reaperrr
75b91af023
TimedUpgradeBar moved to Traits/Render
2014-12-11 23:21:33 +01:00
reaperrr
aadceb085b
Renames RallyPoint effect to RallyPointIndicator
2014-12-11 23:21:32 +01:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
reaperrr
9a1e110481
Move some Render traits to Mods.Common
2014-12-11 23:10:06 +01:00
reaperrr
88c119ebba
Merge pull request #7106 from penev92/bleed_moveFiles
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Move Upgrades and Prerequisites from Mods.RA to Mods.Common
2014-12-11 22:34:58 +01:00
obrakmann
c8ad2d4911
Merge pull request #7093 from RoosterDragon/frozen-stream
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Make FrozenActorsInBox a streaming enumerable.
2014-12-11 00:10:40 +01:00
obrakmann
2d5b41338e
Merge pull request #7091 from RoosterDragon/buffer-copy-palettes
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Block copy palettes
2014-12-10 22:57:37 +01:00
obrakmann
3b0a725c23
Merge pull request #7067 from WolfGaming/AttackMove
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Fix: AttackMove moving when within range
2014-12-10 22:07:50 +01:00
WolfGaming
a155c7b7ac
Fixes AttackMove moving even if an enemy is within range.
2014-12-10 13:28:10 +00:00
reaperrr
fb6b9b8be5
Merge pull request #7085 from Mailaender/d2k-clock
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Fixed color and overlap glitches in the Dune 2000 build palette
2014-12-10 13:13:18 +01:00
Chris Forbes
d72dfe30e1
Merge pull request #6993 from Mailaender/server-browser-colors
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Color coded the server browser and added a filter for password protected games
2014-12-10 16:30:57 +13:00
penev92
ce2c536a1a
Move Upgrades and Prerequisites
2014-12-10 00:07:07 +02:00
obrakmann
af0be2f592
Merge pull request #7042 from Mailaender/chronosphere-owner-shroud
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Fixed teleporter check the target instead of the initiating owner shrouds
2014-12-09 21:09:32 +01:00
Matthias Mailänder
4be6b51c58
save a trait lookup
2014-12-09 20:31:34 +01:00
Oliver Brakmann
ac1e7a7352
check shroud against the initiating owner when teleporting
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fixes #6999
2014-12-09 20:31:33 +01:00
Matthias Mailänder
253dfcac29
split SimpleTeleport into it's own file
2014-12-09 20:31:33 +01:00
reaperrr
8f076131c8
Merge pull request #7090 from Mailaender/d2k-infantry-noidle-stand
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Fixed infantry without idle animation never returning to stand
2014-12-09 20:08:10 +01:00
Matthias Mailänder
f56876cd23
Merge pull request #7036 from penev92/bleed_moveFiles_1
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Moved several render traits from Mods.RA to Common
2014-12-09 19:53:27 +01:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00
obrakmann
fbddff3a75
Merge pull request #7088 from Gishten/taskbranch-7083
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Fix aircraft fly endlessly in a circle when ordered to attack inside own...
2014-12-08 09:57:32 +01:00
Jonathan Gustafsson
d7f321e04d
Fix aircraft fly endlessly in a circle when ordered to attack inside own turning radius
2014-12-08 07:41:10 +01:00
Chris Forbes
eec4f7171a
Merge pull request #7057 from pchote/celllayerupdates
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Improve radar rendering performance
2014-12-08 14:09:09 +13:00
Chris Forbes
522c63ff58
Merge pull request #7081 from Mailaender/ignore-missing-npc-objectives
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Removed the need to give NPCs fake objectives to properly end the game
2014-12-08 14:05:59 +13:00
RoosterDragon
1116f578a3
Make FrozenActorsInBox a streaming enumerable.
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Following the same layout as ActorsInBox, this streams the enumerable internally making it cheaper to call if only part of it is required, and also avoids building an intermediate list.
2014-12-07 21:36:56 +00:00
RoosterDragon
8c2fdb9097
Add CopyToArray method for IPalette.
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By allowing a palette to be copied to an array, a speedup can be gained in HardwarePalette since palettes can be block copied using native magic rather than having to copy them item by item. We transpose the buffer in HardwarePalette in order to allow a contiguous block copy into this buffer, transposing again in the shader to keep everything correct.
2014-12-07 20:46:46 +00:00
Matthias Mailänder
9bfd82e868
fix infantry without idle animation not returning to stand
2014-12-07 16:39:09 +01:00
Matthias Mailänder
cd6e3291e2
adjust clock.shp to the Dune 2000 icon size
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remove artifacts from automatic palette conversions
2014-12-07 11:53:31 +01:00
Matthias Mailänder
a57b7800c0
color code the server browser and filter protected
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closes #4495
2014-12-07 08:22:32 +01:00
Paul Chote
51f874fae2
Merge pull request #7033 from Mailaender/d2k-carryall-tweaks
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Tweaked spice harvester carryalls
2014-12-07 11:09:55 +13:00
obrakmann
0454d94e77
Merge pull request #6896 from LipkeGu/ai_waepons
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[TS] Add Defence buildings to the AI
2014-12-06 22:59:37 +01:00
Paul Chote
400cfb9713
Merge pull request #6904 from LipkeGu/fix_log_path_prefix
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fix LogPathPrefix
2014-12-07 10:29:19 +13:00
obrakmann
01b44f0478
Merge pull request #7079 from Mailaender/mobile-cursor
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Unhardcoded and self-documented the mobile cursor definitions
2014-12-06 21:25:01 +01:00
Matthias Mailänder
d319a8f506
split Einstein and Tanya survival objectives for clarity
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fixes #7068
2014-12-06 21:04:48 +01:00
Matthias Mailänder
e16bc064a0
fix the end game dialog not showing which objectives failed
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- don't mark everything as failed just because one objective did
- remove fake objectives workarounds for non-playable factions
2014-12-06 21:04:46 +01:00
Matthias Mailänder
f246475b81
Merge pull request #7065 from reaperrr/magenta-fix
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Revive magenta cnc desert tiles for compatibility reasons
2014-12-06 21:01:37 +01:00
Matthias Mailänder
486376b56a
Merge pull request #7045 from Gishten/bleed
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Closes #6989
2014-12-06 20:54:50 +01:00
Matthias Mailänder
2ae93f44aa
move carryall to it's own aircraft queue
2014-12-06 20:31:15 +01:00
Matthias Mailänder
74d22f4db2
unhardcode the cursor definitions
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closes #7074
2014-12-06 19:01:10 +01:00
Jonathan Gustafsson
c5b2c747f8
Vehicles can't move to nearby walled tile #6989
2014-12-06 15:01:17 +01:00
obrakmann
de28df2c41
Merge pull request #7049 from WolfGaming/FixUpgradeCrash
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Added missing stance check.
2014-12-05 21:26:04 +01:00
Paul Chote
ea05e06290
Merge pull request #7038 from Mailaender/packaging-tweaks
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Reduced the Travis dependencies and adapted the installation instructions
2014-12-05 19:58:43 +13:00
obrakmann
7a91e7937a
Merge pull request #7018 from atlimit8/PoisonedByTiberiumByUpgrade
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Control whether actor is poisioned by resource through the use of upgrades.
2014-12-04 21:44:20 +01:00
obrakmann
e5c4ae28de
Merge pull request #6768 from atlimit8/PowerByUpgrade
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Add Upgrade support to Power/CanPowerDown
2014-12-04 21:26:36 +01:00
atlimit8
92779cc496
Support multiple Power traits
2014-12-04 14:19:50 -06:00
atlimit8
47357addeb
Add Upgrade support to Power/CanPowerDown
2014-12-04 04:12:21 -06:00
atlimit8
4646e8fb32
Control whether actor is poisioned by resource (Tiberium) through the use of upgrade(s)
2014-12-04 04:00:39 -06:00
Paul Chote
af9a74ddd4
Optimise actor radar rendering for another significant perf win.
2014-12-04 21:18:45 +13:00
Paul Chote
5e402e95cb
Update only dirty radar pixels and refresh every tick.
2014-12-04 21:18:45 +13:00
Paul Chote
e064593961
Add a CellEntryChanged event to CellLayer.
2014-12-04 21:18:45 +13:00
Paul Chote
ab4a8be66e
Store the radar layers in a single buffered sheet.
2014-12-04 21:18:44 +13:00