Paul Chote
|
7a06ddb8d1
|
Harvester voices / cursors / flashes
|
2010-07-23 19:56:22 +12:00 |
|
Paul Chote
|
c90317fb35
|
Aircraft/Helicopter move/dock flashing and cursor fixes
|
2010-07-23 19:10:10 +12:00 |
|
Paul Chote
|
55e59e0b53
|
Unhardcode voice/order interaction; reimplement for move and attack
|
2010-07-23 18:41:35 +12:00 |
|
Chris Forbes
|
1186d40fda
|
quick hack to fix unclickable tabs on buildpalette
|
2010-07-23 18:26:59 +12:00 |
|
Paul Chote
|
1fc3ca284e
|
Fix "Unit Lost" in cnc; remove related cruft
|
2010-07-23 17:33:39 +12:00 |
|
Paul Chote
|
f4e66a3d7a
|
Fix power bar
|
2010-07-23 17:28:21 +12:00 |
|
Paul Chote
|
71420df0f3
|
Fix CursorForOrderString to work with orders + preliminary e6 fixes
|
2010-07-23 17:16:02 +12:00 |
|
Paul Chote
|
5019bb8b6e
|
Animated move cursors for cnc
|
2010-07-23 16:01:53 +12:00 |
|
Paul Chote
|
61006ee73b
|
For now, use ra cursors to fill some of the gaps in cnc
|
2010-07-23 15:15:21 +12:00 |
|
Paul Chote
|
9ebdef043c
|
Allow custom/multiple cursor palettes
|
2010-07-23 14:49:45 +12:00 |
|
Paul Chote
|
93e629584b
|
Use GoldWrench cursor for engineer repair
|
2010-07-23 00:29:46 +12:00 |
|
Paul Chote
|
1061f1138f
|
Fix ra minimap cursors
|
2010-07-23 00:21:45 +12:00 |
|
Paul Chote
|
5c7e278b93
|
Draw viewport rect on radar
|
2010-07-23 00:03:04 +12:00 |
|
Paul Chote
|
a42ef6b3ea
|
Update Minimap at ~2Hz, staggering layers. Minimap is faster than ever before.
|
2010-07-22 23:01:27 +12:00 |
|
Paul Chote
|
ac526f9762
|
Split the radar into multiple bitmaps
|
2010-07-22 22:54:12 +12:00 |
|
Paul Chote
|
d21e9fe093
|
Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster.
|
2010-07-22 22:22:53 +12:00 |
|
Paul Chote
|
3e493cb93c
|
Fix cursors over closed radarbin
|
2010-07-22 21:44:45 +12:00 |
|
Paul Chote
|
37a55715d0
|
Shift the hard work into Tick
|
2010-07-22 21:41:30 +12:00 |
|
Paul Chote
|
5198ced5aa
|
Remove unnecessary check
|
2010-07-22 20:44:14 +12:00 |
|
Paul Chote
|
5ce8a643a7
|
...
|
2010-07-22 20:40:24 +12:00 |
|
Paul Chote
|
53304b3de2
|
Cloaked units (not) on radar; untested but is simple enough that it should work
|
2010-07-22 20:33:54 +12:00 |
|
Paul Chote
|
a09a6997b4
|
Radar takes into account visibility under fog
|
2010-07-22 20:26:19 +12:00 |
|
Paul Chote
|
f7212ef757
|
Correct bridge / tree / mine color
|
2010-07-22 19:50:41 +12:00 |
|
Paul Chote
|
5f36933837
|
Fix custom terrain location
|
2010-07-22 19:50:41 +12:00 |
|
Paul Chote
|
a234dd4382
|
New interface for things that show on radar; groundwork for future patches.
|
2010-07-22 19:50:41 +12:00 |
|
Chris Forbes
|
31d5d18d65
|
undo ProjectileArgs stuff
|
2010-07-22 18:59:41 +12:00 |
|
Chris Forbes
|
6d527c3668
|
unbreak Target
|
2010-07-22 18:36:56 +12:00 |
|
alzeih
|
1497c31908
|
some more hax
|
2010-07-22 18:01:32 +12:00 |
|
alzeih
|
6be4e5c266
|
Combat.DoExplosion now takes a Target
(needs more refactoring)
|
2010-07-22 16:00:14 +12:00 |
|
alzeih
|
4e22e37192
|
Fix the in range check
|
2010-07-22 15:54:42 +12:00 |
|
alzeih
|
3395f97b20
|
Attacking is working again
|
2010-07-22 13:07:15 +12:00 |
|
Chris Forbes
|
73b6eb568b
|
more of attack-ground (order wiring, etc); doesn't work.
|
2010-07-22 08:26:52 +12:00 |
|
Chris Forbes
|
5c61c9d3a9
|
migrating most things to use the Target struct rather than Actor directly.
|
2010-07-22 08:26:51 +12:00 |
|
Chris Forbes
|
88b705c8ef
|
add Target type, in prep for allowing attack-ground
|
2010-07-22 08:26:51 +12:00 |
|
Chris Forbes
|
a78001a5cc
|
strip some redundancy from UnitOrders, but it still sucks; fix nudges breaking everything
|
2010-07-22 08:03:44 +12:00 |
|
alzeih
|
b2454c8b8d
|
instead, fix DumpSyncReport warning properly
(? maybe)
|
2010-07-22 01:40:44 +12:00 |
|
alzeih
|
3f9ffbac80
|
smite some compiler warnings, hide those that are to stay.
Hide some makefile output too
|
2010-07-22 01:39:44 +12:00 |
|
Paul Chote
|
55fd5c3b9b
|
Halve the perf fail of custom terrain (down to ~4ms)
|
2010-07-22 01:21:36 +12:00 |
|
Paul Chote
|
db9cfb9ddd
|
More refactoring and a TODO on custom terrain perf
|
2010-07-22 01:13:03 +12:00 |
|
Paul Chote
|
2d2362a1a6
|
Minimap refactoring; don't render the minimap unless we have radar.
|
2010-07-22 00:15:33 +12:00 |
|
Paul Chote
|
fdc033a63f
|
Fix teamchat in lobby
|
2010-07-22 00:02:30 +12:00 |
|
Paul Chote
|
b8eab0614f
|
Fix spawn point rendering
|
2010-07-21 23:49:24 +12:00 |
|
Paul Chote
|
78aff37fe4
|
Minimap sanity; part 1: rewrite the core radar logic
|
2010-07-21 23:44:23 +12:00 |
|
Paul Chote
|
58aed632a1
|
Add sanity to minimap; part 0
|
2010-07-21 20:50:40 +12:00 |
|
Paul Chote
|
3969dc9fb6
|
Tweak cnc walls; less extreme than ra
|
2010-07-21 20:50:40 +12:00 |
|
alzeih
|
ac27b40f7a
|
Oops
|
2010-07-21 20:44:58 +12:00 |
|
alzeih
|
8e2d422054
|
Improvements to VictoryConditions, and Dead = Chat to all
|
2010-07-21 20:21:02 +12:00 |
|
Paul Chote
|
d69267f71c
|
Remove Minimap from world
|
2010-07-21 19:48:43 +12:00 |
|
Chris Forbes
|
3a7bec1eef
|
implement INudge on Mobile
|
2010-07-21 19:37:24 +12:00 |
|
Chris Forbes
|
8006e20dd3
|
however, we *do* need to know who nudged us, so we can tell them where to shove it if required.
|
2010-07-21 19:27:49 +12:00 |
|