Commit Graph

104 Commits

Author SHA1 Message Date
penev92
7c1ef2231d Rename RaceInit to FactionInit 2015-07-25 00:39:31 +03:00
Oliver Brakmann
1e7da8514a Merge pull request #8735 from reaperrr/safe-pf-changes
Minor pathfinder-related changes (preparation for mobile refactor)
2015-07-22 14:42:52 +02:00
reaperrr
711ec0c600 Minor pathfinder changes 2015-07-22 06:36:00 +02:00
Paul Chote
ce4bdced47 Use a TerrainSpriteLayer for smudges. 2015-07-18 12:14:23 +01:00
Paul Chote
fe41ee0346 Clean up SmudgeLayer init. 2015-07-18 12:14:23 +01:00
Paul Chote
1f0f8c953b Use TerrainSpriteLayers for editor resources. 2015-07-18 12:14:13 +01:00
penev92
479eb307d6 Remove unused parameter from Player's constructor 2015-07-15 04:58:50 +03:00
penev92
bb648decc3 Rename Player.Country to Player.Faction 2015-07-15 04:06:52 +03:00
Oliver Brakmann
380cf22477 Merge pull request #8661 from penev92/bleed_renameCountry
Rename the Country trait to Faction
2015-07-14 21:05:52 +02:00
Oliver Brakmann
4ed7a4ce8a Merge pull request #8659 from penev92/bleed_playerReference
Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
penev92
2e04fb5ddd Rename Faction trait members
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
atlimit8
1bcc07ce69 Add property requirements to safe traits 2015-07-12 12:44:30 -05:00
Matthias Mailänder
56e9bcd96e rename RangeSquard to LengthSquared 2015-07-09 21:16:01 +02:00
Matthias Mailänder
413baf9d8b rename WDist.Range to WDist.Length 2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Paul Chote
d2b7d42cca Use TerrainSpriteLayer for rendering resources. 2015-07-06 20:36:29 +01:00
Paul Chote
7c0d3f4e40 Use a HashSet for ResourceLayer dirty cells. 2015-07-06 19:54:44 +01:00
Paul Chote
ae0d9c0e7d Move ResourceLayer init into the constructor.
Stylecop rules force renaming content and render.
2015-07-06 19:54:43 +01:00
penev92
1d49c23af0 Rename PlayerReference.Race and LockRace to Faction and LockFaction 2015-07-05 23:08:49 +03:00
Pavel Penev
bf7a96d6de Merge pull request #8650 from pchote/editor-overlay
Render the terrain geometry over all visible terrain.
2015-07-05 17:14:38 +03:00
Paul Chote
26ce7b5e1c Fix incorrect uses of Map.Bounds. 2015-07-05 14:57:58 +01:00
Paul Chote
78838c715a Render the terrain geometry over all visible terrain. 2015-07-05 14:52:38 +01:00
Dmitri Suvorov
1fb03ad656 Modified actor tooltips to include friendly name and internal name 2015-06-28 14:16:37 +03:00
Paul Chote
7d8ee64ce5 Reorganize shroud cell queries.
This is in preparation for a future PR that will
remove GetVisOrigins.
2015-06-21 17:01:45 +01:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Pavel Penev
dcae3c9dca Merge pull request #8357 from Mailaender/fix-colorpicker-nre
Fixed a crash in color picker logic when using the in-game editor
2015-06-20 10:43:40 +03:00
Matthias Mailänder
26a8ffb91d set the world owner for color picker logic 2015-06-20 08:19:06 +02:00
Paul Chote
c44afc0722 Remove viewport editor-mode assumptions. 2015-06-16 08:16:49 +01:00
Paul Chote
2156a234db Render shroud outside map bounds.
Fixes a regression from #8337.
2015-06-15 18:06:43 +01:00
Paul Chote
aee951c86f Remove region assumptions from fast shroud tests. 2015-06-15 18:06:42 +01:00
Paul Chote
6e09c62fdd Allow resource placement outside the map cordon. 2015-06-11 21:27:35 +01:00
Paul Chote
293c7fb840 Disable shroud in the map editor. 2015-06-11 21:27:33 +01:00
Paul Chote
ec576558c0 Generate shroud cells outside the map. 2015-06-07 19:15:11 +01:00
Paul Chote
cac7ec39f4 Rework shroud rendering using TerrainSpriteLayer. 2015-06-07 17:02:56 +01:00
Paul Chote
bf4722fb9f Distinguish between all map cells and cells inside map bounds. 2015-06-02 21:53:25 +01:00
Oliver Brakmann
206c33ed41 Merge pull request #8226 from pchote/actor-disposal
Dispose traits when destroying an actor.
2015-06-02 19:33:22 +02:00
Matthias Mailänder
ea5003cd2d add new long WRange.RangeSquared to avoid integer overflows 2015-05-31 23:51:30 +02:00
Paul Chote
585a43fd8f Rename Actor.Destroy/Destroyed to Dispose/Disposed. 2015-05-29 19:08:38 +01:00
Pavel Penev
9ed7ef10b9 Merge pull request #8227 from obrakmann/fix8219_rise_of_the_undead_bridges
Fix broken bridges being initialized with a non-zero HP value
2015-05-24 15:05:29 +03:00
Oliver Brakmann
d9f0ca362f Fix broken bridges being initialized with a non-zero HP value 2015-05-24 02:02:20 +02:00
Paul Chote
4eb76046f4 Fix deviator gas blending. 2015-05-23 08:50:28 +01:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
Paul Chote
469f47aeea Add new map editor UI. 2015-05-15 17:09:27 +01:00
Paul Chote
d211fe9fe1 Add the world components of the new editor. 2015-05-15 17:09:20 +01:00
Paul Chote
443bc63fa7 Render terrain grid above actors, too. 2015-05-15 17:08:31 +01:00
Matthias Mailänder
7e1c3047f6 move generic Voxel render traits to Mods.Common 2015-05-14 17:02:47 +02:00
Paul Chote
889360d4c6 Regenerate cached texture indices when the palette size changes. 2015-05-10 00:59:15 +01:00
Oliver Brakmann
622685c8f4 Merge pull request #7968 from pchote/ts-tileset-depth
Load depth data from tmp(ts) sprites.
2015-05-03 22:31:27 +02:00
Paul Chote
89a1bdd4f1 Merge pull request #7475 from abcdefg30/perhealth
Convert the float health percentage to an int percentage
2015-05-03 08:35:58 +12:00
abcdefg30
8d2307db83 Convert the float health percentage to an int one 2015-05-01 14:16:19 +02:00