Commit Graph

496 Commits

Author SHA1 Message Date
tovl
8191a6566b Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
This means sequenceActivities needs to accept self as well.
2019-03-09 21:47:43 +00:00
Paul Chote
3e404f6ac2 Remove HSLColor. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
f70a452c56 Remove Order.TargetLocation from Minelayer. 2019-03-04 18:08:42 +00:00
Paul Chote
6dcd23e874 Remove Order.TargetLocation from support powers. 2019-03-04 18:08:42 +00:00
Paul Chote
f6ac32412d Avoid resetting FrozenActor.Hidden when refreshing GPS. 2019-02-22 20:53:39 +01:00
Paul Chote
bf9d06cb12 Reuse GPSDotEffect for the lifetime of the actor. 2019-02-22 20:40:23 +01:00
Paul Chote
42068f380e Remove ResolveFrozenActorOrder from MadTank. 2019-02-03 20:21:51 +01:00
Paul Chote
a17608a24e Port Infiltrate to the new Enter activity. 2019-02-03 20:21:51 +01:00
Paul Chote
0bfc487999 Fix target invalidation and reacquisition in AttackFollow. 2019-01-26 22:53:46 +00:00
Paul Chote
2080c72ab9 Define plumbing to pass initial target positions to inner move activities. 2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19 Pass target line color to inner move activities. 2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Paul Chote
0df159e73b Cache world INotifySelection traits in Selection. 2019-01-26 21:40:31 +00:00
abcdefg30
0ff4e466ee Refactor Leap attack logic 2018-12-29 19:21:54 +01:00
Chris Forbes
e292e88bff Improve RenderShroudCircle configuration. 2018-12-24 01:57:11 +01:00
Paul Chote
224377f078 Track visibility modifiers on FrozenActors. 2018-12-17 22:19:26 +01:00
Paul Chote
3e490e5843 Cache FrozenActorLayer on the Player object.
This avoids unnecessary trait queries.
2018-12-17 22:19:26 +01:00
Paul Chote
4723e5ddb9 Expose common actor Inits in the map editor. 2018-12-08 22:53:13 +01:00
Paul Chote
f6768fe624 Remove legacy editor actor properties plumbing. 2018-12-08 22:53:13 +01:00
Paul Chote
07fc67f58d Remove obsolete and unused PreventsTeleport method. 2018-12-08 22:34:44 +01:00
Paul Chote
38f341ac1d Allow MadTank Detonate order to be queued. 2018-12-08 22:34:44 +01:00
Paul Chote
4b6853b433 Prevent multiple Transforms from triggering in the same tick.
This leads to actor duplication.
2018-12-08 11:34:49 +01:00
Paul Chote
8a95241fd5 Change mechanics to repair ally-owned husks.
Now uses the goldwrench cursor and keeps the
original owner.
2018-11-25 19:20:28 +01:00
Paul Chote
fac271245b Add InfiltrateForTransform trait. 2018-11-25 19:20:28 +01:00
Paul Chote
66464a6164 Add cursor support to Infiltrates.
Also fixes targeting vs ally-owned actors.
2018-11-25 19:20:28 +01:00
Paul Chote
26363e5811 Remove references to buildings from infiltration Descs. 2018-11-25 19:20:28 +01:00
Paul Chote
7ddcc2e958 Remove the default notification from Infiltrates. 2018-11-25 19:20:28 +01:00
Andre Mohren
7323db1492 Unified copyright regions. 2018-11-17 17:23:22 +00:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
Paul Chote
4a4415c74b Remove unnecessary caching of ProductionAirdropInfo. 2018-11-03 17:30:05 +01:00
abcdefg30
394e33dcc2 Improve ClonesProducedUnits logic:
- Supports multiple Production trait instances
- Clones the correct faction variant, if defined
2018-11-03 17:30:05 +01:00
Paul Chote
ea3731a7cc Pass the original init dict to UnitProducedByOther. 2018-11-03 17:30:05 +01:00
Paul Chote
e77aaa1a47 Remove (INotify)BuildComplete from Attack* 2018-11-03 15:09:14 +01:00
Paul Chote
78a2d9aa23 Remove INotifyBuildComplete from ConyardChronoReturn. 2018-11-03 15:09:14 +01:00
reaperrr
8f1d8a67cc Remove RearmBuildings from Aircraft and Minelayer
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
Paul Chote
14607f55c5 Replace INotifyBuildComplete in render traits with conditions. 2018-10-07 19:29:34 +02:00
Paul Chote
588a5d784f Add IMove.EstimatedMoveDuration. 2018-10-07 18:46:21 +02:00
reaperrr
dd3c600258 Fix WithLandingCraftAnimation compatibility with elevated terrain 2018-10-06 13:11:10 +01:00
Paul Chote
09d8aafddf Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Paul Chote
0a507f3d33 Allow deploy orders to be queued from the command bar. 2018-09-10 19:42:24 +02:00
Chris Forbes
1f71377d82 Convert cloneabletypes to bitsets
Fixes #15411
2018-08-20 01:11:43 +02:00
Paul Chote
20dbf76e81 Fix the Chronoshift-return cancellation bug. 2018-08-15 21:17:27 +01:00
Paul Chote
4375dc2fc1 Kill chronoshifted actors if the return-to-origin fails. 2018-08-15 21:17:27 +01:00
Paul Chote
6f864b055d Remove IPreventsTeleport interface.
MadTank is changed to use conditions instead.
This has a side-benefit of disabling the move
cursor while deployed.
2018-08-15 21:17:27 +01:00
Paul Chote
e6d552eee7 Make Chronoshiftable conditional. 2018-08-15 21:17:27 +01:00
Paul Chote
828106cf82 Fix a typo in ChronosphereProperties class name. 2018-08-15 21:17:27 +01:00
Paul Chote
d110a21bfe Add missing EnabledByDefault checks to WithSpriteBodyInfo subclasses. 2018-08-11 14:30:01 +02:00
Chris Forbes
51e000599a Convert crushclasses to bitset 2018-07-28 21:28:46 +01:00
Chris Forbes
d4ef841678 Convert masses of HashSet<string> to BitSet<DamageType> 2018-07-28 20:12:42 +01:00