reaperrr
927b6cd561
Convert AIHarvesterManager into *Module
2018-11-04 01:11:00 +01:00
reaperrr
04c69efc30
Prepare HackyAI for module support
...
- Split order handling to BotOrderManager
- Make HackyAI provide a condition
- Move BotDebug to AIUtils
2018-11-04 01:11:00 +01:00
Mustafa Alperen Seki
dd39ab5b12
Add Update Rule to change Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
abcdefg30
5e5183549c
Overhaul ProductionBar:
...
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
Paul Chote
e77aaa1a47
Remove (INotify)BuildComplete from Attack*
2018-11-03 15:09:14 +01:00
Paul Chote
e57087cb5b
Remove building lock from Production.
2018-11-03 15:09:14 +01:00
Paul Chote
7bc53dd266
Remove building lock from ToggleConditionOnOrder.
2018-11-03 15:09:14 +01:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
492bcdd9a7
Remove building lock from Transforms.
2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
Paul Chote
1b9f23eca0
Replace AnnounceOnBuild with VoiceAnnouncement.
2018-11-03 15:09:14 +01:00
Paul Chote
78a2d9aa23
Remove INotifyBuildComplete from ConyardChronoReturn.
2018-11-03 15:09:14 +01:00
reaperrr
e42094625d
Merge AttackPlane and AttackHeli into AttackAircraft
2018-11-03 11:37:23 +00:00
reaperrr
8f1d8a67cc
Remove RearmBuildings from Aircraft and Minelayer
...
In favor of using Rearmable trait.
2018-11-02 22:28:08 +00:00
reaperrr
139d5efba8
Remove RepairBuildings from Aircraft
...
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00
abcdefg30
ed7d12506d
Add an update rule for CarryableHarvester
2018-11-02 22:24:56 +00:00
Mustafa Alperen Seki
f066655bb7
Rename CrateAction>Notification to Sound
2018-10-26 22:37:00 +01:00
reaperrr
f18ce8cfda
Make HitShape mandatory for damaging actors and refactor warheads.
...
* Adds support for linking Armor traits to HitShapes.
* Adds spread support to TargetDamageWarhead
* Removes ring-damage support from HealthPercentageDamage
* Removes IsValidAgainst check from DoImpact(Actor victim...) overload
and instead lets warheads perform the check beforehand
(to avoid HitShape look-ups on invalid targets).
* Reduces duplication and improves readability of Warhead implementations
2018-10-26 22:03:34 +02:00
Inq8
fec9fe1ad4
Aircraft Takeoff & Landing Sounds (Fixed-Wing)
...
Added Takeoff & Landing sounds to planes.
Changed Aircraft Trait, TakeoffSounds & LandingSounds are now arrays & accept a list of sound files & it will randomly select one to play.
Changed/fixed take off & landing sounds to originate from the aircraft location, rather than play a global sound.
2018-10-12 14:29:53 +02:00
Mustafa Alperen Seki
9bcb222a2d
Add Update rule for LPSlowdown to LPModifier
2018-10-08 21:38:30 +01:00
Paul Chote
e038b86742
Hook up make animation conditions for the default mods.
2018-10-07 19:29:34 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
reaperrr
8144fca5be
Merge repair and rearm anim traits into WithResupplyAnimation
...
This is the safest approach to avoid conflicts/visual glitches when the host is responsible for both resupply types.
The new trait will simply play a looping animation as long as the actor is resupplying in any form.
2018-09-27 16:38:08 +02:00
reaperrr
288dfdbf03
Update UpdatePaths and move bleed rules to subfolder
2018-09-26 23:43:30 +01:00
Andre Mohren
f342ecf18a
Added UpdateRule.
2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
Zimmermann Gyula
6027a123d4
Split off the upgrade rules of the previous release cycle.
2018-08-02 17:00:02 +02:00
Smittytron
df76834a5f
Correct typo in DefineGroundCorpseDefault update rule
2018-07-31 20:42:03 +02:00
Zimmermann Gyula
a456c234ca
Provide appropriate upgrade rule.
2018-07-28 16:32:37 +01:00
reaperrr
d07bd029db
Change Parachutable.GroundCorpseSequence default to null
...
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
reaperrr
c434a38b1f
Move 20171014-20180218 update rules to subfolder
...
Also synced order of appearance with order they're applied in when running the full update path.
2018-07-22 13:54:21 +01:00
reaperrr
4c55e820d6
Add beta warning to legacy update path
2018-07-22 13:54:21 +01:00
abcdefg30
27765f6448
Add all remaining update rules
2018-07-22 13:54:21 +01:00
abcdefg30
24f9ff0ac2
Add a 'ReplaceRequiresPower' update rule
2018-07-22 13:54:21 +01:00
abcdefg30
6c8a943dc9
Add four more update rules
2018-07-22 13:54:21 +01:00
reaperrr
94ad93a301
Add ScaleSupportPowerSecondsToTicks
2018-07-22 13:54:21 +01:00
abcdefg30
ab2fe92dfb
Add ScaleDefaultHealth and subclass update rules
2018-07-22 13:54:21 +01:00
abcdefg30
af1a2429b1
Add five more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
01684bc329
Add two more update rules
2018-07-22 13:54:21 +01:00
Paul Chote
1ac13de4b2
Remove byte order marks from C# files.
2018-07-01 11:08:32 +02:00
Paul Chote
8ec3df7550
Fix recently introduced bad line endings.
2018-06-30 16:54:25 +01:00
Paul Chote
0875766bcc
Use MoveAndRenameNode in MoveHackyAISupportPowerDecisions.
2018-06-26 15:47:39 +02:00
reaperrr
3a60dcd4a1
Use new update util extensions to simplify some update rules
2018-06-16 00:00:13 +02:00
reaperrr
3c9891e729
Refactor some update util extensions
...
Using arguments instead of separate overloads, plus better support for
automatically handling trait/property removals ('-' prefix).
2018-06-16 00:00:13 +02:00
reaperrr
4a081e2111
Replace spaces with tabs in RenameEmitInfantryOnSell
2018-06-16 00:00:13 +02:00
Paul Chote
cce9b06a40
Move SupportPowerDecisions to a single parent node.
...
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
Paul Chote
382f4c3af5
Remove the AddEditorPlayer update rule.
2018-06-04 23:15:56 +02:00
reaperrr
e4738ce722
Update rule for AimAnimation splits and ReloadPrefix removal
2018-06-03 12:23:54 +01:00
reaperrr
4898873617
Locomotor update rule typo fix
2018-06-03 12:15:11 +01:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00