Commit Graph

3957 Commits

Author SHA1 Message Date
abcdefg30
71f2026b32 Remove the hardcoded cloak reference from activities 2017-09-13 21:18:21 +02:00
Paul Chote
a81749e102 Add frontend code for issuing assault move orders. 2017-09-11 19:08:33 +02:00
Paul Chote
ffee45cd76 Add AttackMove support for AssaultMove orders and condition granting. 2017-09-11 19:08:33 +02:00
Paul Chote
1e4640dc0b Clean up SupportPowerTooltipLogic:
- Avoid creating unnecessary bindings
- Avoid duplicated text size calculations
- Relayout panel when (and only when) needed
- Color timer red when paused
2017-09-10 21:30:55 +02:00
Paul Chote
458c913264 Clean up ProductionTooltipLogic:
- Avoid creating unnecessary bindings
- Fix time display not updating on low power
- Fix power usage color not updating on power changes
- Avoid duplicated text size calculations
2017-09-10 21:30:55 +02:00
Paul Chote
b3b2efa781 Move hardcoded viewport keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
2a6bb0678e Move hardcoded support power keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
4f00d62237 Move hardcoded production keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
19000219af Allow widgets to expose custom hotkey names to the linter. 2017-09-10 21:30:55 +02:00
Paul Chote
1180c5ddaa Move hardcoded production tab keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
f5e38a4e2c Move ISeedableResource interface to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
1de767d9bf Move objectives interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
3f72076e1a Move radar signature interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
e54cf9acc3 Move linter interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
0648fc9f31 Move damage notification interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
e3212d1e64 Move the IMove interface to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
0f6dda3f5f Calculate building placement offsets in screen space. 2017-09-10 18:26:54 +02:00
Forcecore
1dfba51665 Removed dead WSB from Refinery trait 2017-09-09 11:15:31 +01:00
reaperrr
024887b268 Move Contrail to Traits
And make interface implementations explicit while we're at it.
2017-09-06 22:07:02 +01:00
Paul Chote
898ef8fe50 Add support for queuing Guard orders. 2017-09-03 12:54:09 +02:00
Paul Chote
f4f27f8980 Add support for queuing AttackMove orders. 2017-09-03 12:54:09 +02:00
Matthias Mailänder
855f1816f4 Tweak the time until hatch opening and rocket away. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
rob-v
6eb7a98cd2 Change default Observer shroud option for Explored map 2017-09-02 14:02:24 +02:00
Paul Chote
3c1e7896a5 Clear editor search fields and yield focus on escape. 2017-09-02 12:48:42 +02:00
Matthias Mailänder
3c0b95cf6e Fix indentions of weapon documentation table of contents. 2017-09-02 08:56:31 +01:00
Paul Chote
4a2988e676 Remove UnitCommandWidget. 2017-09-01 11:56:37 +02:00
Paul Chote
9607c09516 Add command bar to TS. 2017-09-01 11:56:37 +02:00
reaperrr
2f66f83051 Remove IsPlane hack
The new VTOL boolean together with CanHover is enough to replace this.
2017-08-31 18:03:59 +02:00
reaperrr
28ffcfea3c Upgrade rule for setting VTOL to true for CanHover actors 2017-08-31 18:03:59 +02:00
reaperrr
3b01da737c Introduce Aircraft VTOL boolean
Rather than hard-linking vertical take-off/land to the CanHover = Helicopter assumption.
2017-08-31 18:03:59 +02:00
reaperrr
5d58374962 Remove FlyCircleTimed activity
A FlyCircle overload is sufficient.
2017-08-31 18:03:59 +02:00
reaperrr
df94765eac Upgrade rule for TakeOffOnResupply 2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2 Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
abcdefg30
5cfb5aaf2d Rework the addition and removal of building influence 2017-08-31 17:36:22 +02:00
reaperrr
d1a4133752 Fix WithShadow
It *modifies* the actor rendering, so returning an empty renderable was bogus, as were the IsInWorld/IsDead checks.
2017-08-31 16:54:03 +02:00
Paul Chote
69251d508b Suppress scroll events from the DropDownWidget fullscreen mask. 2017-08-31 12:43:17 +02:00
Paul Chote
1bd1a185f5 Unhardcode spectator combined/world view hotkeys. 2017-08-31 12:33:34 +02:00
Paul Chote
0525408664 Unhardcode map editor zooming hotkey. 2017-08-31 12:33:34 +02:00
Paul Chote
9a5b5d9b6f Unhardcode music control hotkeys. 2017-08-31 12:33:34 +02:00
Paul Chote
8d4ffee32a Add hotkey linting support for logic args. 2017-08-31 12:33:34 +02:00
atlimit8
fd6b2c0107 Move timers from ConditionManager to ExternalCondition 2017-08-27 12:43:27 +01:00
atlimit8
c61cd37bec ExternalCondition: List<struct TimedToken> timedTokens 2017-08-27 12:43:27 +01:00
atlimit8
62c76b8ae9 ExternalCondition: remove timedTokensBySource 2017-08-27 12:43:27 +01:00
atlimit8
f51323daa3 ExternalCondition: remove unneeded source references 2017-08-27 12:43:27 +01:00
atlimit8
c7d3c3ec73 Changes to ExternalCondition.TryRevokeCondition 2017-08-27 12:43:27 +01:00
abcdefg30
d6d8cf05b0 Adjust IsAtGroundLevel fixing EjectOnDeath 2017-08-26 15:54:02 -07:00
reaperrr
b1c63a4752 Fix FindActorsOnLine overscan 2017-08-26 15:43:44 -07:00
Forcecore
739d0c0bb2 Disabled Ground squads finding targets individually
* Now they will tend to focus fire.
* Provides performance when when the AI designer implements better
  (and complex) target selection code
2017-08-25 23:13:26 +02:00
Zimmermann Gyula
cb36dfa532 Implement instant refineries.
AKA RA2 refinery logic.
2017-08-25 22:19:03 +02:00