Commit Graph

1015 Commits

Author SHA1 Message Date
Chris Forbes
ae58da10bf remove some silly allocation from InvisibleToOthers 2011-03-06 11:35:31 +13:00
Chris Forbes
d7ed0233b0 fix crash with cloaking units and replays 2011-03-06 11:34:19 +13:00
Chris Forbes
d4f58015c7 issue the right order for deploy 2011-03-06 10:36:07 +13:00
Chris Forbes
65a54ba13a add audio feedback to stop/scatter/deploy junk 2011-03-06 10:22:40 +13:00
Chris Forbes
516efa1dc8 remove another 11M/min from GainsExperience.ModifyRender 2011-03-05 22:17:51 +13:00
Chris Forbes
03bda8b511 strip all the allocation out of WaterPaletteRotation too (saves ~25M/min) 2011-03-05 18:34:52 +13:00
Chris Forbes
533df844d8 pool CellInfo[,] to save massive amounts of memory (now uses only 512K for CellInfos on default-sized maps) 2011-03-05 18:28:59 +13:00
Chris Forbes
d9881885aa fix bots getting stuck in ra 2011-03-05 13:10:43 +13:00
Chris Forbes
a1f1b5882e fix crates dropping on buildings etc 2011-03-05 12:00:28 +13:00
Chris Forbes
d6c8bbd52a use Target stuff for Reservables 2011-03-05 11:16:33 +13:00
Chris Forbes
b7b9b68cc0 add Chance (%) value to Explodes: 2011-03-05 11:14:43 +13:00
Chris Forbes
85fe83d608 ignore reservations being collected in worlds other than the one the OM is attached to. 2011-03-05 11:09:56 +13:00
Chris Forbes
7c6d35e318 remove productionbar info leak 2011-03-05 10:10:42 +13:00
Chris Forbes
43dccb073d support ProductionBar properly in cnc too 2011-03-02 23:22:57 +13:00
Chris Forbes
0bfcb4585c fix glitchy vis on exiting a transport 2011-03-02 23:13:32 +13:00
Chris Forbes
d1b632a4a0 normalize the handling of flares in paradrop and airstrike cases 2011-03-02 23:05:58 +13:00
Chris Forbes
89a96a9fe7 make ProductionBar actually work for all RA stuff 2011-03-02 22:35:44 +13:00
Chris Forbes
c62e025c45 add temp hacked ProductionBar -- not wired to ProductionQueue properly yet. 2011-03-02 22:20:34 +13:00
Chris Forbes
770dbcee52 tweak; save a bit of memory 2011-03-02 22:18:16 +13:00
Chris Forbes
ba949126ab fix the other half of the prox desync 2011-02-28 20:39:24 +13:00
Chris Forbes
e1c0c24a47 fix lobby showing Closed with bot in some cases 2011-02-28 20:36:32 +13:00
Chris Forbes
42b88276b1 blah 2011-02-28 20:36:12 +13:00
Chris Forbes
39fef604c2 fix desync in ProximityCapturable 2011-02-28 20:36:02 +13:00
Chris Forbes
c5684fcba5 fix crash on startup 2011-02-28 20:35:09 +13:00
Paul Chote
ced2247af8 Add more info to Reservable dispose exception. 2011-02-26 13:05:58 +13:00
Paul Chote
f74d2318d8 Unreserve helipads on heli death. 2011-02-26 12:57:25 +13:00
Chris Forbes
e5ef334941 fix noob error in TakeCover 2011-02-24 20:10:29 +13:00
Chris Forbes
252d3e7981 move DefaultShellmapScript.cs into Missions/ 2011-02-24 18:50:17 +13:00
Chris Forbes
a8d849a1cb support TrailInterval on bullets too 2011-02-24 18:48:55 +13:00
Chris Forbes
551c94b77c add TrailInterval support for Missile 2011-02-24 18:48:55 +13:00
Paul Chote
869448296a Sync RTB path hash. 2011-02-24 17:51:41 +13:00
Paul Chote
7f39909dc8 Throw an exception if a reservation is eaten by the GC. Better to die early with a known error than to desync later. 2011-02-24 17:26:14 +13:00
Paul Chote
fa6a98cca3 Unreserve reservation on death. 2011-02-24 17:17:20 +13:00
Paul Chote
89b7f3d725 Fix ra rules. 2011-02-17 22:17:00 +13:00
Paul Chote
18d73aef53 Split out RenderInfantryPanic. 2011-02-17 21:38:04 +13:00
Paul Chote
06bf38b526 Split out RenderInfantryProne 2011-02-17 21:10:44 +13:00
Paul Chote
6b80cfc9d4 Refactoring 2011-02-17 20:52:47 +13:00
Paul Chote
9a04a7fa9f Move IdleAnimation into RenderInfantry 2011-02-17 20:15:20 +13:00
Paul Chote
4a3d254c0c Start RenderInfantry rework. TODO: fix ra sequences, split Prone/Panicked into RenderInfantry* overrides, integrate idle anims. 2011-02-17 19:53:58 +13:00
Paul Chote
266e2717f5 Remove AvoidUnitsNear pathfinding heuristic (causes problems with crates and crushing). 2011-02-15 22:51:32 +13:00
Paul Chote
b6328b356c ScaredyCat trait for civilians. 2011-02-15 22:38:13 +13:00
Chris Forbes
5bd9273a7d fix issues with mpspawn and waypoint sprites 2011-02-15 16:09:53 +13:00
Chris Forbes
786eafd7fa fix ra production (oops) 2011-02-15 08:28:50 +13:00
Chris Forbes
d80f581e98 fix div-by-zero with empty minefield 2011-02-15 08:09:31 +13:00
Chris Forbes
99bbd0ec7a fixup bogus non-reinit of Producable in ProductionQueue; make initial race of a building sticky 2011-02-15 08:02:56 +13:00
Chris Forbes
bc32d32d54 remove FP from RepairableBuilding 2011-02-13 22:12:46 +13:00
Chris Forbes
0f0facedd1 #540 move 'allow cheats' to lobby from prelobby 2011-02-13 17:28:40 +13:00
Chris Forbes
c1aebff8a8 refresh GPS on stance change 2011-02-13 16:26:06 +13:00
Chris Forbes
cbf95e8f1a fix #348 crash with blank game name 2011-02-13 16:16:40 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00