abcdefg30
7ea40482e2
Fix the Colt sometimes shooting even after Tanya was released
2017-05-20 11:28:14 +02:00
abcdefg30
cc6191554a
Remove the hacky MissionColt actor from allies05a
2017-05-20 11:28:14 +02:00
abcdefg30
550256373a
Replace Camera.Truk by using ValidStances on RevealsShroud
2017-05-20 11:28:14 +02:00
abcdefg30
434ea9ca88
Throw a lint error or an exception when no player owns the world
2017-05-20 11:02:00 +02:00
abcdefg30
ac4fef6630
Don't close the console window when OpenRA closes
2017-05-20 10:55:09 +02:00
abcdefg30
61659d0d32
Add support for using launch-game.cmd with parameters
2017-05-20 10:55:09 +02:00
Paul Chote
b74141666b
Implement a workaround for the mono 5.0 cursor enumerator bug.
2017-05-19 14:31:00 +02:00
rob-v
3258d89651
Fix map parameter warning as error from PR 13233
2017-05-17 22:58:56 +02:00
rob-v
127ef8bb27
LobbyLogic, ReplayBrowserLogic Map property changed to map field
2017-05-14 21:06:16 +01:00
rob-v
a26210f914
Replays with MapPreview (like in Lobby)
2017-05-14 21:06:16 +01:00
rob-v
0e3cc1ad28
(Lobby)MapPreviewLogic refactoring
2017-05-14 21:06:16 +01:00
rob-v
ffc3f6e0d0
LAN games discovery
2017-05-14 22:01:25 +02:00
rob-v
b2e6a0484b
Fix Selecting a map resets player color
2017-05-14 14:00:45 +01:00
reaperrr
d95bb4152a
Add Firestorm Juggernaut to TS
2017-05-14 14:41:20 +02:00
rob-v
224bda6de5
Fix Player slot when changing map
2017-05-14 13:19:18 +02:00
reaperrr
d8edcb1bad
Fix TS Nod artillery turret / barrel / weapon offsets
2017-05-14 11:52:42 +01:00
Paul Chote
d45870ca23
Allow fixed barrel pitches to be defined in yaml.
2017-05-14 11:52:42 +01:00
Paul Chote
430429f337
Fix WRot FieldLoader parsing.
2017-05-14 11:52:42 +01:00
reaperrr
b8c251cf41
Add StartBurstReport to WeaponInfo
...
The FS Juggernaut firing sound already contains 3 shots, so without this, players would hear a total of 9(!) shots per salvo.
2017-05-14 11:49:38 +01:00
reaperrr
d502b296bb
Upgrade rule for DeployAnimation removal
2017-05-14 00:22:26 -05:00
reaperrr
aa8d9f5dda
Fix GrantConditionOnDeploy to support multiple sprite bodies
2017-05-14 00:22:26 -05:00
reaperrr
6f19379a2b
Make WithMoveAnimation multi-WithSpriteBody-compatible
2017-05-14 00:22:26 -05:00
reaperrr
3b798897be
Add Name ID field to WithSpriteBody
2017-05-14 00:22:26 -05:00
rob-v
48abb7372b
Remove ChatSettings.NickName, use PlayerName always as default
2017-05-13 11:40:47 -07:00
reaperrr
5b8c313d55
Remove lint rule for victim scan radii
...
They're now calculated automatically to use the most sensible value by default. Only people who know what they're doing or fool around will use custom values, and in that case a lint rule might actually just annoy people.
2017-05-13 11:15:38 -07:00
reaperrr
96d629cefd
Upgrade rule for victim scan radii changes
...
The game/engine now calculates the best values automatically and the field names have changed, so instead of renaming, we can just remove them under the assumption that only modders who really know what they're doing will ever use the override.
2017-05-13 11:15:38 -07:00
reaperrr
d04c6275da
Make warheads use the the most sensible victim scan radius
...
By default, but allow custom overrides.
2017-05-13 11:15:38 -07:00
reaperrr
033268a7ba
Make projectiles use most sensible blocker scan radius
...
By default, but allow custom overrides.
2017-05-13 11:15:38 -07:00
reaperrr
9f9d1f9e5f
Added helper utility for finding best hit-shape scan radius
2017-05-13 11:15:38 -07:00
reaperrr
d92d9f86fc
Add IBlocksProjectilesInfo interface
2017-05-13 11:15:38 -07:00
Zimmermann Gyula
0d2d17d2fb
Fix the AI acting the same at game restart.
2017-05-13 19:08:20 +01:00
reaperrr
db85fff7c0
Remove TS infantry hit-shape height
...
We should either implement this for all non-blocker actors at once, or not at all. By now we have walls/gates as examples for vertical shape height, so for now there's no reason to leave this on infantry.
2017-05-13 10:51:41 -07:00
reaperrr
91c65f1e9c
Adapt blocking height of TS walls etc.
...
to WDist rescaling.
Also, make wall hit-shape height match blocking height and tweak it to
approximate original TS behaviour as much as possible (Tick Tanks could
shoot over them, but only from certain angles/distances).
2017-05-13 10:51:41 -07:00
reaperrr
ccda89f268
Refactor Shape.Rectangle.RotateToIsometry
...
And fixes TS wall and gate shapes.
2017-05-13 10:51:41 -07:00
C. Helmig
b11af3bcb5
D2k editor: Moved all appropriate tiles into Cliff-Type-Changer and replaced Sand-Smooth with Cliff-Ends category.
2017-05-13 10:48:37 -07:00
reaperrr
97ec200dcf
Merge pull request #13282 from pchote/osx-fullscreen
...
Work around resolution issues in (legacy) Fullscreen on OSX.
2017-05-13 15:51:10 +02:00
Paul Chote
42232f4a55
Work around resolution issues in (legacy) Fullscreen on OSX.
2017-05-13 00:02:29 +01:00
reaperrr
cf65bb6e41
Merge pull request #13203 from reaperrr/ts-balance-fixes
...
Fix some wrong TS unit stats
2017-05-12 15:30:39 +02:00
reaperrr
5e736527b7
Merge pull request #13223 from pchote/mod-package-loaders
...
Unhardcode mod package loaders
2017-05-12 14:04:58 +02:00
reaperrr
2a0cfa5c43
Merge pull request #13278 from reaperrr/disable-win-dpi
...
Disable DPI scaling on Windows by default
2017-05-12 01:11:15 +02:00
reaperrr
f0c6e5e855
Disable DPI scaling on WIndows by default
2017-05-11 20:09:13 +02:00
abcdefg30
618ac5838a
Merge pull request #13215 from pchote/packaging-simplification
...
Overhaul packaging scripts
2017-05-10 16:34:01 +02:00
atlimit8
55de4a59d0
Merge pull request #13247 from pchote/widget-evaluator-expressions
...
Replaced legacy Evaluator with IntegerExpressions.
2017-05-08 21:19:52 -05:00
atlimit8
4a80c37507
Merge pull request #13253 from pchote/rescale-isometric-world-coords
...
Rescaled isometric world coordinates to measure 1024 along the cell axes.
2017-05-08 20:59:51 -05:00
reaperrr
e94ef1658f
Merge pull request #13156 from MustaphaTR/d2k-harkonnen-3b
...
D2K - Add Harkonnen Mission 3b
2017-05-07 16:53:26 +02:00
Paul Chote
552cf83951
Fix missile characteristics.
2017-05-07 13:49:50 +01:00
Paul Chote
fc29438748
Fix grenade speed.
2017-05-07 13:49:44 +01:00
Paul Chote
d2973801e4
Update TS LocalOffsets for new coordinate system.
2017-05-07 13:47:12 +01:00
Paul Chote
cf09b99ed8
Adjust TS subcell positions for new coordinate system.
2017-05-07 13:45:30 +01:00
Paul Chote
cdf2df58a0
Define RectangularIsometric world coordinate scale along the cell axis.
2017-05-07 13:45:30 +01:00