Mustafa Alperen Seki
9ec8d25dff
Add AppearsOnMapPreview to default mods.
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To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
FrameLimiter
f4502e9aa7
Map editor fix for misplaced T09.Husk
2017-11-19 01:32:52 +01:00
Matthias Mailänder
2567d59af4
Let TD trees burn and carbonate on incendiary weapons.
2016-05-28 15:41:27 +02:00
Paul Chote
8ce274ed79
Overhaul and rename WithActiveAnimation -> WithIdleAnimation.
2016-01-03 01:17:29 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
Matthias Mailänder
2fbe7b0013
filter actors with glitchy remap errors on certain tilesets
2015-05-18 19:12:20 +02:00
Matthias Mailänder
69209cd340
split WithActiveAnimation from SeedsResource
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closes #5300
2014-07-06 14:58:29 +02:00
Matthias Mailänder
394d635dae
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
reaperrr
9e8c7ee145
Remove duplicate split sequence.
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Make blue tib tree more centered on cell (fixes #5744 ).
Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
Matthias Mailänder
d4a64386c3
exclude temperat trees in the desert tileset
2014-05-20 08:36:03 +02:00
Matthias Mailänder
09e5cf2d03
whitespace cleanup
2014-05-18 08:16:51 +02:00
psydev
0d9b84af51
Fixed the rocks in desert tileset
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They were all set to inherit defaults, few of them were set properly. You could drive through most of them.
2014-05-12 02:05:48 -07:00
psydev
a21c181e2d
fixing tree cluster
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This tree cluster looks like it should be passable through in this cell. Looks fine in testing, even though looked like it might be wrong in map editor.
2014-05-05 01:13:09 -07:00
psydev
dcb3460267
fixing some trees
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A couple of trees have a footprint that is too big. It looks like you should be able to drive by them, but you can't. They have been set overly-large.
2014-05-05 01:08:59 -07:00
reaperrr
b62c43a90f
TD Blossom Trees now emit tiberium from base.
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Dimension set to 1x1, art position fixed via sequence Offsets.
2014-04-27 13:31:54 +02:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
psydev
57012b9a6e
blue tree now 1/2 green tree's regrowth speed
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Blue tiberium tree was producing at 58% of green tiberium tree.
It seems a bit too good right now, so going to put it at 50%. (It has ~2x value of green)
2013-04-01 17:31:22 -07:00
psydev
722fd9b59a
blossom trees fix
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removed -TargetableBuilding and -AutoTargetIgnore
2013-03-29 16:07:32 -07:00
psydev
30dd2e3d2d
blossom trees: indestructible; blue slower
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Trees were made destructible; now they are indestructible.
Blue tiberium blossom trees regenerate slower than green tiberium. This keeps the green ones relevant in maps with both kinds of trees.
The blue ones produce at slightly over half speed, and slightly over 2x value, giving them a slight advantage. Blue's total value production rate is ~1.25x faster than green tib. blossom tree.
2013-03-29 14:21:58 -07:00
psydev
53fec13183
added a blue tiberium blossom tree.
2013-03-10 17:55:54 -07:00
Matthias Mailänder
653d72086c
A10 crash site to terrain
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it is not transparent and will look wrong in desert/winter
2012-07-06 14:37:14 +12:00
Matthias Mailänder
d851c5646e
a10cr dimensions fixed
2012-07-06 14:36:52 +12:00
Matthias Mailänder
ac0d3779f1
added @Nyerguds awesome cnc A10 crash site
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ripped from a Westwood beta screenshot
2012-07-06 14:36:49 +12:00
Chris Forbes
be1a041a8c
fixed #1071 -- adjust cnc resource parameters
2011-09-13 10:36:04 +12:00
Paul Chote
8ad3f47608
Further resource tweaks:
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- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Chris Forbes
a97ae5a4d5
fix bogus split2/split3 yaml
2011-04-06 09:24:54 +12:00
Paul Chote
4b538fd2fe
Fix palette issues with Oil Derricks and walls ( fixes #501 ).
2011-01-29 13:21:55 +13:00
Paul Chote
f13343ef2e
Fix tilesets colours for snow and blue tib, fix unit speed over tib, fix lst pathability.
2010-10-13 19:57:18 +13:00
Paul Chote
f616a527ee
Reorganise cnc mod dir. Exposes a bug in folder/package priority.
2010-09-09 20:31:54 +12:00