Commit Graph

661 Commits

Author SHA1 Message Date
Eduardo Cáceres
79f321cb44 .Any(), .Count() -> .Count or .Length 2022-05-18 11:42:36 -05:00
abcdefg30
581b5cfacf Resolve an IDE0017 warning in ImportLegacyMapCommand 2022-05-11 15:33:23 +02:00
Matthias Mailänder
af3362c62f Use string.Contains(char) instead of string.Contains(string)
with single characters
2022-04-13 20:09:57 +02:00
Matthias Mailänder
3bc28ba6e2 Use inline string replacement. 2022-04-13 20:09:57 +02:00
Matthias Mailänder
0e7ad43425 Remove unused parameters. 2022-04-01 23:30:26 +02:00
Matthias Mailänder
9605e5ad9c Use the new MiniYAML GitHub syntax. 2022-02-26 17:04:50 +01:00
Matthias Mailänder
da4fb27fca Use modern string syntax. 2022-02-26 17:04:50 +01:00
RoosterDragon
9cd55df584 Ensure editorconfig naming styles align with StyleCop SA13XX style rules.
Aligns the naming conventions defined in editorconfig (dotnet_naming_style, dotnet_naming_symbols, dotnet_naming_rule) which are reported under the IDE1006 rule with the existing StyleCop rules from the SA13XX range.

This ensures the two rulesets agree when rejecting and accepting naming conventions within the IDE, with a few edges cases where only one ruleset can enforce the convention. IDE1006 allows use to specify a naming convention for type parameters, const locals and protected readonly fields which SA13XX cannot enforce. Some StyleCop SA13XX rules such as SA1309 'Field names should not begin with underscore' are not possible to enforce with the naming rules of IDE1006.

Therefore we enable the IDE1006 as a build time warning to enforce conventions and extend them. We disable SA13XX rules that can now be covered by IDE1006 to avoid double-reporting but leave the remaining SA13XX rules that cover additional cases enabled.

We also re-enable the SA1311 rule convention but enforce it via IDE1006, requiring some violations to be fixed or duplication of existing suppressions. Most violations fixes are trivial renames with the following exception. In ActorInitializer.cs, we prefer to make the fields private instead. ValueActorInit provides a publicly accessible property for access and OwnerInit provides a publicly accessible method. Health.cs is adjusted to access the property base instead when overriding. The reflection calls must be adjusted to target the base class specifically, as searching for a private field from the derived class will fail to locate it on the base class.

Unused suppressions were removed.
2022-02-07 19:14:45 +01:00
penev92
bf332b6619 Fixed fields missing the readonly modifier 2022-01-22 18:47:06 +00:00
penev92
0d24ccc47a Fixed unnecessary zero-length array allocations
Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
2022-01-20 22:10:28 +01:00
Matthias Mailänder
6997b973ee Fix a null reference exception. 2021-12-17 14:11:19 +01:00
darkademic
c51327c4cc Make yaml check utility load each map separately to reduce memory usage. 2021-12-04 20:07:19 +01:00
Matthias Mailänder
eba266aecf Use MarkDown tables in trait documentation export. 2021-09-18 12:52:27 +01:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
Matthias Mailänder
7e19d6a205 Fix Player and Actor Properties / Commands rendering. 2021-05-04 01:13:18 +02:00
Matthias Mailänder
5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names. 2021-04-11 20:20:00 +02:00
Andre Mohren
3f510b6d93 Make ISpriteLoader aware of the source file name. 2021-03-27 17:36:59 +01:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
Paul Chote
0c52d275fa Add TransparentIndex to PaletteFromFile. 2021-03-20 17:15:56 +01:00
teinarss
4a1e4f3e16 Use expression body syntax 2021-03-07 13:00:52 +00:00
teinarss
ed295ae315 Change throw exceptions to use nameof in parameter 2021-02-28 18:43:51 +01:00
Paul Chote
53db1230ab Move default tileset parsing to Mods.Common. 2021-01-11 21:57:55 +01:00
Paul Chote
995c33a942 Remove Ruleset.TileSet. 2021-01-11 21:57:55 +01:00
Paul Chote
6d6efd5fe8 Move tileset image validation to TerrainRendererInfo. 2021-01-11 21:57:55 +01:00
Paul Chote
be2ca77acf Add ITerrainInfoNotifyMapCreated interface. 2021-01-11 21:57:55 +01:00
Paul Chote
868736fe1a Remove obsolete --check-runtime-assemblies utility command. 2021-01-09 19:53:22 +01:00
Paul Chote
62fa3b7c9c Rename SpriteFrameType enums. 2020-12-25 18:51:25 +01:00
Paul Chote
ce09b402d0 Fix definition and use of non-indexed sprite color channels.
Our SpriteFrameType names refer to the byte channel order rather than
the bit order, meaning that SpriteFrameType.BGRA corresponds to the
standard Color.ToArgb() etc byte order when the (little-endian) integer
is read as 4 individual bytes.

The previous code did not account for the fact that non-indexed Png
uses big-endian storage for its RGBA colours, and that SheetBuilder
had the color channels incorrectly swapped to match and cancel this out.

New SpriteFrameType enums are introduced to distinguish between BGRA
(little-endian) and RGBA (big-endian) formats, and also for 24bit data
without alpha. The channel swizzling / alpha creation is now handled
when copying into the texture atlas, removing the need for non-png
ISpriteLoader implementations to allocate an additional temporary array
and reorder the channels during load.
2020-12-25 18:51:25 +01:00
Paul Chote
6e7ad9df25 Remove vestigial translation plumbing.
This was never completed to the level required to
be properly used ingame.
2020-12-25 16:18:28 +01:00
Paul Chote
920d00bbae Use nearest-neighbour scaling in --debug-chrome-regions utility command. 2020-12-14 22:38:25 +01:00
Paul Chote
6ad5b9ebc4 Allow the game root directory to be moved away from the binaries. 2020-11-24 17:53:48 +01:00
Paul Chote
1cc1f93fb0 Rename Platform.GameDir to Platform.EngineDir. 2020-11-24 17:53:48 +01:00
Paul Chote
72f1f06ebc Remove Platform.UnresolvePath. 2020-11-22 16:42:46 +01:00
Paul Chote
888915b53b Use Platform.GameDir explicitly in hardcoded paths. 2020-11-22 16:42:46 +01:00
Paul Chote
de7a84e8ed Don't use Platform.ResolvePath when constructing hardcoded paths. 2020-11-22 16:42:46 +01:00
Matthias Mailänder
5e42c03afc Replace more \n characters with write lines. 2020-10-19 22:37:01 +01:00
Matthias Mailänder
58726160a9 Reduce the indention level to show the table of contents. 2020-10-19 22:37:01 +01:00
Matthias Mailänder
8cd9215756 Add an additional new line before the unordered list. 2020-10-19 22:37:01 +01:00
Matthias Mailänder
7e61199458 Fix a link in the Lua documentation. 2020-10-05 10:11:30 +02:00
Matthias Mailänder
b5613acad8 Don't put absolute paths of developer machines in there. 2020-09-28 12:47:27 +02:00
Paul Chote
ad4d6eaec9 Improve --check-missing-sprites error handling. 2020-09-12 17:52:46 +02:00
Paul Chote
ac8b312140 Generalize --check-sequence-sprites to --check-missing-sprites. 2020-09-12 17:52:46 +02:00
Paul Chote
7803686aec Rewrite sequence linting / missing file handling.
- Distinguish between missing sequences and missing sprites
- Lint default sequences as well as maps
- Improved performance
- Correctly handle null images
2020-09-12 17:52:46 +02:00
Paul Chote
b985edbc29 Add ModData to ILintRulesPass.Run. 2020-09-12 17:52:46 +02:00
Matthias Mailänder
7746dc55f0 Remove the table of content
which is auto-generated by mkdocs.
2020-09-06 11:44:23 +01:00
Matthias Mailänder
5d9e8b56c5 Use fewer hard-coded HTML tags to improve mkdocs rendering. 2020-09-06 11:44:23 +01:00
teinarss
8d27d22100 Use discard syntax 2020-08-19 18:11:07 +01:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
teinarss
19b02875c7 Use Tuple syntax 2020-08-15 10:37:10 +01:00