Matthias Mailänder
b5fcb297af
Merge pull request #3726 from pchote/cloak-fix
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Cloak fixes
2013-08-23 09:27:56 -07:00
Matthias Mailänder
dce04c9d11
Merge pull request #3725 from ScottNZ/flash
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Make buildings being captured flash the colour of the captor's owner
2013-08-23 08:53:59 -07:00
Chris Forbes
10f8bcf980
Merge pull request #3727 from pchote/colorpicker-fix
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Colorpicker crash fix
2013-08-22 14:39:23 -07:00
Paul Chote
7d8d5dc30d
Merge pull request #3655 from Mailaender/diplomacy
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Diplomacy Panel Renovation
2013-08-22 13:38:18 -07:00
Matthias Mailänder
f2150fc403
get the ActorInfo from current item not first or default
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fixes #3718
2013-08-22 21:40:37 +02:00
Matthias Mailänder
b2d37ba754
play launch / incoming sounds in air strike power, too
2013-08-22 21:40:37 +02:00
Matthias Mailänder
ac6227b4d1
split nuke announcements based on ally (and observer) / enemy
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instead of me / everyone else
2013-08-22 21:40:36 +02:00
Matthias Mailänder
d8b0c0d440
added support for nuke launch sound to confirm strike
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separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"
also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Matthias Mailänder
60b3601ffa
rewrite the Diplomacy panel
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now with scrollbars, fixes #3443
2013-08-22 21:35:37 +02:00
Matthias Mailänder
fea8dc11cf
separate diplomacy
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into it's own container and yaml file
control IsVisible from IngameChrome
2013-08-22 21:35:33 +02:00
Matthias Mailänder
f485ef2ecf
added support for weapon launch sound effects
2013-08-22 20:55:17 +02:00
Paul Chote
64ecd26152
Remove unnecessary Bitmaps from ColorPickerWidget. Closes #3696 .
2013-08-22 19:58:05 +12:00
Paul Chote
6e13cb7f3b
Unacquire invalid AI targets.
2013-08-22 19:32:25 +12:00
Paul Chote
bc5c11e44f
Check ITargetable when deciding target validity. Fixes #3659 .
2013-08-22 19:29:05 +12:00
Paul Chote
8fd4243861
Avoid unnecessary Mobile lookups in Follow.
2013-08-22 19:29:05 +12:00
Paul Chote
9bbeb63989
Fix cloak detectors revealing for everyone.
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They now only reveal for their owner and their allies.
2013-08-22 19:29:05 +12:00
Paul Chote
1e53434e45
Simplify cloak crate behavior.
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This removes the runtime trait addition which
prevented Cloak from being cached.
The CloakCrateAction in D2K was never used, so
has also been removed.
2013-08-22 19:29:05 +12:00
Paul Chote
e5e9ff95d0
Fix Cloak style nits.
2013-08-22 19:29:05 +12:00
Paul Chote
e4d66b3d7a
Increment actor generation on cloak.
2013-08-22 19:29:00 +12:00
ScottNZ
3e0dd12db6
Make buildings being captured flash the colour of the captor's owner
2013-08-22 14:35:02 +12:00
Paul Chote
dff60c3792
Merge pull request #3717 from Mailaender/atreides-tech
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Fixed unbuildable units in the Dune 2000 tech tree
2013-08-21 14:21:38 -07:00
Paul Chote
f39371d249
Merge pull request #3715 from Mailaender/move-fraction-zero-division
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Fixed division through zero in moveFractionTotal
2013-08-21 14:05:29 -07:00
Matthias Mailänder
d167eaea04
SetVisualPosition to the final position
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to avoid movement glitches
2013-08-20 20:42:01 +02:00
Matthias Mailänder
cadf689406
fix possible null reference exceptions
2013-08-20 20:31:41 +02:00
Matthias Mailänder
099aed6e14
StyleCop clean LintBuildable
2013-08-19 21:01:44 +02:00
Matthias Mailänder
d8ae966d64
don't display gps dots for dead actors
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fixes #3709
2013-08-19 20:45:16 +02:00
Matthias Mailänder
d272377d66
Fixed division through zero in moveFractionTotal
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closes #3710
2013-08-19 20:39:45 +02:00
Matthias Mailänder
1e2bccbc59
Merge pull request #3693 from ScottNZ/crashform
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Add crash dialog
2013-08-18 00:11:02 -07:00
ScottNZ
7f67b567f9
Add Fatal Error dialog
2013-08-18 14:58:07 +12:00
Matthias Mailänder
1c04c6608f
don't render the idle overlay during selling
2013-08-17 23:47:14 +02:00
Matthias Mailänder
8c6074a081
WithCrumbleOverlay for Dune 2000 buildings
2013-08-17 23:47:09 +02:00
Paul Chote
32c3563a04
adjust the build palette origins to icon width
2013-08-17 23:31:25 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d565413e4d
Merge pull request #3687 from pchote/mapoptions
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Lobby map option improvements.
2013-08-17 02:42:23 -07:00
Matthias Mailänder
924e1e0061
Merge pull request #3688 from pchote/gps-fog
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Add GPSDot to RA structures.
2013-08-17 02:17:59 -07:00
Paul Chote
9536de03e7
Merge pull request #3677 from ScottNZ/autotarget
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Fix the autotarget bug that made turrets uncontrollable in combat
2013-08-17 01:22:35 -07:00
Paul Chote
2a7318b69f
Add GPSDot for RA structures. Fixes #3631 .
2013-08-17 20:11:09 +12:00
Matthias Mailänder
503fdc463f
Merge pull request #3684 from pchote/tileset-fixup
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TileSet Refactoring
2013-08-17 01:08:42 -07:00
ScottNZ
115a447b2f
Fix the autotarget bug that made turrets uncontrollable in combat
2013-08-17 17:53:50 +12:00
Paul Chote
271ce5275c
Add starting cash option.
2013-08-17 14:43:52 +12:00
Paul Chote
ce41eb2361
Add "Build off Ally ConYards" option. Fixes #2464 .
2013-08-17 14:42:40 +12:00
Paul Chote
059c88ca1b
Reorganize map options panel.
2013-08-17 14:41:44 +12:00
Paul Chote
d76a8c2950
Allow maps to override options. Closes #3646 .
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Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Paul Chote
b6a033eef5
Remove obsolete IRenderAsTerrain.
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This removes the technical limitation preventing
FrozenUnderFog on bridges.
2013-08-15 18:12:49 +12:00
Paul Chote
387ac04d9f
Split tileset artwork loading out of TileSet.
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This simplifies terrain loading and allows for
non-square tiles in game.
The editor still relies on the old code for now.
2013-08-14 23:08:17 +12:00
Matthias Mailänder
25152a31db
move Tooltip into it's own CS file
2013-08-14 07:57:23 +02:00
Matthias Mailänder
d3edaaae4d
replace WithSpinner → WithIdleOverlay
2013-08-14 00:05:24 +02:00
Matthias Mailänder
94c3090528
require body orientation for idle overlays
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and don't wait for BuildingComplete to generalize for units
2013-08-13 23:51:31 +02:00
Matthias Mailänder
c0be16cde3
don't display the overlay before the building is completed
2013-08-13 17:00:59 +02:00