Chris Forbes
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31d5d18d65
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undo ProjectileArgs stuff
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2010-07-22 18:59:41 +12:00 |
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alzeih
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6be4e5c266
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Combat.DoExplosion now takes a Target
(needs more refactoring)
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2010-07-22 16:00:14 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
|
Chris Forbes
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51079f0876
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add LevelUpCrateAction
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2010-06-30 18:33:19 +12:00 |
|
Chris Forbes
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db465e1fdd
|
ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
|
Bob
|
823d7d44a9
|
did tesla instakill via damagemodifier instead
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2010-05-13 18:06:20 +12:00 |
|
Chris Forbes
|
46e465cf33
|
resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
|
Chris Forbes
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a50b466188
|
parabombs start uncharged
|
2010-04-12 19:41:25 +12:00 |
|
Chris Forbes
|
ccf1ef3adf
|
added crate action to give support powers
|
2010-04-12 19:32:43 +12:00 |
|
Chris Forbes
|
c63697e181
|
explode crates wired up again
|
2010-04-02 16:45:37 +13:00 |
|
Chris Forbes
|
11121baf23
|
bullet/lobbed sortof work now
|
2010-04-02 16:44:58 +13:00 |
|
Chris Forbes
|
c159300ecf
|
wire up hide-map crate properly
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2010-03-30 18:40:58 +13:00 |
|
Bob
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dca15cadb9
|
fixed line-endings on *.cs
|
2010-03-22 19:28:37 +12:00 |
|
Paul Chote
|
cce0c8f228
|
hide-map crate
|
2010-03-21 21:14:26 +13:00 |
|
Paul Chote
|
85f9b3627f
|
Remove duplication
|
2010-03-21 20:49:36 +13:00 |
|
Paul Chote
|
0510a7fb7f
|
Begin generalizing crates; only give firepower bonus to units with weapons
|
2010-03-21 20:49:36 +13:00 |
|
Chris Forbes
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0f902ae41a
|
tweaks, setup flame and boom variants of ExplodeCrateAction
|
2010-03-21 10:06:06 +13:00 |
|
Chris Forbes
|
a38b5b89db
|
add explosive crates
|
2010-03-21 09:49:27 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
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