Commit Graph

40 Commits

Author SHA1 Message Date
Paul Chote
76f792bfdf New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled. 2010-12-07 21:45:03 +13:00
Paul Chote
434ea26950 Fix cloaked units. 2010-11-27 11:28:22 +13:00
Chris Forbes
aae7f56e7d extend RevealMapCrateAction to optionally reveal for allies 2010-11-06 20:18:18 +13:00
Bob
0d9cf63dd2 move Mobile et al into Mods/ 2010-10-22 11:31:13 +13:00
Chris Forbes
9ae452e8d6 make GiveMcvCrateAction less stupid, if the GiveUnitCrateAction says it can't do it. 2010-10-15 18:38:09 +13:00
Chris Forbes
3e547102d2 #217 avoid dumping tanks in the sea, and ships on dry land 2010-10-15 18:36:34 +13:00
Paul Chote
28f79533eb Customisable mcv crates 2010-10-14 19:27:43 +13:00
Chris Forbes
f8d537c0c5 notes 2010-09-05 16:18:10 +12:00
Paul Chote
1d7ca206f4 Clean up Buildable vs Tooltip vs Valued. cnc only. 2010-08-26 23:11:53 +12:00
Chris Forbes
79ced35010 make InfiltrateForSonarPulse work for any support power 2010-08-24 17:37:06 +12:00
Paul Chote
ab3c06cd04 Fail 2010-08-15 01:59:23 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
alzeih
578d42614b Convert all CreateActor calls to use TypeDictionary 2010-08-02 01:51:13 +12:00
Bob
dfc24233f7 fix broken rebase 2010-08-01 19:38:44 +12:00
Bob
10b7ece62e new mapactor init stuff 2010-08-01 19:38:39 +12:00
Chris Forbes
9e0f0d2074 fix cloaking crate 2010-08-01 10:40:26 +12:00
Chris Forbes
765bedb592 add cloak crate action to cnc 2010-08-01 00:21:20 +12:00
Chris Forbes
449cc4a42d remove old buff crates 2010-07-31 21:34:22 +12:00
Chris Forbes
08d75cb55c add GiveMcvCrateAction, and wire unit crates / mcv crates / etc 2010-07-31 12:23:08 +12:00
Chris Forbes
4c24547c26 add GiveUnitCrateAction 2010-07-31 12:23:07 +12:00
Chris Forbes
31d5d18d65 undo ProjectileArgs stuff 2010-07-22 18:59:41 +12:00
alzeih
6be4e5c266 Combat.DoExplosion now takes a Target
(needs more refactoring)
2010-07-22 16:00:14 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Chris Forbes
51079f0876 add LevelUpCrateAction 2010-06-30 18:33:19 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Bob
823d7d44a9 did tesla instakill via damagemodifier instead 2010-05-13 18:06:20 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Chris Forbes
a50b466188 parabombs start uncharged 2010-04-12 19:41:25 +12:00
Chris Forbes
ccf1ef3adf added crate action to give support powers 2010-04-12 19:32:43 +12:00
Chris Forbes
c63697e181 explode crates wired up again 2010-04-02 16:45:37 +13:00
Chris Forbes
11121baf23 bullet/lobbed sortof work now 2010-04-02 16:44:58 +13:00
Chris Forbes
c159300ecf wire up hide-map crate properly 2010-03-30 18:40:58 +13:00
Bob
dca15cadb9 fixed line-endings on *.cs 2010-03-22 19:28:37 +12:00
Paul Chote
cce0c8f228 hide-map crate 2010-03-21 21:14:26 +13:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
Paul Chote
0510a7fb7f Begin generalizing crates; only give firepower bonus to units with weapons 2010-03-21 20:49:36 +13:00
Chris Forbes
0f902ae41a tweaks, setup flame and boom variants of ExplodeCrateAction 2010-03-21 10:06:06 +13:00
Chris Forbes
a38b5b89db add explosive crates 2010-03-21 09:49:27 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00