Commit Graph

27044 Commits

Author SHA1 Message Date
Matthias Mailänder
827f8d95b4 Remove unused using. 2020-04-10 20:56:54 +02:00
Matthias Mailänder
2946dd35d5 Spaces to tabs. 2020-04-10 20:14:39 +02:00
Matthias Mailänder
74d884787d Remove trailing tabs/spaces. 2020-04-09 22:32:05 +02:00
Matthias Mailänder
5516e16fb8 Make the default player color configurable in mod.yaml 2020-04-09 22:32:05 +02:00
reaperrr
cadf4eb322 Limit TS fona to temperate theater
Their art wasn't drawn with snow terrain in mind,
so no point in allowing to place them on snow maps.
2020-04-07 22:04:16 +02:00
Matthias Mailänder
269249e86e Fix the fona sequence definitions. 2020-04-07 22:04:16 +02:00
Matthias Mailänder
30f87d2308 Port some Translucent=yes from Art.ini 2020-04-07 22:00:31 +02:00
Zimmermann Gyula
8b7e72b95e Add three additional blending modes. 2020-04-07 22:00:31 +02:00
abcdefg30
1e64048956 Cache PlayerResources and unit cost in Resupply 2020-04-07 21:27:16 +02:00
abcdefg30
8512e696f5 Add Creeps as enemy in all D2k missions 2020-04-07 21:19:08 +02:00
abcdefg30
6a03a9ec5f Fix a yaml error in GDI08a 2020-04-07 20:59:17 +02:00
netnazgul
5e04c99d57 Fix tile errors on the map "Pie of Animosity" 2020-04-07 20:53:28 +02:00
Mustafa Alperen Seki
82f15491c0 Allow Engineers in RA to enter undamaged (Camo) PillBoxes. 2020-04-03 04:09:43 -05:00
Mustafa Alperen Seki
101843fbb7 Make EngineerRepairable conditional. 2020-04-03 04:09:43 -05:00
Zimmermann Gyula
9e534f3804 Add damagetypes to repairing. 2020-03-31 01:10:51 -05:00
Punsho
ca3cfc0184 RA Balance patch 2020-03-29 21:57:12 +02:00
Paul Chote
d62fb901e2 Fix actors with no footprint leaving stale data when deleted. 2020-03-29 21:10:45 +02:00
Matthias Mailänder
73a2b59c2c Add additional notification support to infiltration. 2020-03-29 12:00:16 -05:00
Paul Chote
2c7a56625c Move selectableActor check inside InputOverridesSelection. 2020-03-29 13:20:10 +02:00
Ivaylo Draganov
e2572b214f Adjust spacing and width in editor category dropdown 2020-03-28 20:41:03 +00:00
abcdefg30
d22cd3a74f Adjust the map visibility panel height 2020-03-28 20:41:03 +00:00
abcdefg30
0c8fcedfdf Start with randomized wind strength 2020-03-28 19:46:47 +01:00
Paul Chote
99009c37ce Fix and simplify WeatherOverlay:
- Fix rendering issues
- Track particles in world pixels instead of screen pixels
- Removed un/underused fade in/out support
- Update wind once per tick instead of once per particle
- Make Particle struct readonly
2020-03-28 19:46:47 +01:00
Paul Chote
d9f5771778 Make the right edge of the airfield transitable. 2020-03-28 19:13:14 +01:00
Paul Chote
d35b5070fb Fix minelayers leaking enemy mine positions through the fog. 2020-03-28 18:49:07 +01:00
Paul Chote
02f41f9afc Fix SpriteEffect updating twice in the first tick. 2020-03-28 17:12:25 +01:00
abcdefg30
c797aa1d5e Change syrf to syrd on the desert shellmap 2020-03-27 19:24:22 +01:00
Paul Chote
b2f7f67756 Fix and simplify ScrollPanelWidget thumb rect calculation. 2020-03-26 16:54:46 +01:00
dnqbob
09014ab6d5 transformation can pass exp to new actor 2020-03-26 02:04:44 -05:00
Matthias Mailänder
8f8747d65e Always show the building fake tags 2020-03-26 00:52:24 -05:00
Ivaylo Draganov
be19e137e2 Align lobby bits in the player tab in TD 2020-03-25 13:01:49 +01:00
Paul Chote
3155291064 Restore ability to configure RMB orders + RMB panning. 2020-03-25 12:36:21 +01:00
Paul Chote
a5b22e6a36 Remove text caching from CncLoadScreen.
We have repeatedly failed at invalidating these
cached values when things change, so the small perf
win is not worth the hassle.
2020-03-25 12:20:14 +01:00
Paul Chote
9c251e8b6a Fix detection circle line rendering. 2020-03-24 20:59:46 +01:00
Matthias Mailänder
6056568182 Remove unused terrain type. 2020-03-24 19:48:54 +01:00
Zimmermann Gyula
7b7c1da18d Add a shared parallel production queue. 2020-03-24 13:35:15 -05:00
Paul Chote
fb5b4b3547 Rename Defense button tooltip to Support. 2020-03-24 13:13:18 -05:00
Paul Chote
19918d485e Disable plugs when there are no sockets to place them. 2020-03-24 13:13:18 -05:00
Paul Chote
45c6c6ba10 Fix Waste Refinery bib. 2020-03-24 13:13:18 -05:00
Paul Chote
0e436bc686 Move plugs and superweapons to Building queue. 2020-03-24 13:13:18 -05:00
Ivaylo Draganov
b0dfea0a09 Adjust the stroke of the muted indicator glyph 2020-03-24 16:56:49 +01:00
Paul Chote
2c4e6c4188 Remove special-case rollover rendering. 2020-03-24 00:07:10 -05:00
Paul Chote
9f3254dbd1 Implement isometric selection boxes for TS structures. 2020-03-24 00:07:10 -05:00
Paul Chote
88cdad4189 Add support for polygon selection shapes. 2020-03-24 00:07:10 -05:00
Paul Chote
4ba50a4379 Remove IEquatable from ActorBoundsPair. 2020-03-24 00:07:10 -05:00
Paul Chote
2b6c104011 Update RA decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
4b446d100e Update D2k decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
f9ca2114a9 Update TS decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
afc9c6ef85 Update TD decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
ac200f6173 Rework decoration renderable traits:
- Removed implicit pip definitions and IPips interface.
  New decoration traits have been added to render them.
  Pip types are no longer hardcoded in OpenRA.Game.

- Decoration rendering is now managed by SelectionDecorations(Base),
  which allows us to remove assumptions about the selection box
  geometry from the decoration traits.

- RenderNameTag has been replaced by WithNameTagDecoration, which is
  an otherwise normal decoration trait.

- Unify the configuration and reduce duplication between traits.

- Removed hardcoded references to specific selection box renderables.

- Remove legacy cruft.
2020-03-24 00:07:10 -05:00