Commit Graph

24022 Commits

Author SHA1 Message Date
abcdefg30
71f2026b32 Remove the hardcoded cloak reference from activities 2017-09-13 21:18:21 +02:00
Paul Chote
049ed086f9 Add assault move to TS. 2017-09-11 19:08:33 +02:00
Paul Chote
646a6aa1e8 Fix TS target types. 2017-09-11 19:08:33 +02:00
Paul Chote
3575e82078 Add assault move to D2K. 2017-09-11 19:08:33 +02:00
Paul Chote
d588854cc5 Add assault move to TD. 2017-09-11 19:08:33 +02:00
Paul Chote
c46d1944d9 Add assault move to RA. 2017-09-11 19:08:33 +02:00
Paul Chote
a81749e102 Add frontend code for issuing assault move orders. 2017-09-11 19:08:33 +02:00
Paul Chote
ffee45cd76 Add AttackMove support for AssaultMove orders and condition granting. 2017-09-11 19:08:33 +02:00
Paul Chote
1e4640dc0b Clean up SupportPowerTooltipLogic:
- Avoid creating unnecessary bindings
- Avoid duplicated text size calculations
- Relayout panel when (and only when) needed
- Color timer red when paused
2017-09-10 21:30:55 +02:00
Paul Chote
458c913264 Clean up ProductionTooltipLogic:
- Avoid creating unnecessary bindings
- Fix time display not updating on low power
- Fix power usage color not updating on power changes
- Avoid duplicated text size calculations
2017-09-10 21:30:55 +02:00
Paul Chote
b3b2efa781 Move hardcoded viewport keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
2a6bb0678e Move hardcoded support power keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
4f00d62237 Move hardcoded production keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
19000219af Allow widgets to expose custom hotkey names to the linter. 2017-09-10 21:30:55 +02:00
Paul Chote
1180c5ddaa Move hardcoded production tab keys into yaml. 2017-09-10 21:30:55 +02:00
Paul Chote
f5e38a4e2c Move ISeedableResource interface to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
1de767d9bf Move objectives interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
3f72076e1a Move radar signature interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
e54cf9acc3 Move linter interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
0648fc9f31 Move damage notification interfaces to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
e3212d1e64 Move the IMove interface to Mods.Common. 2017-09-10 18:36:39 +02:00
Paul Chote
0f6dda3f5f Calculate building placement offsets in screen space. 2017-09-10 18:26:54 +02:00
reaperrr
0161d68237 Fix RA TorpTube bridge explosions
There were two issues at work here:
1) The combination of default MaximumLaunchAngle and default CruiseAltitude made torpedoes fly a ballistic curve, which combined with BoundToTerrain type made them explode 'in the air' when hitting non-water tiles. This would result in AIr returned as target type, which is invalid for torpedoes.
2) The explosion warheads were missing the Ground target type, which is actually the (only) target type that the bridge tiles you hit with torpedoes have.
2017-09-10 18:10:24 +02:00
reaperrr
b68c935807 Fix water splash on bridge in RA
On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.

Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
Paul Chote
23382dc508 Remove dummy d2k support bin overlay. 2017-09-10 15:25:43 +02:00
SoScared
b78736acb7 Replace all Creep with Neutral actors on map Agenda 2017-09-10 15:06:41 +02:00
Taryn Hill
48a071c756 Always use noget in fetch-thirdparty-deps-windows.sh 2017-09-10 14:52:13 +02:00
Forcecore
1dfba51665 Removed dead WSB from Refinery trait 2017-09-09 11:15:31 +01:00
reaperrr
43664a12b5 Tweaked TS tiberium colors
- excluded tiberium palettes from global lighting, just like in the original
- tweaked colors to match original more closely
2017-09-07 21:40:29 +01:00
Ishan Bhargava
9cd81a6310 Add myself to AUTHORS
Pull request #5666
2017-09-07 18:33:34 +02:00
reaperrr
024887b268 Move Contrail to Traits
And make interface implementations explicit while we're at it.
2017-09-06 22:07:02 +01:00
Paul Chote
898ef8fe50 Add support for queuing Guard orders. 2017-09-03 12:54:09 +02:00
Paul Chote
f4f27f8980 Add support for queuing AttackMove orders. 2017-09-03 12:54:09 +02:00
SoScared
2bfc7cdd46 RevealOnDeath with Aircraft 2017-09-02 20:17:05 +02:00
abcdefg30
1649f3aa60 Don't spawn aircraft husks when not airborne 2017-09-02 16:26:12 +02:00
Matthias Mailänder
3ce8026337 Tweak the atomic missile SpawnOffsets. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
6774c9ce01 Setup the Temple of Nod smoke in Tiberian Dawn. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
fd0c34bf61 Fix death hand missile offsets. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
2980decc93 Fix the Dune 2000 missile overlay offset. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
855f1816f4 Tweak the time until hatch opening and rocket away. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
c63620e979 Remove trailing spaces. 2017-09-02 15:10:35 +02:00
SoScared
df9c07da41 change damage vs None with ^Cannon 2017-09-02 14:58:19 +02:00
reaperrr
96e98a24ae Polish RA Jeep and APC muzzle offsets
And Jeep turret offset.
2017-09-02 14:29:34 +02:00
Matthias Mailänder
e9e3e9c22e Bring back the MiGs to the desert shellmap. 2017-09-02 14:14:50 +02:00
rob-v
6eb7a98cd2 Change default Observer shroud option for Explored map 2017-09-02 14:02:24 +02:00
Matthias Mailänder
49919e3d73 Add missing AutoTarget to DOGGIE. 2017-09-02 13:33:35 +02:00
Paul Chote
3c1e7896a5 Clear editor search fields and yield focus on escape. 2017-09-02 12:48:42 +02:00
Matthias Mailänder
0ce4d91dd6 Add map No where to run 2017-09-02 12:14:39 +02:00
Matthias Mailänder
b3dbeb13ca Add map Tiers of Sorrow. 2017-09-02 12:14:13 +02:00