Paul Chote
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9c944924de
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Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
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2010-10-14 19:40:00 +13:00 |
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Bob
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20276291ce
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move Game.world onto OrderManager. use call IssueOrder on world and/or on orderManager, not on Game
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2010-10-12 17:30:27 +13:00 |
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Bob
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c974e61680
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remove refs to Game.world in widgets
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2010-10-12 17:30:22 +13:00 |
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Bob
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6ea2a06e4b
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pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
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Bob
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0873741983
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don't pass world to Widget.Tick, either
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2010-10-12 17:24:17 +13:00 |
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Bob
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cb1deacbb2
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pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
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Bob
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beecb8aeb1
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remove redundant parameter from ObjectCreator.Param attribute
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2010-10-12 17:23:57 +13:00 |
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Bob
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6a25d989a7
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remove many references to Game.world
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2010-10-12 17:23:55 +13:00 |
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Bob
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3724f46a3e
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remove world arg to SyncLobbyInfo and HandleInput
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2010-10-12 17:22:14 +13:00 |
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Chris Forbes
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79d6eb4a2b
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some widgets cleanup
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2010-10-10 15:09:26 +13:00 |
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Bob
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26d1db778e
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push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world
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2010-10-07 22:07:11 +13:00 |
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max621
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44fe0396bb
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Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders
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2010-10-07 18:23:26 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Bob
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ac8d408ba7
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allow queuing non-buildings while the queue is ready
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2010-09-22 08:02:20 +12:00 |
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Bob
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3165ec5359
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create widgets on demand
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2010-09-22 08:02:03 +12:00 |
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Bob
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f4699132d6
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made OpenWindow and CloseWindow static
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2010-09-22 08:02:00 +12:00 |
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Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Paul Chote
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652f06f604
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Route the power check for support powers via the tech tree
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2010-09-18 20:46:01 +12:00 |
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Paul Chote
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ce9caec291
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Begin splitting power into its own trait; incomplete and non-working.
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2010-09-18 20:46:00 +12:00 |
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Chris Forbes
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1fb336b7da
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unwtf the editor a bit
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2010-09-18 13:26:45 +12:00 |
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Paul Chote
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ca32d51375
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Enable music player
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2010-09-10 19:45:22 +12:00 |
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Paul Chote
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dbbdc171d2
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Use the new-format sequences.
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2010-09-09 20:31:53 +12:00 |
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Paul Chote
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c8c96b9f6b
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Fix crash when losing fact with building ready to place
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2010-09-08 03:22:05 +12:00 |
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Paul Chote
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9de22add08
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Fix ra queue visibility
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2010-08-28 01:29:23 +12:00 |
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Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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Paul Chote
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88dfbe657c
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Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
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Paul Chote
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226fd167e7
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Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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cedfeab63c
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PrimaryBuilding is no longer necessary in cnc; remove cruft from BuildPaletteWidget
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2010-08-26 23:49:14 +12:00 |
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Paul Chote
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61ebe0d0a0
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Per-structure queues for cnc
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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1d7ca206f4
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Clean up Buildable vs Tooltip vs Valued. cnc only.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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b17e6900ec
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Awesome loadscreen for ra; crashfixes
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2010-08-25 20:15:45 +12:00 |
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Paul Chote
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8e42dd95fc
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RGBASpriteRender doesn't care about palettes
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2010-08-25 20:15:44 +12:00 |
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Paul Chote
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21b0b12948
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Fix MP gamestart
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2010-08-18 22:21:08 +12:00 |
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Paul Chote
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0cf51d8142
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Skip movies with `esc'
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2010-08-17 22:59:41 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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Bob
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b4c84a11f2
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changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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2010-07-30 20:15:14 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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alzeih
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647252b0cb
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Chrome.rootWidget -> Widget.RootWidget
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2010-07-21 16:14:31 +12:00 |
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alzeih
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795da1b088
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unhacking IChromeButton.
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2010-07-21 16:00:26 +12:00 |
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