8bcd4bdf6772c543c3c1691.
2018-12-31 00:01:03 +00:00
abcdefg30
9c4cb9091e
Change the setter of AttackBase.IsAiming to be public
2018-12-29 19:21:54 +01:00
abcdefg30
8689030f79
Add GrantConditionWhileAiming
2018-12-29 19:21:54 +01:00
Smittytron
a0089d97e6
Fix typo in CrateSpawner
2018-12-27 04:11:54 +01:00
Mustafa Alperen Seki
00faccdecc
Fix LandOnCondition causing stopping after changing altitude.
2018-12-26 17:44:45 +01:00
Paul Chote
2a2ad71db9
Add GUI checkbox for Debug.StrictActivityChecking.
2018-12-26 17:33:55 +01:00
Paul Chote
4dea39fffe
Reorder and document advanced settings.
2018-12-26 17:33:55 +01:00
Paul Chote
69105180eb
Hide developer-only settings behind a hidden setting.
2018-12-26 17:33:55 +01:00
Paul Chote
601990aa27
Add setting to check BotModule sync.
2018-12-26 17:33:55 +01:00
Paul Chote
83e44bee66
Rework and rename Sync.CheckSyncUnchanged
2018-12-26 17:33:55 +01:00
Paul Chote
b41c178cb9
Revert "Units that have turrets while deployed now move their turrets back to their initial positions before undeploying"
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This reverts commit d34bea293505f152d5f5aae3806dfcf36104945b.
2018-12-26 16:35:26 +01:00
Mustafa Alperen Seki
a2ac95d140
Add facing support to Gravity Bomb.
2018-12-24 20:58:55 +01:00
Jeremy
85a97998aa
Added final game tick to replay meta data for completion percentage on replay.
2018-12-24 20:51:03 +01:00
reaperrr
be310ab6a6
Streamline resource anim traits
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- Replaces WithSiloAnimation with
WithResourceLevelSpriteBody.
PlayFetchIndex on a With*Animation trait conflicts
with the animation concept, as it's bound to conflict
with pretty much all 'normal' animation traits and
blocks progress on the animation priority system.
We also already have multiple similar SpriteBody traits,
like WithGateSpriteBody and WithWallSpriteBody.
- Rename WithResources to WithResourceLevelOverlay
Make name more accurate and consistent with sprite body
equivalent.
Also fix TS silo yaml setup (bleed setup stems from times
before WithResources was introduced).
2018-12-24 21:29:42 +13:00
reaperrr
305d82f887
Replace WithChargeAnimation with -SpriteBody
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PlayFetchIndex on a With*Animation trait conflicts with the animation
concept, as it's bound to conflict with pretty much all 'normal'
animation traits and blocks progress on the animation priority system.
We also already have multiple precedent SpriteBody traits of similar kind,
like WithGateSpriteBody and WithWallSpriteBody.
2018-12-24 21:29:42 +13:00
Oliver Brakmann
680ffffff2
Cache some more strings in GameInfoStatsLogic
2018-12-24 00:55:09 +01:00
Oliver Brakmann
3507167e79
Fix player score not updating while game info screen is visible
2018-12-24 00:55:09 +01:00
Paul Chote
9b3ddee517
Fix QuantizeFacing returning values >= numFacings.
2018-12-24 00:00:06 +01:00
reaperrr
7ed67338f3
Allow forcing sprite body Z position to ground
2018-12-23 17:16:06 +13:00
reaperrr
6db27b1839
Split off CaptureManagerBotModule
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from HackyAI.
Note: This isn't used in any official mod right know,
and known to be bugged on bleed already.
2018-12-22 17:42:53 +01:00
Oliver Brakmann
e71a31925f
Require explicit implementation of INotifyObjectivesUpdated
2018-12-22 16:39:06 +13:00
reaperrr
9914848356
BaseBuilder- and BuildingRepairBotModule update rule
2018-12-19 21:50:54 +13:00
reaperrr
d46710d6ce
Fix bot module update rule setting wrong RequiresCondition
...
Yaml nodes are reference types, so caching this meant changes would be applied on all of them.
Additionally, only add HarvesterBotModule if at least one AI is actually using it.
2018-12-19 21:50:54 +13:00
reaperrr
04c34741c8
Extract BaseBuilderBotModule from HackyAI
2018-12-19 21:50:54 +13:00
Paul Chote
224377f078
Track visibility modifiers on FrozenActors.
2018-12-17 22:19:26 +01:00
Paul Chote
5f79c31a57
Add AutoTarget support for FrozenActors.
2018-12-17 22:19:26 +01:00
Paul Chote
c34dd4b824
Allow Attack activities to target FrozenActors directly.
...
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.
This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00