rob-v
199e9847d1
Add tooltips to production statistics #12820
2017-04-17 21:51:23 +02:00
rob-v
ffb639bd7c
Added tooltip to Lobby Map title #12930 #12595
2017-04-03 10:11:29 +02:00
rob-v
d7684ee680
Real tough guy difficulty doesn't fit the UI #12844
2017-03-17 22:31:02 +01:00
reaperrr
66f1cc69d8
Move D2k/TS ingame-observer.yaml to common
2017-02-12 16:45:19 +01:00
reaperrr
6f9f630fdc
Move RA chrome yamls to common
2017-02-12 16:45:15 +01:00
Alexis Hunt
ef8b672f51
Move most UI metrics to common.
...
This reduces the odds that a third-party mod will crash due to missing
one of them. Eliminates ra2#291.
2016-09-05 13:38:40 -04:00
Matthias Mailänder
690e5125ec
Move shared metrics to mods/commons.
2016-01-30 23:03:37 +01:00
Paul Chote
9aab4b2be6
Move shared font files to the common mod directory.
2014-10-19 19:54:02 +13:00
Paul Chote
b1fba883a9
Remove legacy Lua API.
2014-10-19 12:43:17 +13:00
atlimit8
6640fa2539
Fixes old Lua Move Activity
2014-10-11 06:27:49 -05:00
atlimit8
0e182e4fa8
Fixes old Lua Turn Activity crash
2014-10-11 05:26:56 -05:00
Oliver Brakmann
0cf49ad49f
Fix old-lua paradrop too.
2014-07-19 14:42:36 +12:00
Oliver Brakmann
33b916a713
Fix RepairBuilding not working for AI and Lua scripts
...
Fixes #5861
2014-07-07 19:43:52 +02:00
Oliver Brakmann
3a67b3dec3
Fix breakage of the old Lua API due to recent changes
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Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758 ),
as well as the additional argument to Paradrop::SetLZ (#5695 ).
2014-07-06 01:21:22 +02:00
Matthias Mailänder
1e2e7bcf42
StyleCop
2014-07-05 09:00:20 +02:00
Oliver Brakmann
f8e5217b11
Fix breakage of old Lua api. Fixes #5686 .
2014-06-21 13:04:31 +02:00
Oliver Brakmann
3a2bb75e01
Check team members' health in Team.Do function
2014-06-03 20:19:49 +02:00
Oliver Brakmann
7b3974d688
Add Reinforcements.ReinforceWithCargo
2014-03-23 14:16:05 +01:00
Oliver Brakmann
ca786f6039
Add Production.BuildTeamFromTemplate
...
Production.BuildTeamFromTemplate allows the production of teams from a
list of
actor types, assigning a function to that team once it is complete.
A 'template' in this case looks like this:
template = { {factory, {list of units to build using aforementioned factory}} }
e.g. template = { {barracks, {"e1", "e1", "e1", "e3", "e3"}} }
You can also build teams using multiple factories like this:
template = { {barracks, {"e3", "e3", "e3"}}, {war_factory, {"3tnk", "3tnk"}} }
Before using Production.BTFT you need to call
Production.EventHandlers.Setup once.
2014-03-21 23:22:01 +01:00
Oliver Brakmann
0eb1e2cc6d
Actor.Patrol*: make sure that the actor is still alive
2014-03-21 23:22:01 +01:00
Oliver Brakmann
64a18389b7
Allow for incremental team assembly
2014-03-17 22:20:04 +01:00
Oliver Brakmann
00bc3f71fe
Make Production.SetRallyPoint and .SetPrimaryBuilding more robust
2014-03-17 22:20:04 +01:00
Oliver Brakmann
800665579b
Add Actor.RepairBuilding
2014-03-17 22:20:03 +01:00
ScottNZ
7d43ecc33f
Remove the temperate RA shellmap and port the desert shellmap to Lua.
2014-03-06 19:27:29 +13:00
Oliver Brakmann
e65626cc6b
Add Actor.Guard
2014-02-17 19:16:47 +01:00
Oliver Brakmann
bfc34df581
Add Actor.OnDamaged
...
Allows the AI to react to its units being attacked.
2014-02-17 19:16:47 +01:00
Oliver Brakmann
ba1558259b
Add constants for the 8 main facing values to Lua. Fixes #4490
2014-02-17 19:16:47 +01:00
ScottNZ
025de83d3a
Fix cargo loading/unloading.
...
- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
Oliver Brakmann
2f9b1459a8
Fix OpenRA.GetRandomInteger crashing under certain circumstances
...
OpenRA.GetRandomInteger crashes when the supplied high value is less or
equal to the low value. A situation where this might occur is when you
try to get a random member of a dynamically generated array that
happens to have only a single member.
2014-02-02 23:37:22 +01:00
Oliver Brakmann
6be0a26353
Fix OpenRA.RunAfterDelay queuing a null action. Fixes #4512 .
2014-02-02 23:37:22 +01:00
Oliver Brakmann
886efd0b97
Add production-related Lua functions
2014-02-02 23:37:22 +01:00
Oliver Brakmann
42532efd8f
Replace Lua's for loops with Utils.Do/Team.Do
...
Besides fitting in better with the OpenRA coding style, this also gets
rid of some weird timing-related errors I have seen when creating teams
with a larger number (6+) of members. (The script would just print
'Error: function' in Team.AddActorEventHandlers. Adding a strategically
placed print statement fixed that. Replacing the original for loop with
Team.Do did as well)
2014-02-02 23:37:22 +01:00
Oliver Brakmann
b3323869cb
Add Map.FindActorsInCircle and ...InBox, plus related shortcuts
2014-02-02 23:37:22 +01:00
Oliver Brakmann
5322096dc4
Add Team.Patrol and Actor.Patrol. Fixes #4491 .
2014-02-02 23:37:22 +01:00
Oliver Brakmann
43e386a48d
Add Utils.Seconds and Utils.Minutes
2014-02-02 22:30:36 +01:00
Oliver Brakmann
9500a11689
Add Actor.ReturnToBase
2014-02-02 22:30:36 +01:00
Paul Chote
fae9611d27
Fix HeliFly lua bindings.
2014-02-01 10:56:06 +13:00
Dan9550
91050ba458
OnCapture lua trigger & nod03a
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Cleaned up nod03a, spaces -> tabs
nod03a and OnCapture lua trigger
2014-01-05 20:19:13 +11:00
Matthias Mailänder
da8341e336
InitialAltitude is now part of CenterPositition in Lua, too
...
followup of #4371
2013-12-30 08:38:39 +01:00
ScottNZ
7ca5d56c1f
Move the TraitInfo stuff into rules.lua
2013-12-20 22:53:37 +13:00
Paul Chote
883b014888
Generalize reinforcement insertion / extraction.
2013-12-20 20:32:42 +13:00
ScottNZ
09b694095c
Add Map.GetNamedActor for map actor lookup
2013-12-20 19:20:56 +13:00
ScottNZ
061eb412ca
Rename SupportPowers.Parabomb to SupportPowers.Airstrike
2013-12-19 19:26:58 +13:00
ScottNZ
a4f3caa6e7
Moved mods/ra/lua to mods/common/lua
2013-12-19 19:26:58 +13:00