Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
Smittytron
95809db03c
Move Harvester overrides to campaign-rules.yaml
2020-07-02 19:29:37 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
abcdefg30
84fbcd7c47
Apply the update rule to the default mods
2019-08-11 16:40:55 +02:00
Paul Chote
73b42e452d
Enable "campaign" bot for all scripted players in RA missions.
2019-02-01 20:59:19 +01:00
abcdefg30
8b9603168a
Change the year number in all lua headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Smittytron
72923b9572
Merge Hijacker into Thief
2018-12-07 17:38:24 +03:00
Smittytron
8e00ddedc7
Move Moneycrate to campaign-rules.yaml
2018-11-01 19:06:51 +01:00
Smittytron
68ad4b6092
Remove leftover sniper disabled from missions
2018-04-10 13:08:22 +02:00
Muh-Muh
0a092237d3
Add Capture as a possibility for completing the objectives on Soviet06
2018-02-06 03:07:08 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Mustafa Alperen Seki
01c1e08bd8
Add Original Remap Palette for RA Mod Campaign
...
and Shellmap
2017-11-19 15:08:42 +01:00
Arular101
8bec765925
Campaign file changes and cleanup
...
Remove NoAutoTarget
2017-11-15 15:43:44 +01:00
reaperrr
80ec530e4c
Refactor supply traits to *Cash traits
...
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
Jean-Rémy Buchs
fc725c6c0c
add GPLv3+ header to all lua scripts
2017-04-10 21:13:51 +02:00
roundowl
508038e3f3
Merges minelayers into single unit placing AT mines
...
AP minelayer is removed, AT minelayer is made generic and available to both factions. BuildPaletteOrder is pushed up to remove gap.
I didn't remove AP mine from weapons and explosions, because graphics are still there and may be used in future.
2017-01-03 19:54:08 +01:00
clemty
47080d5dc0
fix removal of cameras in nod07a and nod08a
...
fixes #11963
2016-09-03 22:54:41 +02:00
abcdefg30
1168d10519
Remove empty MapOptions: entries from rules.yaml files
2016-06-30 23:59:58 +02:00
reaperrr
c114c8fe1e
Fixed map placement of RA buildings
...
...with changed footprint.
2016-06-20 18:55:54 +02:00
Paul Chote
d08a8eb1f6
Replace Map.Difficulty with Map.LobbyOption in scripts.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
reaperrr
8bb2574e21
Fixed Creeps on non-Conquest RA maps
2016-04-23 16:42:31 +02:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
abcdefg30
9476889989
Add a new secondary objective to the soviet06 missions
2016-01-09 14:58:36 +01:00
Oliver Brakmann
79bd2d400b
Fix gap gens being buildable in Soviet 06x
2015-12-20 14:43:34 +01:00
Biofreak1987
627edd4ac2
Fix ai building in soviet04/06 missions despite killed construction yard
2015-11-12 13:34:48 +01:00
Biofreak1987
b84f663765
Fix soviet06 prerequisites
2015-11-04 20:23:39 +01:00
Oliver Brakmann
861f16329b
Merge pull request #9745 from Biofreak1987/soviet06_difficulty
...
Add difficulty settings to soviet06 missions
2015-11-04 20:18:28 +01:00
Biofreak1987
37cc524f43
Add difficulty settings to soviet06 missions
2015-10-31 14:48:14 +01:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
Biofreak1987
454ac1edaf
Fix soviet06 unit production
2015-10-25 14:55:56 +01:00
atlimit8
f79ac636f2
Convert Lua array-like structures to use named entries
2015-10-25 00:36:04 -05:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
abcdefg30
b64e4886a7
Remove the prefixes of all red alert missions
2015-10-18 21:59:07 +02:00
Biofreak1987
4b7f5f2c1f
Add soviet-06b
2015-10-18 21:12:57 +02:00
Biofreak1987
7fcde4a7c9
Add soviet-06a
2015-10-18 20:17:44 +02:00