Commit Graph

3387 Commits

Author SHA1 Message Date
Matthias Mailänder
cce7d6d7e6 fixed missing LocationInit
closes #5076
2014-04-18 17:30:04 +02:00
Paul Chote
59da851d71 Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Matthias Mailänder
a7b401e981 Mods.RA also requires MaxMind.GeoIP2 2014-04-18 09:44:00 +02:00
Matthias Mailänder
c825cb6aca Merge pull request #5066 from pchote/weapon-cameras
Superweapon tweaks
2014-04-18 09:00:49 +02:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803 Support indefinite beacon duration for support powers that remove the beacon on completion. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724 Make nuke flight time independent from map size. 2014-04-18 18:55:34 +12:00
Matthias Mailänder
9099e987d3 update to GeoIP2 and parse the database only once
closes #4227
2014-04-18 07:48:13 +02:00
reaperrr
c9b162ec3c Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
2014-04-18 01:23:09 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Matthias Mailänder
9c499cc9e5 Merge pull request #5082 from pchote/dotnetfour
Upgrade to .NET 4.0
2014-04-11 09:17:50 +02:00
Paul Chote
1b2a90c00c Migrate to System.Lazy. 2014-04-09 20:20:41 +12:00
Matthias Mailänder
67cd0645a4 update to .NET 4.0 2014-04-09 20:20:26 +12:00
Chicken man
e6c0a00604 Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets 2014-04-07 17:09:52 -04:00
Matthias Mailänder
e13d213098 Merge pull request #5033 from pchote/wonderwall
Wall and D2K turret polish
2014-04-05 08:29:45 +02:00
Matthias Mailänder
1be67ec4d3 Merge pull request #5024 from ScottNZ/balance
Closes #3272
2014-04-05 08:09:46 +02:00
Paul Chote
4025db45a3 Fix turret muzzleflash. 2014-04-05 18:09:20 +13:00
Paul Chote
82ac8d8d80 Support multiple wall-type connections for D2K. 2014-04-05 17:05:42 +13:00
Paul Chote
52b4ac0aed Update neighbours when walls are destroyed or sold. Fixes #2351. 2014-04-05 16:36:34 +13:00
ScottNZ
d4bc4ac827 Rename BuildingCaptureNotification.cs to CaptureNotification.cs 2014-04-05 13:58:19 +13:00
ScottNZ
f8e1779f24 Add an option to cancel activities when captured to Capturable 2014-04-05 13:58:02 +13:00
Ripsn
59a1cfe914 Fixed - Small portion of Production tab on Right side unresponsive 2014-04-04 19:09:56 +13:00
Matthias Mailänder
b8646f98ab Merge pull request #5016 from obrakmann/disable-shellmaps
Disable shellmaps temporarily
2014-04-03 17:56:23 +02:00
Oliver Brakmann
4d71e37ab0 Disable shellmaps temporarily 2014-04-03 17:24:01 +02:00
Paul Chote
94b2debaa4 Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00
Paul Chote
5265366287 Merge pull request #4872 from Mailaender/password-hotkeys
Mapped password field Enter/ESC to buttons
2014-04-04 02:23:57 +13:00
Matthias Mailänder
718ba1f1d1 Merge pull request #5020 from cjshmyr/balancing
Various balance changes
2014-04-03 09:13:26 +02:00
Curtis Shmyr
ae5a3ca548 Chronotank teleport distance increased and teleport cooldown decreased 2014-04-02 21:37:45 -06:00
Paul Chote
c720cb0b41 Extract mod selector into its own mod. 2014-04-03 07:21:56 +13:00
Matthias Mailänder
a4e3d7ee5f Merge pull request #5008 from pchote/spritewidget
Split ShpImageWidget into SpriteWidget and SpriteSequenceWidget.
2014-04-02 09:56:06 +02:00
Paul Chote
6be25468bb Animate the C&C color picker preview. 2014-04-02 19:24:07 +13:00
Paul Chote
bf0c7297e2 Clean up the AssetBrowser logic. 2014-04-02 19:24:07 +13:00
Matthias Mailänder
3d6086187e don't crash when C4 target.Actor is null
closes #4975
2014-04-01 07:41:28 +02:00
Paul Chote
b82510023f Merge pull request #5001 from Mailaender/fly-valid-target
Added checks for valid targets when flying
2014-04-01 18:25:51 +13:00
Paul Chote
e41fca3d47 Merge pull request #5002 from Mailaender/server-browser-inner-nre
Catched null reference exception in RefreshServerListInner
2014-04-01 18:08:05 +13:00
Matthias Mailänder
c7ed2aacaf check for valid targets when flying
closes #4972
2014-03-31 13:45:13 +02:00
Matthias Mailänder
7fb53e336a catch null reference exception in RefreshServerListInner
closes #4964
2014-03-31 13:27:50 +02:00
Matthias Mailänder
64b4f62af0 hard-coded TooltipTemplate to YAML 2014-03-29 20:02:52 +01:00
Matthias Mailänder
d514689ec7 hard-coded ScrollVelocity to YAML 2014-03-29 19:50:31 +01:00
Taryn
61749e145d Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to. 2014-03-27 20:47:46 -05:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Paul Chote
55ad12d9a3 Show player and spawn details in the replay browser. 2014-03-23 13:00:53 +13:00
Matthias Mailänder
272e872357 Merge pull request #4942 from pchote/more-replays
Overhaul observer shroud selector.
2014-03-22 12:20:40 +01:00
Paul Chote
3a8c94d8f8 Hook up observer view keybindings. Fixes #4435.
Uses 0-9 to select view (plus shift to cycle backwards), '-' for                 combined shroud and '=' for world view.
2014-03-22 23:18:52 +13:00
Paul Chote
a31cdec87a Move control group logic into its own logic class. 2014-03-22 22:32:41 +13:00
Paul Chote
8beb9ffc57 Add LogicKeyListenerWidget for binding keys to UI logic. 2014-03-22 22:32:41 +13:00
Paul Chote
2c8fc4603a Add flags and player colours to the observer selector. 2014-03-22 20:01:09 +13:00
Curtis Shmyr
6ced7b274c Chronotank teleporation by holding SHIFT or ALT and issuing a move order 2014-03-22 00:13:24 -06:00