Matthias
7b6b79493c
Replace @ with new lines in legacy map briefing sections
2017-12-27 02:12:58 +01:00
Paul Chote
c73ce50a09
Include bots in the player count for consistency with the sidebar.
2017-12-26 20:05:38 +01:00
Paul Chote
8fc2caa01a
Change the "Empty" filter to not discard servers that have only spectators.
2017-12-26 20:05:38 +01:00
Paul Chote
bccc0f8f17
Add a player list to the MP server browser.
2017-12-26 20:05:38 +01:00
Paul Chote
3ba610b535
Implement new master server ping protocol.
2017-12-26 20:05:38 +01:00
Paul Chote
a3882501b1
Ignore malformed LAN advertisements instead of crashing.
...
This matches the behaviour for online game handling.
2017-12-26 20:05:38 +01:00
Paul Chote
ec97214c16
Fix ProductionOverlay crash.
2017-12-25 21:34:31 +01:00
Unknown
4be593123d
add me (jongleur1983) to AUTHORS
...
#14558 : MovingToRefinery takes actor instead of CPos
DeliveryOffset (previously added by the harvester) is now taken into account by the AutoCarryable
fix whitespaces
2017-12-25 03:52:44 +01:00
Peter Amrehn
73bd80ebc5
#14542 : order CarrryAll to the target's location, not to 0,0
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(which is in order.TargetLocation
#14542 : don't use deprecated TargetActor property, replace by
Target.Actor.Location
2017-12-25 03:52:44 +01:00
Matthias
ebd8a2b193
Adhere to the ZeroBranePackage conventions.
2017-12-24 10:35:13 +00:00
Paul Chote
0b446167b6
Unify and tweak layout of MP browser window.
2017-12-24 01:47:44 +01:00
Paul Chote
959804b167
Restore separated server creation dialog.
...
This also adds details about advertising and configuration.
2017-12-24 01:47:44 +01:00
Paul Chote
5256fb7bbd
Restore separated direct connect dialog.
2017-12-24 01:47:44 +01:00
Paul Chote
205c45198c
Remove secondary AllowPortForward setting.
...
The global setting is fine, and this simplifies
both the code and the UI.
2017-12-24 01:47:44 +01:00
abcdefg30
a6258485c9
Add a "EffectiveOwnerFromOwner" property to change the effective owner of a spawned actor
2017-12-24 00:41:15 +01:00
abcdefg30
b99d21b818
Add support for carrying effective owners over to husk actors
2017-12-24 00:41:15 +01:00
abcdefg30
b9987dcbda
Add a fallback to InternalOwner if the victim was defeated
2017-12-24 00:41:15 +01:00
abcdefg30
d4d9959159
Let Husk implement IEffectiveOwner
2017-12-24 00:41:15 +01:00
abcdefg30
eab93ccf97
Add an EffectiveOwnerInit
2017-12-24 00:41:15 +01:00
abcdefg30
503b91d391
Remove an unused using
2017-12-24 00:41:15 +01:00
abcdefg30
bd52e56aaf
Add the possibility to deny spawning actors for dead players
2017-12-24 00:41:15 +01:00
Mustafa Alperen Seki
e2f3989f46
Fix that conditions for InitialUnits are not given
2017-12-23 21:22:31 +01:00
reaperrr
04fb0f209d
Spatially partition some actor overlays
2017-12-23 17:56:11 +00:00
Paul Chote
4993e74748
Fix SelectionBox line depths.
2017-12-23 17:32:07 +00:00
Paul Chote
2794b14f52
Calculate actor preview bounds directly.
2017-12-23 17:16:13 +00:00
abcdefg30
3af3299921
Fix a crash in PlaceBuilding.cs
2017-12-22 09:06:27 +00:00
reaperrr
41dd7ca428
Fix NukeLaunch being displayed too early
...
Adding it to ScreenMap from the ctor unconditionally didn't mesh well with potentially being added to world with a delay.
2017-12-22 04:17:18 +02:00
Paul Chote
2ad42b6a7e
Account for visibility when selecting AI superweapon targets.
2017-12-22 02:33:25 +01:00
Paul Chote
1a73a2578b
Make GivesBounty conditional.
2017-12-21 23:52:04 +01:00
Paul Chote
e79680e22c
Add LobbyPrerequisiteCheckbox trait.
2017-12-21 23:52:04 +01:00
reaperrr
14c608786d
Fix ReloadAmmoPool upgrade rule
2017-12-21 21:29:51 +02:00
Paul Chote
c269525397
Fix support power tooltip time coloring.
2017-12-19 00:55:09 +01:00
Paul Chote
30cafcbc25
Use Util.AdjacentCells to determine ExternalCapture validity.
...
This matches the set of cells targeted by MoveAdjacentTo.
2017-12-18 07:47:15 +00:00
reaperrr
85c54e04d9
Replace LINQ in AirStates.CountAntiAirUnits
2017-12-17 21:18:44 +00:00
reaperrr
01a88862b3
Remove IDisable for good
2017-12-17 21:18:44 +00:00
reaperrr
c1cba4ecc1
Make Gate more independent from Building and pausable-conditional
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Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00
reaperrr
383840135f
Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
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Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
reaperrr
3aa8b3ae29
Remove unit.IsDisabled check from AirStates
2017-12-17 21:18:44 +00:00
RoosterDragon
a9d1d374b8
Remove draw line 2D helper method.
...
Callers can provide 3D points easily, and this avoids the need to allocate and slow down enumeration via the points.Select(p => new float3(p, 0)) wrapper.
2017-12-17 01:51:51 +01:00
RoosterDragon
bf21fc5213
Use StringComparison.Ordinal for StartsWith checks in TechTree.cs.
2017-12-17 01:28:25 +01:00
RoosterDragon
13edaefcac
Avoid LINQ when building map domains.
2017-12-17 01:28:25 +01:00
RoosterDragon
dd2ae9fe5e
Avoid LINQ in some Tick methods.
...
As Tick is called often, avoiding allocation overhead in these methods is useful.
2017-12-17 01:28:25 +01:00
Kevin Hinton
86f9b8807e
Add EffectiveOwner to Lua Scripting API.
2017-12-16 18:00:41 +00:00
RoosterDragon
c8c7629bce
Convert some stray spaces to tabs.
2017-12-16 15:53:03 +00:00
Paul Chote
502c3e2bf5
Remove global chat integration.
2017-12-13 21:04:16 +01:00
GSonderling
488cec64b8
Added support for filtering exits by production type.
2017-12-13 04:08:52 +01:00
Arular101
1bf59e885d
Upgrade rules for increasing HP and damage by 10x for the D2K mod
2017-12-12 23:56:25 +01:00
Paul Chote
3ad6a87920
Center the vertical alignment of lobby options if less than the panel height.
...
This also enables an extra row to be shown before triggering the scroll bar.
2017-12-12 22:43:11 +01:00
Paul Chote
3f67feab0e
Rename boolean LobbyOption fields.
2017-12-12 22:43:11 +01:00
Paul Chote
36fccbc453
Add Checkbox/Dropdown to lobby options yaml fields.
2017-12-12 22:43:11 +01:00