abcdefg30
6342b40bfd
Merge pull request #11499 from Mailaender/damaged-by-terrain
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Merged PoisonedByTiberium and DamagedWithoutFoundations into DamagedByTerrain
2016-07-10 22:22:29 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Matthias Mailänder
e8aa46e0d7
Merge pull request #11474 from obrakmann/player-experience
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Add foundation for player experience tracking
2016-07-10 16:08:14 +02:00
Matthias Mailänder
90439ac64c
Merge pull request #11574 from obrakmann/fix_non-combatant-unitcratepickup
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Prevent non-combatant players from receiving units from crate pickups
2016-07-10 15:51:32 +02:00
Emiel Suilen
c3e862b2ca
Add a PlayerExperience trait
2016-07-10 15:30:17 +02:00
Oliver Brakmann
5157ac917f
Cache PlayerResources in PlayerStatistics
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and remove a couple of redundant fields.
2016-07-10 15:30:17 +02:00
Matthias Mailänder
da3aaf4318
Merge pull request #11620 from pchote/fly-on-unreserve
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Order landed aircraft to take off if their reservation is cancelled.
2016-07-10 09:28:16 +02:00
Matthias Mailänder
c3de3a0a90
Merge pull request #11619 from pchote/fix-depot-sell
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Fix service depot selling.
2016-07-09 21:17:06 +02:00
Paul Chote
b87020f93f
Order landed aircraft to take off if their reservation is cancelled.
2016-07-09 12:08:48 +01:00
Paul Chote
b0c9d49d14
Fix INotifyRepair argument order.
2016-07-09 11:12:56 +01:00
Paul Chote
7325f0e733
Fix service depot animation breaking sell.
2016-07-09 11:11:31 +01:00
Zimmermann Gyula
ad0c38d352
Fix a wrong check in LeavesTrails.
2016-07-09 02:08:33 +02:00
Oliver Brakmann
b080417db3
Prevent non-combatant players from receiving units from crate pickups
2016-07-08 13:24:25 +02:00
Taryn Hill
7a0d12dd51
Implement ExitsDebugOverlay and ExitsDebugOverlayManager
2016-07-07 08:57:44 -05:00
Taryn Hill
59d97b8447
WithTextDecoration: Move exception to Info via IRulesetLoaded
2016-07-05 14:09:27 -05:00
evgeniysergeev
e83ffbec1c
add RemoveSmudge function and trait
2016-07-05 12:03:04 +03:00
reaperrr
31d822bcd2
Merge pull request #11565 from Mailaender/withtextdecoration
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Added WithTextDecoration
2016-07-04 18:37:28 +02:00
Oliver Brakmann
9ab2ce2362
Merge pull request #11520 from reaperrr/IdleWander
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Make civilians wander around when idle
2016-07-04 11:50:35 +02:00
Matthias Mailänder
6148e8d8a3
Rename Stances to ValidStances.
2016-07-04 00:34:28 +02:00
Matthias Mailänder
a6e42823e5
Add WithTextDecoration.
2016-07-03 21:31:58 +02:00
Matthias Mailänder
9833a56e65
Merge pull request #11556 from pchote/gamespeeds
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Port game speed selection to new lobby backend.
2016-07-03 20:55:09 +02:00
abcdefg30
430b654460
Merge pull request #11428 from reaperrr/attack-delay
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Allow attack anims/overlays to start before weapons fire
2016-07-03 18:58:07 +02:00
Paul Chote
7caf636222
Port game speed selection to new lobby backend.
2016-07-03 15:46:08 +01:00
Taryn Hill
3f6f918b3d
GivesBounty: Replace Stances with ValidStances
2016-07-03 08:50:55 -05:00
Taryn Hill
ec808ddc54
GivesExperience: Replace FriendlyFire with ValidStances
2016-07-03 08:50:54 -05:00
Matthias Mailänder
889bbcf428
Cache the palette lookup.
2016-07-03 14:41:15 +02:00
Matthias Mailänder
4325e1b400
Let pipImages tick using the appropriate interface.
2016-07-03 14:40:47 +02:00
Matthias Mailänder
3e5155fa7d
Cache pipImages in the constructor.
2016-07-03 14:40:14 +02:00
Matthias Mailänder
3a7558c273
Document and lint test pips and groups.
2016-07-03 12:26:29 +02:00
reaperrr
c8012baffb
Make all Attack* traits listen to Stop order
2016-07-02 16:02:00 +02:00
reaperrr
c153277e8b
Add AttackSounds trait
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This trait plays sounds when preparing to attack or attacking.
2016-07-02 16:02:00 +02:00
reaperrr
3b43544e2d
Add start delay functionality to attack animation traits
2016-07-02 16:02:00 +02:00
reaperrr
75c49620d1
Introduce INotifyAttack.PreparingAttack
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And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
reaperrr
87537d9669
Move WithAttackOverlay to Mods.Common
2016-07-02 16:02:00 +02:00
abcdefg30
4732f3767f
Merge pull request #11459 from reaperrr/fix-range-check
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Fix weapon min/max range and validity checks
2016-07-01 14:24:41 +02:00
reaperrr
4d90361b8b
Merge pull request #11514 from abcdefg30/64ops
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Fix a crash with not space occupying actors granting support powers
2016-06-30 15:35:02 +02:00
reaperrr
f5c89ae56d
Merge pull request #11497 from obrakmann/stuff-for-sp-1
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Add functionality requested for Shattered Paradise
2016-06-30 15:13:49 +02:00
reaperrr
09e365bc4a
Fix Wanders to be usable on its own
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Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
2016-06-26 20:30:06 +02:00
Paul Chote
30dcbeb873
Remove legacy Move constructor.
2016-06-25 16:29:47 +01:00
reaperrr
c643a0abd6
Change AttackWander trait lookup
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AttackMove is required and therefore can't be null, so the 'OrDefault' was redundant.
2016-06-25 12:42:42 +02:00
reaperrr
f5a0c7e425
Move AttackWander into root Traits folder
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It's not really an Attack* trait, so it doesn't belong into that subfolder.
2016-06-25 12:36:35 +02:00
reaperrr
46ca650324
Fix initial Wanders delay
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The previous 'fix' was apparently incomplete. This time it has been properly tested and works as intended.
2016-06-25 12:29:00 +02:00
reaperrr
38e1d409ff
Make Wanders.TickIdle virtual
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So inheriting traits can override it.
2016-06-24 16:43:54 +02:00
reaperrr
4eb17e1642
Fix all wandering actors wandering at first game tick
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NotifyBecomingIdle is only notified at the first idle tick, so `countdown` is not set when TickIdle checks it at first game tick. Therefore, we let TickIdle return early at first game tick to avoid that.
2016-06-24 16:43:53 +02:00
abcdefg30
dd5e229886
Fix a crash with not space occupying actors granting support powers
2016-06-24 15:30:57 +02:00
reaperrr
27993729be
Make attack cursor smarter
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Rather than simply taking the first valid armament, regardless of available ammo and regardless of which valid armament has the highest range, the attack cursor is now chosen a) by whether the armament has ammo and b) by which valid armament has the highest range.
2016-06-23 15:09:11 +02:00
reaperrr
4f55b088eb
Check if weapon without self-reloading is out of ammo when deciding validity
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This should prevent attacking helicopters (or other actors) staying at the range to target of a weapon that is out of ammo and needs manual reloading at a RearmBuilding or via upgrades.
2016-06-23 14:47:41 +02:00
Oliver Brakmann
c2d4a3a8e8
Merge pull request #11470 from pchote/fix-direction-check
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Fix Mobile.IsMovingInMyDirection check.
2016-06-22 22:49:03 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
Oliver Brakmann
2e07459e98
Make RejectsOrders upgradable
2016-06-21 19:13:25 +02:00