Matthias
7b6b79493c
Replace @ with new lines in legacy map briefing sections
2017-12-27 02:12:58 +01:00
Michael Silber
a3b186ccbc
Burnt Trees using RadarColor from trees; issue #14582
2017-12-26 23:45:37 +01:00
Paul Chote
c73ce50a09
Include bots in the player count for consistency with the sidebar.
2017-12-26 20:05:38 +01:00
Paul Chote
8fc2caa01a
Change the "Empty" filter to not discard servers that have only spectators.
2017-12-26 20:05:38 +01:00
Paul Chote
bccc0f8f17
Add a player list to the MP server browser.
2017-12-26 20:05:38 +01:00
Paul Chote
3ba610b535
Implement new master server ping protocol.
2017-12-26 20:05:38 +01:00
Paul Chote
a3882501b1
Ignore malformed LAN advertisements instead of crashing.
...
This matches the behaviour for online game handling.
2017-12-26 20:05:38 +01:00
Paul Chote
ec97214c16
Fix ProductionOverlay crash.
2017-12-25 21:34:31 +01:00
Unknown
4be593123d
add me (jongleur1983) to AUTHORS
...
#14558 : MovingToRefinery takes actor instead of CPos
DeliveryOffset (previously added by the harvester) is now taken into account by the AutoCarryable
fix whitespaces
2017-12-25 03:52:44 +01:00
Peter Amrehn
73bd80ebc5
#14542 : order CarrryAll to the target's location, not to 0,0
...
(which is in order.TargetLocation
#14542 : don't use deprecated TargetActor property, replace by
Target.Actor.Location
2017-12-25 03:52:44 +01:00
Matthias
ebd8a2b193
Adhere to the ZeroBranePackage conventions.
2017-12-24 10:35:13 +00:00
Paul Chote
0b446167b6
Unify and tweak layout of MP browser window.
2017-12-24 01:47:44 +01:00
Paul Chote
959804b167
Restore separated server creation dialog.
...
This also adds details about advertising and configuration.
2017-12-24 01:47:44 +01:00
Paul Chote
5256fb7bbd
Restore separated direct connect dialog.
2017-12-24 01:47:44 +01:00
Paul Chote
205c45198c
Remove secondary AllowPortForward setting.
...
The global setting is fine, and this simplifies
both the code and the UI.
2017-12-24 01:47:44 +01:00
abcdefg30
38cb3dea05
Make vehicles spawn husks with a neutral owner
2017-12-24 00:41:15 +01:00
abcdefg30
a6258485c9
Add a "EffectiveOwnerFromOwner" property to change the effective owner of a spawned actor
2017-12-24 00:41:15 +01:00
abcdefg30
b99d21b818
Add support for carrying effective owners over to husk actors
2017-12-24 00:41:15 +01:00
abcdefg30
b9987dcbda
Add a fallback to InternalOwner if the victim was defeated
2017-12-24 00:41:15 +01:00
abcdefg30
d4d9959159
Let Husk implement IEffectiveOwner
2017-12-24 00:41:15 +01:00
abcdefg30
eab93ccf97
Add an EffectiveOwnerInit
2017-12-24 00:41:15 +01:00
abcdefg30
503b91d391
Remove an unused using
2017-12-24 00:41:15 +01:00
abcdefg30
bd52e56aaf
Add the possibility to deny spawning actors for dead players
2017-12-24 00:41:15 +01:00
RoosterDragon
e42e766bb6
Prevent incorrect usage of ModelRenderer.
...
Force BeginFrame/EndFrame to be called correctly, and prevent calls to RenderAsync when outside of a frame.
2017-12-23 22:58:17 +01:00
Paul Chote
4c64a37e1d
Reject invalid orders from unvalidated clients.
2017-12-23 21:48:59 +01:00
Mustafa Alperen Seki
e2f3989f46
Fix that conditions for InitialUnits are not given
2017-12-23 21:22:31 +01:00
Mustafa Alperen Seki
65e4019424
Update some prerequisites to include subfactions too
2017-12-23 18:35:01 +00:00
Mustafa Alperen Seki
4490eb3a2a
Change Smuggler Starport and Merc HFac Cameo to use Ordos ones
2017-12-23 18:28:00 +00:00
Mustafa Alperen Seki
d762411b95
Update D2K voice and notifications to include subfactions
2017-12-23 18:28:00 +00:00
Mustafa Alperen Seki
395eb36cd1
Update D2K FactionImages
...
Default is now Ordos, as there are 3 ordos subfactions and 2 for others.
Fremen now uses Atreides Structures as in original, rather than
Harkonnen
2017-12-23 18:28:00 +00:00
reaperrr
fbc18dfb18
Use HashSet instead of IEnumerable to pass actors to renderable lists
2017-12-23 17:56:11 +00:00
reaperrr
04fb0f209d
Spatially partition some actor overlays
2017-12-23 17:56:11 +00:00
reaperrr
6ef95405bf
Split overlay renderable generation to separate list
...
To make the code a bit more readable and consistent with normal renderables.
2017-12-23 17:56:11 +00:00
Paul Chote
4993e74748
Fix SelectionBox line depths.
2017-12-23 17:32:07 +00:00
Paul Chote
2794b14f52
Calculate actor preview bounds directly.
2017-12-23 17:16:13 +00:00
Mustafa Alperen Seki
7bf3d5d7f6
Fix Cruiser's Turret
2017-12-23 13:16:41 +01:00
Mustafa Alperen Seki
27cc487575
Add Harkonnen 9a
2017-12-22 12:22:08 +01:00
abcdefg30
3af3299921
Fix a crash in PlaceBuilding.cs
2017-12-22 09:06:27 +00:00
reaperrr
41dd7ca428
Fix NukeLaunch being displayed too early
...
Adding it to ScreenMap from the ctor unconditionally didn't mesh well with potentially being added to world with a delay.
2017-12-22 04:17:18 +02:00
Paul Chote
028f7c6546
Adjust TD airstrike targeting to account for limited visibility.
2017-12-22 02:33:25 +01:00
Paul Chote
2ad42b6a7e
Account for visibility when selecting AI superweapon targets.
2017-12-22 02:33:25 +01:00
Paul Chote
9dc330b300
Update FrozenActor TargetTypes alongside other variable state.
2017-12-22 02:33:25 +01:00
Paul Chote
b9e03ac009
Add FrozenActorLayer.FrozenActorsInRegion.
2017-12-22 02:33:25 +01:00
Paul Chote
b221787350
Allow CellRegions to be created with MPos.
2017-12-22 02:33:25 +01:00
Paul Chote
d24d80f483
Update minigames for bounty checkbox.
2017-12-21 23:52:04 +01:00
Paul Chote
cd4f54ade3
Add Kill Bounties checkbox to RA.
2017-12-21 23:52:04 +01:00
Paul Chote
1a73a2578b
Make GivesBounty conditional.
2017-12-21 23:52:04 +01:00
Paul Chote
e79680e22c
Add LobbyPrerequisiteCheckbox trait.
2017-12-21 23:52:04 +01:00
Pavel Penev
f8b75bbed4
Fixed HarvesterInsurance assuming all refineries get free harvesters via FreeActorWithDelivery
2017-12-21 21:55:55 +00:00
Mustafa Alperen Seki
956dbb762c
Add Harkonnen 7
2017-12-21 22:54:57 +01:00