Matthias Mailänder
039589c739
let the soviets in allies04 not furiously attack mother nature
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regression due to trees being destructible now
2013-03-26 23:40:03 +01:00
Matthias Mailänder
3f20415aff
Merge pull request #2821 from Mailaender/ra-desert-palette-rotation-fix
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fix RA Desert palette rotation regressions
2013-03-26 14:39:40 -07:00
Matthias Mailänder
e795ab9174
Merge pull request #2770 from pchote/turret-cleanup
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Weapon / Turret refactoring
2013-03-26 14:38:56 -07:00
Matthias Mailänder
c993140fe7
Merge pull request #2822 from Mailaender/shroud-selector
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Added Shroud selector to spectator mode
2013-03-26 14:34:06 -07:00
Matthias Mailänder
28f24cd03a
Merge pull request #2801 from Mailaender/hotkey-cleanup
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Remove inconsistencies that crash C&C mod
2013-03-26 14:28:49 -07:00
Matthias Mailänder
ca2f48a439
Update lobby.yaml
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it is also used for the single-player GUI
2013-03-26 22:24:16 +01:00
Matthias Mailänder
04a1b56e03
Merge pull request #2369 from ihptru/cnc-server-name
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fix cnc menu/multiplayer titles overrides by server's title;
2013-03-26 14:23:06 -07:00
Matthias Mailänder
baacad8432
add Shroud selector to spectator mode, closes #2463
2013-03-24 10:42:58 +01:00
Chris Forbes
eb4f7a046f
Merge pull request #2818 from Mailaender/diplomacy-renovation
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Bring the Diplomacy menu back to life...
2013-03-24 01:07:20 -07:00
Matthias Mailänder
91442a0414
add a close button with hotkey to diplomacy widget
2013-03-24 08:37:38 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
3e63751960
fix RA Desert palette rotation regressions
2013-03-23 22:13:35 +01:00
Matthias Mailänder
0880c1241d
fixes #2190 added announcer voice upon game start
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Thanks to @Nyerguds for mixing this together for the RA mod!
2013-03-22 22:54:45 +01:00
Matthias Mailänder
15324b1f1a
bring the Diplomacy menu back to life, but
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- rename LockTeams to FragileAlliances to avoid confusion
- only allow it in Free-For-All, not Team games or Missions
- grey out non-functional buttons and disabled checkboxes
2013-03-22 18:34:52 +01:00
Matthias Mailänder
e9602ca4e9
pull cnc sell/repair button hotkeys from settings
2013-03-20 12:06:51 +01:00
Matthias Mailänder
f0876828f4
fixes #2791 don't crash on powerdown hotkey when playing cnc
2013-03-20 11:54:15 +01:00
psydev
0172c5e5ce
Flamethrower range reduced to 2.5
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Flamethrower seems OP, and flamethrower spam can dominate early game without much to counter it. Reduced range back to earlier levels (in C&C 95 it was 2).
2013-03-18 13:16:40 -07:00
ScottNZ
1fb2796ada
Update cheats.yaml
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We're an American game
2013-03-18 22:59:43 +13:00
psydev
ff983157a6
removed FlamethrowerExplode for now
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Removed FlamethrowerExplode for now, until it is certain what the damage stats should be and the probability of exploding.
2013-03-17 01:57:52 -07:00
psydev
604854f22d
added helicopter explosions; a10 hp boost
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Helicopters get explosions, when they fall from the sky, and then when they collide with the ground (and do damage).
A-10 HP raised from a very small 60 to 150.
2013-03-17 01:35:51 -07:00
psydev
5381b1fbac
added explosion for helicopters crashing on ground
2013-03-17 01:30:36 -07:00
psydev
5ac47b49ce
Helicopters do HeliExplode when they die
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Helicopters give off a nice explosion before falling to the ground.
2013-03-16 22:23:06 -07:00
psydev
acf779ace3
Flame Tank gets FlametankExplode when it dies
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Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
2013-03-16 22:20:42 -07:00
psydev
451c453442
added unit explosions for flametank, helis
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added unit explosions for flametank, helis and flamethrower e4
changed GrenadierExplode and UnitExplodeSmall a bit
2013-03-16 22:17:30 -07:00
psydev
b8b258c6f9
construction yard does crane animation slower
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when building other buildings, construction yard crane should go slower, at ~100 tick.
2013-03-16 21:56:35 -07:00
psydev
9fe429aeb8
infantry anims: running ticks corrected
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I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick.
2013-03-16 21:48:55 -07:00
Chris Forbes
86b55a6444
Merge pull request #2776 from psydev/patch-8
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vehicles: MCV enabled; msam use patriot; shroud
2013-03-16 21:28:14 -07:00
psydev
5d564e2378
vehicles: MCV enabled; msam use patriot; shroud
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MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
psydev
bb31654289
Tower adjustments
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ATWR HP reduced from 800 to 600
ATWR power consumptions inreased from 20 to 30
Increased sight range of towers to match their range.
Silo moved over in build queue
2013-03-16 20:47:21 -07:00
Matthias Mailänder
36e820308f
AI support power activation needs to go through order manager
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fixes a desync whenever it will do so only on the host
+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
2013-03-14 10:48:36 +01:00
Matthias Mailänder
6d6664d930
make classic production queue speedup less error prone
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- avoid float modifiers because of rounding errors and desync
- try not to crash when the last production building is gone
- don't do LINQ queries on selfsame buildings if not required
2013-03-12 12:49:16 +01:00
Scott_NZ
712b29d233
Make FACT buildable when "Build Everything" is turned on
2013-03-12 21:13:21 +13:00
Matthias Mailänder
65455ee1ca
Merge pull request #2556 from ihptru/maptitle
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return mapTitle in ra and d2k lobby
2013-03-12 00:46:58 -07:00
Chris Forbes
2dd53e6d99
Merge pull request #2612 from Mailaender/burning-trees
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Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Matthias Mailänder
8bb1d83fb7
add new lobby buttons to d2k chrome as well
2013-03-11 03:18:02 +01:00
Matthias Mailänder
947c9d73ce
add new developer cheats to cnc chrome
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fixes a crash
2013-03-11 03:13:25 +01:00
psydev
09bef2d4c2
Gave blue tiberium blossom a sequence; changed #2
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Blossom tree has a sequence.
There are two blossom trees in C&C, so I will use the first one (split2) for green tiberium and the 2nd one (split3) for blue tiberium. The old split3 still exists for backwards-compatibility, but will now show the split2 image. Only the blue tiberium blossom tree will show the split3 image.
2013-03-10 18:00:21 -07:00
psydev
53fec13183
added a blue tiberium blossom tree.
2013-03-10 17:55:54 -07:00
Chris Forbes
6427ad1cf9
Merge pull request #2683 from Mailaender/survival01
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Survival01 by @NukemBro
2013-03-10 16:20:59 -07:00
Chris Forbes
c5d97fea69
Merge pull request #2738 from Mailaender/a-star
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A-star debug overlay
2013-03-10 16:20:34 -07:00
Chris Forbes
7a41b10618
Merge pull request #2744 from ScottNZ/lobby
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Add "Assign Teams" lobby drop down button
2013-03-10 16:20:19 -07:00
Matthias Mailänder
17d032b190
destructible trees for both CnC and RA mod
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- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
9d6c8453fd
add hidden MaxFPS settings to ra/d2k GUI
2013-03-10 09:42:05 +01:00
Matthias Mailänder
6bbe5f633c
expose hidden Debug settings to ra/d2k GUI
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- performance text switch
- performace text update rate
- AI debug messages
- trait report threshold ticks
2013-03-10 09:40:08 +01:00
Matthias Mailänder
ba8c9bb1b1
added hidden audio settings to ra/d2k GUI
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- video volume
- map music (was shellmap music)
- sound engine
2013-03-10 09:34:15 +01:00
Scott_NZ
8c46b421de
Add "Assign Teams" lobby drop down button
2013-03-10 20:46:29 +13:00
Matthias Mailänder
493eb10b96
Now coloring A* cells by owning player color. Added checkbox to cheats menu.
2013-03-10 07:33:25 +01:00
Matthias Mailänder
7d0de5645f
Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell.
2013-03-10 07:32:35 +01:00
Matthias Mailänder
290310fbe8
Added Mission Survival01 mission
2013-03-10 07:28:21 +01:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
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Better AI Bots
2013-03-09 21:11:29 -08:00