Commit Graph

3648 Commits

Author SHA1 Message Date
GDave
8dbeada0f7 Tweaked map Deterring Democracy to prevent harvester stalling to the immediate right of the lower-right green tree. 2017-04-21 18:40:40 +01:00
Paul Chote
ec42aed6bc Redirect mod chooser to content manager. 2017-04-21 18:02:20 +01:00
Paul Chote
5d5fd7a0e8 Remove RequiredMods logic. 2017-04-21 17:55:15 +01:00
abcdefg30
361cbc34cc Merge pull request #13139 from AoAGeneral/AoATD
TD Flame infantry spread.
2017-04-18 17:10:27 +02:00
rob-v
199e9847d1 Add tooltips to production statistics #12820 2017-04-17 21:51:23 +02:00
AoAGeneral
ddc31825ec TD Flame infantry spread.
Increases the flame infantry attack spread from 341 to 468.

This allows the flame infantry to have a wider cone attack as the previous 10 damage increase helped. They still however lacked the wide attack spread needed on massive infantry assaults. Their attack spread matches that of grenadiers and a lot of armaments (Artillery) and being a frontal unit can use a slight increase to help with this.
Units going prone still takes three hits to kill infantry (two for e3 and anyone standing).
2017-04-16 14:13:12 -07:00
Oliver Brakmann
3cd7493664 Merge pull request #13095 from jrb0001/licenseheaders-lua
add GPLv3+ header to all lua scripts
2017-04-14 22:25:46 +02:00
reaperrr
e043539805 Merge pull request #13056 from AoAGeneral/AoATD
TD Commando ScanRadius.
2017-04-12 20:39:36 +02:00
Jean-Rémy Buchs
fc725c6c0c add GPLv3+ header to all lua scripts 2017-04-10 21:13:51 +02:00
Oliver Brakmann
737764a47a Merge pull request #13019 from gdavegdave/bleed
Update the official cnc/TD map pool
2017-04-05 21:25:25 +02:00
GDave
d6b9304fd8 Update the official cnc/TD map pool 2017-04-05 11:32:42 +01:00
rob-v
ffb639bd7c Added tooltip to Lobby Map title #12930 #12595 2017-04-03 10:11:29 +02:00
AoAGeneral
af85ca8f18 TD Commando ScanRadius. 2017-04-02 14:01:31 -07:00
AoAGeneral
537184b65c TD Artillery/MRLS Vision.
This is changing the vision of Artillery and MRLS from 8c0 to 5c0.

The reason behind this is because we have scouting artillery and MRLS units that have a much larger vision range then infantry and the same vision as hummers and buggies. This turns into games where people build infantry and artillery/MRLS armies and march of death to the enemy. Its more counterable in 1v1 and 2v2 but team games of 3v3+ it becomes incredibly spammy of these units and hard to stop.
2017-03-31 15:04:32 -07:00
reaperrr
2172d91efb Add newline to TD shellmap's map.yaml
To avoid upgrade rule 'noise'.
2017-03-31 11:00:04 +02:00
reaperrr
785e20e0f3 Add "Fast" game speed to all mods
Sitting smack in the middle between Default and "Faster", except for order delay (which is same as Faster to avoid rejected/dropped orders).
2017-03-18 17:45:02 +01:00
abcdefg30
880f90345e Add an upgrade rule 2017-03-18 13:42:49 +01:00
reaperrr
4c32803c16 Merge pull request #12945 from MustaphaTR/add-noozes-1-tile-cliffs
RA/TD - Add 1 Tile Cliffs by Nooze
2017-03-13 19:59:51 +01:00
Mustafa Alperen Seki
4f0e317371 Add Nooze's 1 Tile Cliffs to TD 2017-03-13 17:20:05 +02:00
reaperrr
da2330a116 Merge pull request #12935 from pchote/td-map-tweaks
Update TD playtest maps
2017-03-10 21:22:57 +01:00
Paul Chote
f6b11bb662 Remove TD map Vectors of Battle (10p). 2017-03-08 22:06:16 +00:00
Paul Chote
e055db94ab Update TD map Order of Battle. 2017-03-08 22:05:50 +00:00
Paul Chote
82d5979eb1 Update TD map Axis of Advance. 2017-03-08 22:05:39 +00:00
reaperrr
e25cb2914f Polish Morbid Aimless Poseidon
A lot of the cliffs, in particular "north-facing" ones, only reptitively used a single variant, and in some cases the one that should only be used for the "left ending" of a cliff. I fixed the latter and added variation to the former cases.
2017-03-05 17:07:11 +01:00
Paul Chote
2e605bb6cb Merge pull request #12759 from forcecore/cloak_unhardcoding
Unhardcode disableCloak on critical HP (#12741)
2017-03-03 22:31:37 +00:00
Paul Chote
c08efb9831 Merge pull request #12818 from reaperrr/fix-td-mission-prereqs
Fix that some buildings are incorrectly available in TD missions
2017-03-03 21:51:11 +00:00
reaperrr
5e4fa5b311 Merge pull request #12798 from dtluna/bleed
Official Map Pool Overhaul for TD
2017-03-03 19:45:33 +01:00
dtluna
d00f3af90c Official map pool overhaul for TD 2017-03-03 18:23:33 +03:00
reaperrr
ef6e038d1b Fix prerequisites of GDI 3 and GDI 5
Guard Tower and walls should not yet be buildable at this point
2017-03-03 14:43:27 +01:00
reaperrr
132872488f Fix prerequisites in both Nod 3 missions
Disables chainlink fences and sandbags.
2017-03-03 14:42:26 +01:00
reaperrr
43731526fb Fix prerequisites in GDI 1 and GDI 2
Makes sandbags and chainlink fence unbuildable.
2017-03-03 14:40:18 +01:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1 Rules updated to unhardcode cloak diable on criticalHP
Rules updated for CNC mod (uncloak on critical HP)

STNK, stealth crate are affected

Rules updated for D2K mod (uncloak on critical HP)

Saboteur, fremen, stealth raider affected

Rules updated for RA mod (uncloak on critical HP)

Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.

Rules updated for TS mod (uncloak on critical HP)

Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
Paul Chote
d6d166ee36 Restore sell value of TD refinery. 2017-02-23 22:24:27 +00:00
Paul Chote
22e2deee21 Merge pull request #12719 from atlimit8/ConditionExpression_with_counting
BooleanExpression => ConditionExpression with integer values for token count comparisons
2017-02-23 19:16:19 +00:00
atlimit8
ac4f73b178 ConditionExpression: Add relation operators 2017-02-22 08:54:52 -06:00
atlimit8
73895d07e2 Numeric constants for ConditionExpression 2017-02-22 08:54:50 -06:00
reaperrr
79c95364fb Merge pull request #12801 from reaperrr/td-shadows
Add shadows to TD projectiles and fix Napalm bombs
2017-02-20 19:58:22 +01:00
abcdefg30
4a14b13002 Fix missing sequences on the airstrike.proxy in cnc 2017-02-19 17:52:40 +01:00
abcdefg30
b6bc08ac25 Move airstrike.proxy to the shared campaign maprules 2017-02-19 17:50:48 +01:00
reaperrr
2a65251324 Use MISSILE image for Mobile SAM projectile
Fixes #12803.
2017-02-19 14:22:28 +01:00
reaperrr
2f74c766fc Fix TD Napalm bombs hitting ground instantly 2017-02-19 14:22:26 +01:00
reaperrr
5be90ab368 Enable shadows on visible TD projectiles 2017-02-19 14:22:24 +01:00
reaperrr
8d870ab585 Remove redundancy from some TD missiles
These values are inherited from ^MissileWeapon.
2017-02-19 14:22:20 +01:00
Paul Chote
da5a725458 Add support for per-source and total external condition caps. 2017-02-18 19:10:22 +00:00
reaperrr
74fa80491d Merge pull request #12751 from abcdefg30/d2kSequences
Fix missing sequences in all mods
2017-02-13 19:58:41 +01:00
reaperrr
f95ec2b11f Merge pull request #12684 from abcdefg30/proneOffset
Fix the ProneOffsets of TakeCover
2017-02-12 20:31:08 +01:00
abcdefg30
a4a9e46e2d Change the default value for the sequence definitions on SupportPower.cs 2017-02-12 18:34:33 +01:00
reaperrr
686b21c044 Change target location for Mods.Cnc to mods/common 2017-02-12 18:02:15 +01:00
reaperrr
0c44a49722 Merge pull request #12600 from pchote/externalmods
Add support for switching to mods from other engine installations.
2017-02-12 13:18:53 +01:00