Matthias Mailänder
|
7fa8cc10e9
|
Merge pull request #5763 from obrakmann/build-shift+keypress
Make Shift+<Hotkey> queue five units/buildings. Fixes #5544.
|
2014-06-27 22:18:50 +02:00 |
|
Matthias Mailänder
|
e9ee4a1e15
|
Update ShroudRenderer.cs
fix typo
|
2014-06-27 13:30:57 +02:00 |
|
Matthias Mailänder
|
0989a5ea08
|
Merge pull request #5757 from pchote/tsshroud
Use TS shroud sprites.
|
2014-06-27 13:29:10 +02:00 |
|
Paul Chote
|
8cd6f05b71
|
Use TS shroud artwork.
|
2014-06-27 22:28:33 +12:00 |
|
Paul Chote
|
8f046c7c5a
|
Support split sprites for fog/shroud.
|
2014-06-27 22:28:33 +12:00 |
|
Paul Chote
|
8c4dcb7fe0
|
Configurable ShroudRenderer palettes and readonly state.
|
2014-06-27 22:28:33 +12:00 |
|
Matthias Mailänder
|
c60f19aee0
|
Merge pull request #5629 from pchote/celllayers
Introduce CellLayer and CellRegion abstractions.
|
2014-06-27 12:27:30 +02:00 |
|
Paul Chote
|
78f8c94df8
|
Make PathDistance struct immutable.
|
2014-06-27 22:07:03 +12:00 |
|
Paul Chote
|
5560f276ca
|
Map: Rename IsInMap -> Contains.
|
2014-06-27 22:07:03 +12:00 |
|
Paul Chote
|
e0df669de9
|
Bridgelayer: Keys.Contains -> ContainsKey.
|
2014-06-27 22:07:03 +12:00 |
|
Paul Chote
|
fd4d3b40d0
|
Simplify shroud range checks.
|
2014-06-27 22:07:03 +12:00 |
|
Paul Chote
|
2a466d08c3
|
Remove the now-unused ExploredBounds optimization.
|
2014-06-27 22:07:03 +12:00 |
|
Paul Chote
|
441971f6d7
|
Use CellLayer for pathfinding.
|
2014-06-27 22:07:03 +12:00 |
|
Paul Chote
|
435f47158f
|
Remove unused Map.IsInMap(x,y) overload.
|
2014-06-27 22:07:03 +12:00 |
|
Paul Chote
|
c5a13d4e65
|
Remove CellBounds from BuildableTerrainLayer and SmudgeLayer
|
2014-06-27 22:07:03 +12:00 |
|
Paul Chote
|
997216aef0
|
Use CellLayer for terrain.
|
2014-06-27 22:07:02 +12:00 |
|
Paul Chote
|
ad730a44c3
|
Use CellLayer for resources.
|
2014-06-27 22:07:02 +12:00 |
|
Paul Chote
|
ce331a28e8
|
Use CellLayer for custom terrain.
|
2014-06-27 22:07:02 +12:00 |
|
Paul Chote
|
c5b4d643af
|
Use CellLayer for BridgeLayer.
|
2014-06-27 22:07:02 +12:00 |
|
Paul Chote
|
fb3477d630
|
Use CellLayer for BuildingInfluence.
|
2014-06-27 22:07:02 +12:00 |
|
Paul Chote
|
7c463c414c
|
Use CellLayer for DomainIndex.
|
2014-06-27 22:07:02 +12:00 |
|
Paul Chote
|
8dc0967d2e
|
Use CellLayer for ActorMap.
|
2014-06-27 22:07:02 +12:00 |
|
Paul Chote
|
baf27bc4cd
|
Use CellLayers for shroud.
|
2014-06-27 22:07:02 +12:00 |
|
Paul Chote
|
295af5741f
|
Use CellLayers for ResourceLayer.
|
2014-06-27 22:07:01 +12:00 |
|
Paul Chote
|
5a00757eab
|
Use CellLayers for pathfinder debug.
|
2014-06-27 19:20:46 +12:00 |
|
Paul Chote
|
386b71de82
|
Integrate CellRegion with Map, Viewport.
|
2014-06-27 19:20:46 +12:00 |
|
Paul Chote
|
52ab8f3ca1
|
Add CellRegion and CellLayer classes to simplify map overlays.
|
2014-06-27 19:20:46 +12:00 |
|
Paul Chote
|
97a61273dd
|
Bring PathSearch in line with the current code style.
|
2014-06-27 19:20:46 +12:00 |
|
Paul Chote
|
2026747f2a
|
Use Map.IsInMap(CPos) for things that are checking CPos.
|
2014-06-27 19:20:46 +12:00 |
|
Paul Chote
|
e825205542
|
Stylecop BridgeLayer.
|
2014-06-27 19:20:46 +12:00 |
|
Paul Chote
|
bbd1331536
|
Clean up actor selection in WorldInteractionControllerWidget.
|
2014-06-27 19:20:44 +12:00 |
|
Matthias Mailänder
|
ea6f76e4f6
|
Merge pull request #5749 from MustaphaTR/bleed
Some fixes at TS
|
2014-06-27 08:33:30 +02:00 |
|
Matthias Mailänder
|
2ad6af6801
|
Merge pull request #5685 from pchote/race-restriction
Add capturable technology support. Fixes #2129
|
2014-06-27 08:23:59 +02:00 |
|
Mustafa Alperen Seki
|
9a4b4f5841
|
Infantry Hotkeys
|
2014-06-26 17:43:05 +03:00 |
|
Mustafa Alperen Seki
|
d70e4a9e32
|
Defence Hotkeys
|
2014-06-26 17:36:11 +03:00 |
|
Mustafa Alperen Seki
|
02c7d727d1
|
Hotkeys
|
2014-06-26 16:41:49 +03:00 |
|
Mustafa Alperen Seki
|
9ddc4ddc6b
|
Hotkeys
|
2014-06-26 16:29:36 +03:00 |
|
Mustafa Alperen Seki
|
9ddc53e3fc
|
Harv. Spawn point
|
2014-06-26 16:16:55 +03:00 |
|
Paul Chote
|
a9635e8c4a
|
Refund the *old* player when a production structure is captured.
|
2014-06-26 23:14:14 +12:00 |
|
Paul Chote
|
4db2cf6b2b
|
Propagate race to produced actors.
|
2014-06-26 23:14:14 +12:00 |
|
Paul Chote
|
4b2663015b
|
Fix CanBuild not checking DeveloperMode.AllTech.
|
2014-06-26 23:14:14 +12:00 |
|
Paul Chote
|
749a947d3f
|
Avoid repeated queries of DeveloperMode.
|
2014-06-26 23:14:14 +12:00 |
|
Paul Chote
|
2af123034d
|
Use ExtraData for SetStance and SetUnitStance.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
7d24053f52
|
Introduce Order.SuppressVisualFeedback to cleanly disable flashes.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
32e0bf3edf
|
Fix captured tech unlocking in TD.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
d318d7c5e3
|
Add HackyAI support for multiple structure queues.
|
2014-06-26 23:14:13 +12:00 |
|
Matthias Mailänder
|
74be133e40
|
Use Prerequisites: ~disabled for unbuildable actors.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
ca082e3cec
|
Allow ProductionQueue to filter by race.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
d9e0559c7a
|
Remove some long-dead code.
|
2014-06-26 23:14:13 +12:00 |
|
Paul Chote
|
66d9629520
|
Fix remaining tech tree issues.
|
2014-06-26 23:14:12 +12:00 |
|