Commit Graph

20 Commits

Author SHA1 Message Date
Chris Forbes
31d5d18d65 undo ProjectileArgs stuff 2010-07-22 18:59:41 +12:00
alzeih
6be4e5c266 Combat.DoExplosion now takes a Target
(needs more refactoring)
2010-07-22 16:00:14 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Chris Forbes
51079f0876 add LevelUpCrateAction 2010-06-30 18:33:19 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Bob
823d7d44a9 did tesla instakill via damagemodifier instead 2010-05-13 18:06:20 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Chris Forbes
a50b466188 parabombs start uncharged 2010-04-12 19:41:25 +12:00
Chris Forbes
ccf1ef3adf added crate action to give support powers 2010-04-12 19:32:43 +12:00
Chris Forbes
c63697e181 explode crates wired up again 2010-04-02 16:45:37 +13:00
Chris Forbes
11121baf23 bullet/lobbed sortof work now 2010-04-02 16:44:58 +13:00
Chris Forbes
c159300ecf wire up hide-map crate properly 2010-03-30 18:40:58 +13:00
Bob
dca15cadb9 fixed line-endings on *.cs 2010-03-22 19:28:37 +12:00
Paul Chote
cce0c8f228 hide-map crate 2010-03-21 21:14:26 +13:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
Paul Chote
0510a7fb7f Begin generalizing crates; only give firepower bonus to units with weapons 2010-03-21 20:49:36 +13:00
Chris Forbes
0f902ae41a tweaks, setup flame and boom variants of ExplodeCrateAction 2010-03-21 10:06:06 +13:00
Chris Forbes
a38b5b89db add explosive crates 2010-03-21 09:49:27 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00