abcdefg30
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c0b1225edc
|
Allies01: Add a new line at the end of the briefing
|
2019-01-26 21:29:04 +00:00 |
|
abcdefg30
|
41dc9c7ca3
|
Allies01: Fix civilian infantry being visible below fog
|
2019-01-26 21:29:04 +00:00 |
|
abcdefg30
|
43a6558ac6
|
Allies01: Fix the extraction helicopter revealing shroud
|
2019-01-26 21:29:04 +00:00 |
|
abcdefg30
|
76b05c0c0d
|
Allies01: Fix the extraction helicopter landing before being removed
|
2019-01-26 21:29:04 +00:00 |
|
abcdefg30
|
3e93242929
|
Fix OnAllRemovedFromWorld only triggering once
|
2019-01-22 23:09:21 +00:00 |
|
Paul Chote
|
d379555784
|
Remove Game.Debug messages from ValidateOrder.
|
2019-01-22 22:59:37 +00:00 |
|
rob-v
|
a2c6b19205
|
No player name in replay for chat commands
|
2019-01-22 22:57:11 +00:00 |
|
abcdefg30
|
428155c093
|
Fix LeapAttack setting attack.IsAiming too early
|
2019-01-22 22:52:43 +00:00 |
|
abcdefg30
|
3039b1d710
|
Reset the client state when being moved to spectator
|
2019-01-22 22:47:39 +00:00 |
|
abcdefg30
|
e08b75c2ad
|
Only consider system maps in the mission browser
|
2019-01-19 18:47:29 +00:00 |
|
abcdefg30
|
717b483ce7
|
Use map folder names instead of paths in the mission browser
|
2019-01-19 18:47:29 +00:00 |
|
rob-v
|
9ed2ffea91
|
Fix Warhead.IsValidAgainst (FrozenActor.Owner null)
|
2019-01-19 12:03:15 +00:00 |
|
abcdefg30
|
7eff82c99b
|
Move Actor103 in Allies02 one cell to the right
He was standing on impassable terrain and therefore couldn't move.
|
2019-01-19 11:56:22 +00:00 |
|
abcdefg30
|
30e3b45637
|
Let the remaing enemy troops in Allies02 attack the player
once the base is destroyed.
Does not include unit guarding the convoy path.
|
2019-01-19 11:56:22 +00:00 |
|
Smittytron
|
da40f45ece
|
Add IsDead check to fix crash in Sarin Gas 1
|
2019-01-19 11:45:31 +00:00 |
|
abcdefg30
|
9c7ba51e29
|
Fix a crash in Infiltration
|
2019-01-19 11:27:15 +00:00 |
|
Smittytron
|
98e54edf04
|
Change tree husks from FrozenUnderFog to HiddenUnderShroud
|
2019-01-19 11:16:12 +00:00 |
|
Paul Chote
|
b1e87e4f60
|
Remove System.Bitmap from ITexture.
|
2019-01-08 21:20:06 +00:00 |
|
Paul Chote
|
84e965835b
|
Remove System.Bitmap from badge and mod icons.
|
2019-01-08 21:20:06 +00:00 |
|
Paul Chote
|
f65a777366
|
Remove System.Bitmap from map preview loading.
|
2019-01-08 21:20:06 +00:00 |
|
Paul Chote
|
4f10d4a302
|
Remove System.Bitmap from UI artwork loading.
|
2019-01-08 21:20:06 +00:00 |
|
Paul Chote
|
52be0192f6
|
Add RGBA support to png parser.
|
2019-01-08 21:20:06 +00:00 |
|
Paul Chote
|
49b04221b2
|
Add palette checks for png sprites.
|
2019-01-08 21:20:06 +00:00 |
|
Paul Chote
|
d2ee9bcad9
|
Move Png loader back to OpenRA.Game.
|
2019-01-08 21:20:06 +00:00 |
|
Smittytron
|
05b866a87a
|
Change LST turn speed to default max
|
2019-01-07 12:37:00 +01:00 |
|
Oliver Brakmann
|
c2cf8ba599
|
Add an interface to prevent actors from being spawned by SpawnMapActors
|
2019-01-07 10:13:50 +00:00 |
|
Mustafa Alperen Seki
|
df1d928242
|
Hide husks under fog regardless of their owner.
|
2019-01-06 22:12:04 +01:00 |
|
Paul Chote
|
6de92de8d9
|
Revert macOS dark mode (again).
The updated GL surface appears to have regressed vsync behaviour.
|
2019-01-06 08:33:11 +00:00 |
|
reaperrr
|
b05d246c48
|
Add BotDebug message for external unit build requests
For easier bot debugging of things like MCV- and harvester replacement.
|
2019-01-06 08:39:45 +01:00 |
|
reaperrr
|
3a1656c3dd
|
Remove unused BuildUnit overload from UnitBuilderBotModule
Unused and didn't check things like Buildable, so better just remove it.
|
2019-01-06 08:39:45 +01:00 |
|
reaperrr
|
b2649749d9
|
Enable harvester replacement in official mods
|
2019-01-06 08:39:45 +01:00 |
|
reaperrr
|
137d3be346
|
Add plumbing for bots auto-replacing harvesters
If their number drops below refinery count.
|
2019-01-06 08:39:45 +01:00 |
|
reaperrr
|
e36ef57e35
|
Increase default scan interval for idle bot harvesters
Every 2 seconds (at default speed) should be enough.
|
2019-01-06 08:39:45 +01:00 |
|
reaperrr
|
481e5e03d8
|
Make bots deploy MCV on first tick
And use a boolean instead of counting ticks.
|
2019-01-06 08:39:45 +01:00 |
|
Paul Chote
|
4d3db0d454
|
Fix invalid target crash if Leap target dies.
|
2019-01-05 23:59:25 +01:00 |
|
Paul Chote
|
01f5c67036
|
Fix spectator crash if replay does not define FinalGameTick.
|
2019-01-05 23:56:21 +01:00 |
|
Paul Chote
|
f929087d15
|
Fix artwork when leaping.
|
2019-01-05 19:54:38 +01:00 |
|
Paul Chote
|
ae38133c9f
|
Use the CenterPosition as the starting position.
|
2019-01-05 19:54:38 +01:00 |
|
Paul Chote
|
0c7158efcd
|
Calculate Leap state on first run instead of construct.
|
2019-01-05 19:54:38 +01:00 |
|
abcdefg30
|
6b9a2a3c29
|
Reduce the range of DogJaw from 3c0 to 2c0
|
2019-01-05 18:28:57 +00:00 |
|
Paul Chote
|
f5d788f4fc
|
Prevent unit requests from stacking during production.
|
2019-01-04 21:14:20 +00:00 |
|
Ivaylo Draganov
|
caead311cb
|
Add hotkey for Army value statistics panel
|
2019-01-04 21:12:06 +00:00 |
|
Ivaylo Draganov
|
f26905f5d0
|
Rearrange default observer hotkeys
* Move replay speed hotkeys to `F9 - F12`
* Set `F5` as default for `StatisticsGraph`
|
2019-01-04 21:12:06 +00:00 |
|
rob-v
|
a77d2f15b1
|
Map Editor - Copy filter
|
2019-01-03 20:32:10 +01:00 |
|
Paul Chote
|
5a8f7f1a5f
|
Increase squad calculation intervals.
These were unnecessarily short, increasing the
AI performance overhead, and making it difficult
for units to escape concave terrain features.
|
2019-01-03 02:04:08 +01:00 |
|
Paul Chote
|
3d9e877eb2
|
Disable rush attacks against enemy aircraft.
|
2019-01-03 02:04:08 +01:00 |
|
Paul Chote
|
8a6a68feef
|
Unify Squad enemy unit filtering.
|
2019-01-03 02:04:08 +01:00 |
|
Paul Chote
|
6fc291a634
|
Disable target recalculation for bots.
This fixes bot-controlled units freezing when they
lock on to units that aren't visible.
|
2019-01-03 02:04:08 +01:00 |
|
Mustafa Alperen Seki
|
4578ea09ba
|
Add DamageTypes to Capture Sabotage
|
2019-01-02 20:04:06 +01:00 |
|
Mustafa Alperen Seki
|
baac3f3ee9
|
Remove C17 from map editor.
|
2019-01-02 19:57:24 +01:00 |
|