Chris Forbes
7d1f7670b9
unit lost sound when local player's units die
2009-10-22 23:48:19 +13:00
Chris Forbes
cfa20a04ed
added IsDead property; made attack notice when the target is dead
2009-10-22 23:13:33 +13:00
Chris Forbes
1effd85d50
prep in pathfinder for multi-source pathing
2009-10-22 22:34:06 +13:00
Chris Forbes
4382a10568
combat actually works
2009-10-21 21:34:34 +13:00
Chris Forbes
659c3669e7
health
2009-10-21 20:37:38 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Bob
80bcd23ba7
Traits is now data-driven. Actor.cs is now SMALL. (win)
...
- FieldLoader can now handle arrays. This might be useful for Prerequisites, Owner fields.
2009-10-20 18:17:08 +13:00
Bob
6dec94d00e
added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
...
- Rules can now handle map-specific rules changes
- units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
- Added support for loading map-placed units/structures - try scg11eb.ini
- added FCOM
2009-10-20 17:16:45 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
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- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Bob
a7ce0f97d1
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
2009-10-19 23:45:14 +13:00
Bob
5f2d89fd63
added AttackTurreted.
2009-10-18 23:51:00 +13:00
Matthew Bowra-Dean
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
...
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
5f711e12e6
adds bib rendering. still wrong for a few buildings, but not *too* bad.
2009-10-13 22:12:00 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00
Bob
9af7b09e1d
added WeaponInfo
2009-10-13 20:57:43 +13:00
Bob
9ba0a632e2
Some parts of some buildings are pathable.
...
- not handling WEAP/FIX yet; that's special-case logic.
2009-10-13 19:11:32 +13:00
Chris Forbes
711b419ed0
untangling a few things
2009-10-12 21:23:09 +13:00
Matthew Bowra-Dean
8a5e84e265
Normalising line endings
2009-10-12 10:20:50 +13:00
Chris Forbes
99b508956e
cleaning up a bunch of stuff; silo works sensibly now
2009-10-11 23:27:47 +13:00
Chris Forbes
a9af3be206
WEAF roof fixed
2009-10-11 09:32:24 +13:00
Bob
dc4c1cce1b
fake buildings now work.
2009-10-10 23:21:31 +13:00
Bob
b880f7d1bc
Overlay rendering
...
- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00
Bob
4fa05a6d40
sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
...
- HBOX and MSLO sprites are in temperat/snow mixes with .tem/.sno extensions (and not present in interior)
2009-10-10 19:30:19 +13:00
Bob
3181b055aa
Trait-based units. Any unit/building without sequences will cause a crash when built.
2009-10-10 00:31:16 +13:00
Bob
75d18cf11e
added TurretedUnit
...
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
2009-10-07 22:35:13 +13:00
chrisf
4ea033f63d
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
2008-07-20 20:06:19 +00:00
chrisf
da04155fdd
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1748 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-10-04 18:40:42 +00:00
(no author)
48e5da3945
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1365 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-28 10:30:40 +00:00
(no author)
ced4d24793
refinery comes with a harvester
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1344 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 10:22:34 +00:00
(no author)
3d3316a188
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1340 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-24 09:16:41 +00:00
(no author)
d94b589650
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1329 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-23 12:15:42 +00:00
(no author)
a6502022e9
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1321 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-23 05:25:57 +00:00
(no author)
db17062511
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1312 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-20 04:18:02 +00:00
chrisf
58be529e32
ConstructionYard.cs!
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1286 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-16 10:29:03 +00:00
bob
333a20d29e
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1285 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-16 03:45:05 +00:00
bob
acba1dc8e4
generalising selection, issuing of orders
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1283 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-16 01:01:45 +00:00
chrisf
0a6eaeb26f
HAX IT DOES STUFFS
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1280 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-15 17:13:35 +00:00
chrisf
9f364cfdc7
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1228 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-14 07:17:31 +00:00
chrisf
c77a2588bd
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1213 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-13 17:35:07 +00:00
chrisf
cb54dbf81b
hax!
...
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1191 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-13 09:36:58 +00:00
bob
9a6182bb17
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1183 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-12 19:46:13 +00:00
chrisf
492c76262b
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1168 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-11 10:53:48 +00:00
chrisf
0b36bfacdd
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1167 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-11 10:49:17 +00:00
chrisf
01cc8b7b46
hack hack hack
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git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1165 993157c7-ee19-0410-b2c4-bb4e9862e678
2007-07-11 03:46:48 +00:00