reaperrr
|
da4ed24064
|
Mobile ResolveOrder optimization
When the order is "Move", the other two 'if' checks
are redundant, so 'else if' makes more sense here.
|
2020-02-22 17:56:47 +00:00 |
|
Paul Chote
|
9dc4ea8541
|
Fix production door not closing if the actor stays on the exit cell.
|
2020-02-09 16:52:22 +01:00 |
|
Paul Chote
|
85a5b6cc17
|
Fix subcell crusher logic.
|
2020-02-09 13:18:57 +01:00 |
|
abcdefg30
|
23b3c237b7
|
Update the year numbers in all license headers to 2020
|
2020-01-05 17:00:34 +00:00 |
|
tovl
|
2094142b7d
|
Include tunnel check in CanStayInCell.
|
2020-01-04 16:04:27 +00:00 |
|
tovl
|
434c46058f
|
Disallow units idling on service depot.
|
2020-01-04 16:04:27 +00:00 |
|
tovl
|
3236499fb7
|
Increase IMove.MoveTo call flexibility.
|
2019-12-13 23:51:03 +01:00 |
|
abcdefg30
|
142f823e6f
|
Explain that CanEnterCell ignores 'subCell' if there is a free subcell
|
2019-11-21 14:13:17 +01:00 |
|
abcdefg30
|
25b7386f0d
|
Let Mobile's CanEnterCell consider ToSubCell
|
2019-11-21 14:13:17 +01:00 |
|
abcdefg30
|
4717e98c48
|
Add a subCell parameter to IPositionableInfo.CanEnterCell
|
2019-11-21 14:13:17 +01:00 |
|
reaperrr
|
2de51ae73c
|
Cache IPathFinder in Mobile at creation
Avoiding look-ups on every move order,
as well as reducing line lengths.
|
2019-11-03 20:53:29 +01:00 |
|
teinarss
|
c94cf61069
|
Fix OccupiedCells for units sharing cells
|
2019-10-31 21:49:07 +00:00 |
|
Paul Chote
|
5315f8603f
|
Override selection if the mouse is over an already selected actor.
|
2019-10-30 14:53:23 +01:00 |
|
Paul Chote
|
0e4cb53ada
|
Pass contextual information to TargetOverridesSelection.
|
2019-10-30 14:53:23 +01:00 |
|
tovl
|
d2991247a3
|
Add separate condition to mobile for disabling nudging only.
|
2019-10-28 19:35:32 +01:00 |
|
tovl
|
38caadfdf0
|
Clean up nudging code.
|
2019-10-28 19:35:32 +01:00 |
|
tovl
|
c4d1468f62
|
Make locomotor cache and nudging logic aware of mobile trait status.
|
2019-10-28 19:35:32 +01:00 |
|
Paul Chote
|
c15a0a54bb
|
Don't consider unit creation as movement.
|
2019-10-20 16:38:25 +02:00 |
|
Paul Chote
|
69970d42f3
|
Prevent movement pausing at invalid position.
|
2019-10-19 13:11:00 +02:00 |
|
Paul Chote
|
ae34410c80
|
Replace MoveIntoWorld with ReturnToCell/AssociateWithAirfield.
|
2019-10-17 23:31:15 +02:00 |
|
Paul Chote
|
9b4d149a06
|
Revert "Suppress MoveIntoWorldInit for map-placed Mobile actors."
This reverts commit f0c28cc15334c7224630c375d669274f8da8fb31.
|
2019-10-17 23:31:15 +02:00 |
|
Paul Chote
|
5eaa99827d
|
Suppress MoveIntoWorldInit for map-placed Mobile actors.
|
2019-10-07 19:02:48 +02:00 |
|
abcdefg30
|
56726a0533
|
Add an ICreationActivity interface
|
2019-10-06 14:42:50 +01:00 |
|
tovl
|
ac6431acf8
|
Clean up usage of CancelActivity.
|
2019-10-05 19:07:54 +02:00 |
|
teinarss
|
d34bce9eab
|
Remove CanEnterCell from OccupiedCells
|
2019-10-05 14:37:54 +02:00 |
|
teinarss
|
9bfc324c04
|
Mark cells that have changed MovementType as dirty
|
2019-10-05 14:37:54 +02:00 |
|
tovl
|
ed7667683b
|
Fix deployed units being nudgeable.
|
2019-09-19 20:52:13 +02:00 |
|
tovl
|
4a609bbee8
|
Allow units to give way when path is blocked by oncoming unit.
|
2019-09-15 17:51:34 +01:00 |
|
reaperrr
|
07de3ba5e0
|
Change default preview facing to 96
92 is not a multiple of 8, and all sprite actors
in the official mods have at most 32 facings.
|
2019-08-27 22:59:22 +02:00 |
|
tovl
|
2d394f33b8
|
Fix units from transports appearing at load point.
|
2019-08-19 00:33:38 +02:00 |
|
Hedog
|
2a6f2bbe0e
|
Update movement inside leap to show attack animation
|
2019-08-17 12:42:06 +02:00 |
|
teinarss
|
4193247169
|
Reset Locomotor cache on world loaded
|
2019-08-10 17:34:11 +02:00 |
|
Tomase
|
98602cb1cb
|
Change impassable terrain to short.max
|
2019-08-10 17:34:11 +02:00 |
|
Turupawn
|
3240b1e9eb
|
Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
|
2019-08-05 02:53:09 +01:00 |
|
tovl
|
8c7ff3b5b0
|
Make VisualMove uninterruptible by making Turn a Child of Drag.
|
2019-08-04 11:48:59 +02:00 |
|
teinarss
|
cc84daacea
|
Added cache for cell cost and blocking
|
2019-07-26 15:54:22 +02:00 |
|
teinarss
|
2ddf9fa826
|
Using Locomotor instead of Info for pathfinding
|
2019-07-26 15:54:22 +02:00 |
|
reaperrr
|
30c2e6b4d2
|
Remove Resupply re-queueing hack from Aircraft
By preventing that other traits can remotely cancel Resupply
or ReturnToBase.
|
2019-07-21 16:29:38 +02:00 |
|
tovl
|
c5558e2145
|
Remove SequenceActivities.
|
2019-07-20 23:41:31 +02:00 |
|
tovl
|
b9c302a73a
|
Move ChildActivity handling into base Activity class.
|
2019-07-03 20:42:19 +02:00 |
|
Paul Chote
|
98125a3d94
|
Fix Mobile conditions.
The explicit IObservesVariables implementation was hiding
the base PausableConditionalTrait variable initialization.
|
2019-06-24 16:25:40 +02:00 |
|
Paul Chote
|
c853e8c5d6
|
Disable non-force move for deployed units.
|
2019-06-08 02:09:30 +02:00 |
|
tovl
|
ea036d4cc0
|
Allow move orders to cancel DeployForGrantedCondition.
|
2019-06-08 02:09:30 +02:00 |
|
Paul Chote
|
78a70be0d4
|
Fix and enable SA1133, SA1134 style rules.
|
2019-05-24 10:47:57 +02:00 |
|
reaperrr
|
5f6c8ba5d3
|
Fix Mobile.CurrentMovementType vertical handling
On bleed, the Horizontal flag is always returned on any position change,
even if that change is vertical-only.
|
2019-04-20 00:48:12 +02:00 |
|
reaperrr
|
a10af382b4
|
Add plumbing for notifying traits of movement
More precisely, about start and stop of movement.
|
2019-03-30 16:24:47 +00:00 |
|
Oliver Brakmann
|
0bd00d3b7c
|
Add a ReturnToGroundLayerOnIdle flag to CustomMovementLayers
Co-authored-by: Mazar Farran <farranmazar@gmail.com>
Co-authored-by: Paul Chote <paul@chote.net>
|
2019-03-10 18:20:01 +01:00 |
|
Paul Chote
|
8fc483b30b
|
Work around a crash for invalid FrozenActor targets.
|
2019-03-10 17:29:17 +01:00 |
|
tovl
|
8191a6566b
|
Add missing self and optional pretick parameters to Queue, QueueChild and PrintActivity methods.
This means sequenceActivities needs to accept self as well.
|
2019-03-09 21:47:43 +00:00 |
|
tovl
|
2e5e7c22f4
|
Make Mobile a PausableConditionalTrait
|
2019-03-07 02:50:43 +01:00 |
|