Paul Chote
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8286dba919
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Improve semantics of selection cursor, plus free perf.
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2010-09-12 19:25:05 +12:00 |
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Chris Forbes
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ce0e671ac5
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fix obvious failures.
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2010-08-26 19:53:21 +12:00 |
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Chris Forbes
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53df4c4bfb
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remove batch fail
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2010-08-19 18:10:38 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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305fa03355
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Kill Controller
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2010-07-26 20:14:35 +12:00 |
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Chris Forbes
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69d30ac71b
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RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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2010-07-26 18:19:39 +12:00 |
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alzeih
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130b4d29b4
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Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection
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2010-07-26 02:25:52 +12:00 |
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Chris Forbes
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f2bfa8e2ee
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reinstate range circles; IRenderSelection allows arb. plugging in of these things
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2010-07-25 15:56:40 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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Chris Forbes
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2584aad0c7
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make UOG actually use FindUnitsAtMouse rather than homebrewing it
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2010-07-21 18:24:29 +12:00 |
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Paul Chote
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7d02a801ad
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minicursors for minimap.
Bugs: ra doesn't define a sequence for move-blocked-minimap; cursor hotspot is wrong.
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2010-07-21 00:26:32 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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df3581237e
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Remove hardcoded cursor bs; move TransformsOnDeploy to Mods.RA.
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2010-07-08 20:23:19 +12:00 |
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Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
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Chris Forbes
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0cf39991db
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new range circle renderer; faster minefield renderer
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2010-06-24 21:51:21 +12:00 |
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Paul Chote
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7d717592c7
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Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace).
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2010-06-24 21:51:21 +12:00 |
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Chris Forbes
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baf37f7d04
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start of smart minelayer
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2010-05-24 21:10:09 +12:00 |
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Chris Forbes
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586d5ec11e
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housekeeping
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2010-05-20 19:19:28 +12:00 |
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Chris Forbes
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47af8fc8f2
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detectors
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2010-05-19 19:20:31 +12:00 |
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Chris Forbes
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8e46f99ab9
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make it actually sortof work
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2010-05-16 12:53:20 +12:00 |
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Chris Forbes
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39c5877ebc
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mod UOG to create a group from all actors that generate orders together for a ui action
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2010-05-16 11:35:02 +12:00 |
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Chris Forbes
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939ec0408e
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range circles for base defenses
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2010-03-31 18:00:27 +13:00 |
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Chris Forbes
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6b7d824b9b
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having a look at this perf stuff...
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2010-03-28 10:34:43 +13:00 |
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Chris Forbes
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0d54d00375
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use spatial index for whatever we can
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2010-03-22 19:02:23 +13:00 |
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Chris Forbes
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e2ba79a539
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spatial bin index for actors
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2010-03-22 18:43:52 +13:00 |
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Chris Forbes
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2ed7cc5cc2
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add more perf diagnostics for removing this fail with units selected..
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2010-03-22 18:06:36 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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