Matthias Mailänder
1f4b780450
save a redirect
2014-07-06 14:04:26 +02:00
Matthias Mailänder
2f55768c1b
restart the game instead of unmounting on the fly
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avoid more redundancy between the load screens
2014-07-06 14:04:26 +02:00
Matthias Mailänder
178bf0643f
don't check for general.mix as it stays unmounted
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however still extract it
2014-07-06 14:04:26 +02:00
Matthias Mailänder
cc64b41246
fix Tiberian Dawn CD rip logic
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closes #4424
2014-07-06 14:04:25 +02:00
Matthias Mailänder
7783e988a7
unify music install and add a download option
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closes #4759
2014-07-06 14:04:25 +02:00
Matthias Mailänder
14f71c55bf
unify install from CD logic
2014-07-06 14:04:25 +02:00
Matthias Mailänder
351c759793
separate content install from loadscreen
2014-07-06 14:04:25 +02:00
Squiggles211
52bc05c1b5
Fixes #5654 by removing false damage states which caused invisible walls
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Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall. One of the pieces in particular
caused a single wall to be seen as invisible. Fixes #5654
2014-07-06 02:09:10 -05:00
Matthias Mailänder
394d635dae
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
Matthias Mailänder
58cb603803
Merge pull request #5834 from Squiggles211/heli-turn
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Increase Chinook landing speed and removed turn before landing.
2014-07-06 08:19:44 +02:00
Squiggles211
ebc6515d73
Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
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Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook. (may be desireable for
single player missions visual effect like Allies01?) Also gives the
chinook a faster ascend/descend speed. Fixes #5054
2014-07-06 00:52:43 -05:00
Oliver Brakmann
3a67b3dec3
Fix breakage of the old Lua API due to recent changes
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Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758 ),
as well as the additional argument to Paradrop::SetLZ (#5695 ).
2014-07-06 01:21:22 +02:00
Paul Chote
dbfd1eaaa3
Merge pull request #5808 from reaperrr/td-bluetib
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Replaces glitchy blue tiberium art with TS-style remapable tiberium art
2014-07-05 18:34:18 +12:00
Pavlos Touboulidis
d1251d412f
Instant filtering by file name in the asset browser
2014-07-04 16:33:26 +03:00
reaperrr
7b5078c4f2
Remove bluetib.mix package.
2014-07-03 22:31:34 +02:00
reaperrr
739865062a
Replaces glitchy blue tiberium art with TS-style remapable tiberium art.
2014-07-03 22:28:36 +02:00
reaperrr
9e8c7ee145
Remove duplicate split sequence.
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Make blue tib tree more centered on cell (fixes #5744 ).
Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
reaperrr
6fa3f4207a
Fix editor position of TD tiberium trees.
2014-07-03 21:52:18 +02:00
Matthias Mailänder
f9d5a439d8
and another hit for invalid players
2014-06-28 09:52:00 +02:00
Oliver Brakmann
f7e32aac60
Fix fallout from tech-capture changes
2014-06-27 21:50:03 +02:00
Paul Chote
8f046c7c5a
Support split sprites for fog/shroud.
2014-06-27 22:28:33 +12:00
Paul Chote
32e0bf3edf
Fix captured tech unlocking in TD.
2014-06-26 23:14:13 +12:00
Matthias Mailänder
74be133e40
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Paul Chote
0f115b0468
Merge pull request #5330 from Mailaender/jungle
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Added the JUNGLE terrain
2014-06-23 21:42:26 +12:00
reaperrr
775f707e03
Made TD jungle terrain slightly less blueish.
2014-06-21 19:13:31 +02:00
Matthias Mailänder
52e2b83069
add the JUNGLE terrain to Tiberian Dawn
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http://cnc-comm.com/community/index.php?topic=2880.0
2014-06-21 19:13:31 +02:00
Matthias Mailänder
69ddcf3fee
Merge pull request #5692 from obrakmann/fix5681
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Fix size of force-start lobby dialogs. Fixes #5681 .
2014-06-21 18:04:10 +02:00
Oliver Brakmann
235acea70a
Fix size of force-start lobby dialogs. Fixes #5681 .
2014-06-21 13:55:12 +02:00
Paul Chote
5760e665d3
Clean up map previews. Fixes #5665 .
2014-06-21 21:15:11 +12:00
Matthias Mailänder
e607c04cce
let harvester splatter resources when exploding
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closes #2346
2014-06-20 11:11:31 +02:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Paul Chote
3ee54fd00a
Restore the blinking ready text in TD.
2014-06-14 22:37:44 +12:00
Matthias Mailänder
88757eccfa
Merge pull request #5517 from deniz1a/blink-ready
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New alternating colors blink option for build palette widget
2014-06-14 12:00:26 +02:00
Gordon Martin
89c9499909
Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode.
2014-06-12 22:57:25 +01:00
Paul Chote
e0c59511fb
Merge pull request #5152 from Mailaender/auto-l10n
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Automated translation string extraction
2014-06-12 10:31:07 +12:00
RoosterDragon
9dbbc23967
Make map preview generation fast.
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- Change Map.LoadMapTiles and Map.LoadResourceTiles to read the whole stream into memory before processing individual bytes. This removes the cost of significant overhead from repeated calls to ReadUInt8/16.
- Remove significant UI jank caused by the map chooser by not including the placeholder widget. The maps render fast enough that it is no longer worthwhile and it was causing a lot of flushes which were the source of the jank.
- Trigger async generation for all maps when the chooser is loaded. This means in practice all previews will be ready by the time the user begins to scroll the selection. Since generation is fast, there is no issue with scrolling straight to the bottom and having to wait for the backlog to clear.
2014-06-10 11:46:39 +01:00
deniz1a
1821c52db0
Make "Ready" text alternate between red and white
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Make color of "Ready" text alternate between red and white.
Made the code cleaner.
Whitespace correction.
Whitespace correction again.
Change color from red to green and make it moddable
Use enum for ReadyTextStyle
Use enum for cnc
Made variables public and simplified if statements
fix enum
fix enum and )
ReadyText settings in ra yaml
ReadyText settings in cnc yaml
Move values from code to ra yaml
Move values from code to cnc yaml
revert code changes cnc
revert code changes ra
move around a bit in ra yaml
move around a bit in cnc yaml
Add values to d2k yaml
2014-06-10 12:00:57 +03:00
Matthias Mailänder
8093942913
fix bogus label descriptors
2014-06-10 09:24:35 +02:00
Caleb Anderson
3b9f1ed43c
expand credits window a bit to fit the text better.
2014-06-09 16:06:45 -06:00
Matthias Mailänder
9df00ad8f9
Merge pull request #5590 from Happy0/sd2windowgrab
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Closes #4977
2014-06-09 20:29:29 +02:00
Gordon Martin
5eab479c34
Adding SDL2 window grab on loading the game. Made this behaviour configurable in the 'Input' tab of the Settings menu
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Updated settings file for TD to expose the new 'Lock mouse to window' display configuration option
A text label notes that modifying the 'Lock mouse' check box requires a restart
2014-06-09 19:10:05 +01:00
Kanar
bf47543a0a
Adds/reworks some minibibs
2014-06-07 09:24:08 +02:00
Oliver Brakmann
89b25c10d6
Remove now redundant Actor.IsDead checks from mission scripts
2014-06-03 20:20:48 +02:00
Paul Chote
adf8df5303
Merge pull request #5506 from Mailaender/openra.net
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Replaced open-ra.org with openra.net in-game
2014-06-01 19:34:55 +12:00
Matthias Mailänder
5b86a8a6a8
open-ra.org → openra.net
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closes #5500
2014-05-31 17:14:33 +02:00
Paul Chote
e1501d5b7c
Add clock overlay to support power beacons.
2014-05-31 18:41:02 +12:00
Cody Brittain
9a789a1e76
Small Correction to one of the music names.
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Taken from Frank Klepacki's Website
2014-05-28 09:38:52 -04:00
Matthias Mailänder
af9e85b18a
Merge pull request #5462 from obrakmann/gdi04
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Add remaining alternative gdi04 missions
2014-05-26 16:18:31 +02:00
Paul Chote
a7aa5bebe5
Merge pull request #5429 from psydev/map
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fixed a tib tree in Rogue States + polish
2014-05-25 23:38:04 +12:00
ScottNZ
157a42a3d5
Revert "Move cnc perf graph out of the way of the news button"
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This reverts commit 8fc3870656 .
2014-05-25 15:13:05 +12:00