Matthias Mailänder
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d61cc913c0
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don't hardcode the RALoadScreenImage
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2013-03-08 09:40:08 +01:00 |
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Matthias Mailänder
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527790f962
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move SpeedUp to ClassicProductionQueueInfo
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2013-03-08 09:40:08 +01:00 |
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Matthias Mailänder
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ecd4ff68a4
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speed up production if multiple buildings of the same type exist
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2013-03-08 09:40:07 +01:00 |
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Chris Forbes
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5426e2c831
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Merge pull request #2718 from Mailaender/admin-indicator
remove admin indicator icon to avoid confusion/overlapping
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2013-03-03 01:35:15 -08:00 |
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Matthias Mailänder
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0978d21439
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fix problems in MultiTapDetection
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2013-03-02 16:52:59 +01:00 |
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Matthias Mailänder
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4cf8f9a434
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remove admin indicator icon to avoid confusion/overlapping
print admin names in bold text instead
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2013-03-02 15:01:11 +01:00 |
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Matthias Mailänder
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c0a702a386
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new hotkey to center your view on the current selection
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2013-03-02 11:53:45 +01:00 |
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Chris Forbes
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336076c248
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Merge pull request #2665 from Mailaender/pvecfloat-combat
Fix floating point inconsistencies to reduce desyncs
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2013-03-02 00:01:53 -08:00 |
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Chris Forbes
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c21b60f555
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Merge pull request #2675 from Mailaender/simple-hotkey-config
user-configurable hotkey via in-game settings
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2013-03-02 00:01:01 -08:00 |
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Scott_NZ
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63467cd000
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Revert client colours to their preferred colours after the map is changed to a map which doesn't lock colours.
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2013-03-02 16:18:09 +13:00 |
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Paul Chote
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fb0ce8c06a
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Fix crash when an opponent uses Paratroopers.
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2013-03-02 10:09:38 +13:00 |
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Matthias Mailänder
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b31f830cb1
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key config settings code cleanup
- move label and textfield widget lookup into SetupKeyBinding
- fix wonkey indentions
- remove explicit private in WorldCommandWidget
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2013-03-01 19:13:21 +01:00 |
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Matthias Mailänder
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47075e1cd0
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generate random numbers as floats
as they get converted from double before use anyway
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2013-03-01 10:53:41 +01:00 |
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Matthias Mailänder
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793dfa5748
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don't convert cell size to float for bullet inaccuracy
change it back to int / int / float
from int / float / float
was int / int / float before
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2013-03-01 10:49:51 +01:00 |
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Matthias Mailänder
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0b493bcb09
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remove redundant int to int conversion in rendered circles
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2013-03-01 10:48:28 +01:00 |
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Matthias Mailänder
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fc5350c9f8
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fix #2663 crash when displaying the spawn tooltip in cnc
don't hard-code ra border chrome in shared lobbyutils
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2013-03-01 10:30:41 +01:00 |
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Matthias Mailänder
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4b2f08f21f
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convert start to int2 as CellContaining() spit that out before
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2013-02-28 21:59:18 +01:00 |
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Matthias Mailänder
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233088077b
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don't convert to float2 in ReturnToBase as it was int2 before
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2013-02-28 21:59:18 +01:00 |
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Matthias Mailänder
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a59621910e
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avoid floating point operation with heli fly int coordinates
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2013-02-28 21:59:18 +01:00 |
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Matthias Mailänder
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05b6b59dad
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use Combat.IsInRange instead of float2.WithinEpsilon for heli
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2013-02-28 21:59:18 +01:00 |
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Matthias Mailänder
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0085ac130b
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use PVecFloat in Combat sub-routines
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2013-02-28 21:59:18 +01:00 |
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Chris Forbes
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fab7f2c4b6
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Merge pull request #2684 from xaionaro/bleed
fixed a issue with pinging Master-server
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2013-02-27 11:50:18 -08:00 |
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Chris Forbes
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3ab4112631
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Merge remote-tracking branch 'pchote/cleanup'
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2013-02-28 08:45:47 +13:00 |
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Scott_NZ
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817e6f1ec1
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Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
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2013-02-27 17:57:53 +13:00 |
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Scott_NZ
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81c8f0360f
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Let's not crash if WeaponInfo.Report[] is empty
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2013-02-26 18:08:55 +13:00 |
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Paul Chote
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3a11aeb434
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Cache PaletteReference in RenderSimple.
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2013-02-26 09:35:41 +13:00 |
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Paul Chote
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9bc743068a
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Remove WorldRenderer.GetPalette.
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2013-02-26 09:35:41 +13:00 |
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Paul Chote
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72a9954491
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Simplify PaletteReference interface.
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2013-02-26 09:35:40 +13:00 |
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Paul Chote
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f2fe30a7bb
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Remove PaletteReference.FromName from TeslaZap.
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2013-02-26 09:35:39 +13:00 |
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Paul Chote
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ce39c79477
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Apply consistent formatting to PBOG (no code changes).
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2013-02-26 09:32:16 +13:00 |
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Paul Chote
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6fc4807a10
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Remove PaletteReference.FromName from PBOG.
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2013-02-26 09:31:19 +13:00 |
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Paul Chote
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f890ea010e
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Pass WorldRenderer to RenderAsTerrain for palette lookup.
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2013-02-26 09:24:43 +13:00 |
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Paul Chote
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fa5cf96f40
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Ditto for Corpse.
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2013-02-26 09:24:43 +13:00 |
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Paul Chote
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e33c783fc1
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Ditto for GpsDot.
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2013-02-26 09:24:42 +13:00 |
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Scott_NZ
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1438030e82
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Add mood haze effect for Allies 04
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2013-02-26 00:10:03 +13:00 |
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Scott_NZ
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09e4d64f99
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Fix Allies 02 warnings
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2013-02-25 23:40:31 +13:00 |
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Scott_NZ
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e57de0ebce
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Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc
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2013-02-25 21:24:17 +13:00 |
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Scott_NZ
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3bc9e7d2e4
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Fix some playerstatistics related crashes for other mods
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2013-02-25 21:24:17 +13:00 |
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Scott_NZ
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6b636b166c
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Check Crates setting in CrateSpawner too
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2013-02-25 21:24:17 +13:00 |
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Scott_NZ
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026a86ba75
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Add 'Crates' lobby checkbox and setting for enabling/disabling crate drops
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2013-02-25 21:24:17 +13:00 |
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Paul Chote
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5a4bd14835
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Ditto for RallyPoint.
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2013-02-25 21:12:01 +13:00 |
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Paul Chote
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43159a0e05
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Remove RepairIndicator dependence on target RenderSimple.
This also fixes the case where the building palette doesn't
match the indicator, and saves 2 trait lookups per tick.
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2013-02-25 21:12:01 +13:00 |
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Paul Chote
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3380817865
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Pass WorldRenderer to Render().
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2013-02-25 21:11:33 +13:00 |
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Paul Chote
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d6fcaafd78
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Let parachute cargo render themselves.
This allows for tanks and other multi-sprite
actors to render correctly while dropping.
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2013-02-25 21:10:16 +13:00 |
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Paul Chote
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000a5eaa56
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Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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2013-02-24 15:45:03 +13:00 |
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Paul Chote
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48d713aafd
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Pass a PaletteReference to RenderPreview.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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885eec7444
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Move effects to WorldRenderer palette lookup.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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f0ba0ce2e8
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Wrap palette references with a PaletteRef object.
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2013-02-24 15:43:15 +13:00 |
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Paul Chote
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2d10f6b739
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Remove unnecessary indirection from palette creation.
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2013-02-22 17:06:29 +13:00 |
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Paul Chote
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db7887687b
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Remove hardcoded list of palette mod exclusions.
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2013-02-22 15:04:41 +13:00 |
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