Chris Forbes
|
82875e15f9
|
remove some bogosity; there will likely be regressions, but not a huge deal.
|
2010-09-16 17:50:52 +12:00 |
|
Chris Forbes
|
d6f8b7d850
|
fix z-order bug
|
2010-09-16 17:43:17 +12:00 |
|
Chris Forbes
|
72fe873b26
|
#105 fixed
|
2010-09-16 10:23:37 +12:00 |
|
Paul Chote
|
303613b052
|
Create valid maps for custom tilesets
|
2010-09-15 19:31:21 +12:00 |
|
Paul Chote
|
051c451867
|
Support custom tile size ingame
|
2010-09-15 19:31:21 +12:00 |
|
Paul Chote
|
be47fb55e8
|
Initial support for custom tile sizes
|
2010-09-15 19:31:21 +12:00 |
|
Paul Chote
|
629e73ac29
|
support d2k remap range
|
2010-09-15 19:31:20 +12:00 |
|
Paul Chote
|
5a173a2bd3
|
Fix #137 (selection cursor on non-selectable actors)
|
2010-09-13 17:48:05 +12:00 |
|
Paul Chote
|
8286dba919
|
Improve semantics of selection cursor, plus free perf.
|
2010-09-12 19:25:05 +12:00 |
|
Paul Chote
|
147acbf096
|
Improve behaviour of move orders wrt shroud/fog
|
2010-09-12 18:48:46 +12:00 |
|
Paul Chote
|
2b6328f0ee
|
Begin imposing sanity on order ordering
|
2010-09-12 18:10:34 +12:00 |
|
Paul Chote
|
1bc2136771
|
Nicer behaviour for edgescroll in windowed mode
|
2010-09-10 22:23:27 +12:00 |
|
Paul Chote
|
b9450b0f63
|
Don't die when no songs are available.
|
2010-09-10 22:09:18 +12:00 |
|
Paul Chote
|
03bb74ea84
|
Remove unnecessary digit.
|
2010-09-10 21:58:07 +12:00 |
|
Paul Chote
|
8b4551c605
|
Next track / repeat on song completion.
|
2010-09-10 21:51:11 +12:00 |
|
Paul Chote
|
f645049054
|
shuffle music (Author: alzeih)
|
2010-09-10 20:59:03 +12:00 |
|
Paul Chote
|
190311c68c
|
Let the game determine song length.
|
2010-09-10 20:24:56 +12:00 |
|
Paul Chote
|
ca32d51375
|
Enable music player
|
2010-09-10 19:45:22 +12:00 |
|
Paul Chote
|
cceb4401aa
|
Disable unfinished default test map.
|
2010-09-09 23:36:30 +12:00 |
|
Paul Chote
|
f9445cb282
|
Pathfinder uses a MobileInfo instead of a specific actor
|
2010-09-09 23:25:58 +12:00 |
|
Paul Chote
|
706adb6d0b
|
Remove cruft
|
2010-09-09 23:10:14 +12:00 |
|
Chris Forbes
|
83d1df19ba
|
half a sensible cnc shellmap (no script yet)
|
2010-09-09 23:02:53 +12:00 |
|
Chris Forbes
|
975fa28f62
|
start of shellmap (dropped its actors :(); fix saving of actors from the editor
|
2010-09-09 23:02:52 +12:00 |
|
Paul Chote
|
45d712d390
|
Fix defaultmod.
|
2010-09-09 20:31:53 +12:00 |
|
Paul Chote
|
dbbdc171d2
|
Use the new-format sequences.
|
2010-09-09 20:31:53 +12:00 |
|
Paul Chote
|
befe22e170
|
Convert sequences to yaml
|
2010-09-09 20:31:53 +12:00 |
|
Chris Forbes
|
39d7e54e7f
|
fix one crash when server drops
|
2010-09-09 18:59:49 +12:00 |
|
Bob
|
9e53774299
|
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
|
2010-09-09 15:26:12 +12:00 |
|
Bob
|
f70a6aafb1
|
fix actor leak bug
|
2010-09-09 13:40:24 +12:00 |
|
Chris Forbes
|
95d29c6910
|
fix toplevel exception handler in ralint; update cnc to use new armortypes
|
2010-09-08 22:11:19 +12:00 |
|
alzeih
|
c88ea2bd7c
|
Fix #51
|
2010-09-08 21:30:32 +12:00 |
|
Paul Chote
|
4855b6bca6
|
Use the correct palette for sidebar icons (fixes icon glitch in cnc desert).
|
2010-09-08 00:34:04 +12:00 |
|
Paul Chote
|
ff0c66e38c
|
Idle animations for infantry. Enabled for cnc e3.
|
2010-09-07 23:30:49 +12:00 |
|
Chris Forbes
|
be46f44bc9
|
polish multiple rows of pips (RA proc)
|
2010-09-07 19:09:18 +12:00 |
|
Paul Chote
|
6632feb696
|
Less perf, but avoids reinventing the wheel and searches a wider area
|
2010-09-07 15:58:04 +12:00 |
|
Paolo Chiodi
|
7b2622e67b
|
if ordered to move to unreachable cell, find a new nearby target location
|
2010-09-07 15:32:28 +12:00 |
|
Paul Chote
|
b84d2f2c29
|
Allow a small amount of over-scroll so ui doesn't get in the way
|
2010-09-06 20:12:47 +12:00 |
|
Paolo Chiodi
|
2945838eef
|
some more locking into map borders
|
2010-09-06 20:12:47 +12:00 |
|
Chris Forbes
|
5a75625eef
|
don't thrash the GC quite so hard in SpatialBins
|
2010-09-06 18:46:47 +12:00 |
|
Chris Forbes
|
01fa0b357e
|
fix crash in prev on destroying a building (oops)
|
2010-09-06 18:16:32 +12:00 |
|
Chris Forbes
|
c5f0dad84e
|
fix smudgelayer deepening; make biblayer work the same way (not optimal, but better)
|
2010-09-06 18:11:58 +12:00 |
|
Chris Forbes
|
7f7f4e81a5
|
add Give Exploration devmode option
|
2010-09-06 17:56:12 +12:00 |
|
Paul Chote
|
598fe9f956
|
gut perf logging - only record expensive ticks. perf.log is small enough to be useful now.
|
2010-09-06 15:29:34 +12:00 |
|
Paul Chote
|
06e8b530ea
|
Use a dictionary for smudges
|
2010-09-06 14:40:22 +12:00 |
|
Paolo Chiodi
|
2c388308c7
|
avoid calling Viewport.Scroll on every ScreenShaker.Tick
|
2010-09-04 10:45:09 +02:00 |
|
Paolo Chiodi
|
1c8f744719
|
allow camera shaking to exit map borders
|
2010-09-04 10:45:09 +02:00 |
|
Paolo Chiodi
|
669aaab6b4
|
change mouse sequence to blocked whene map borders are reached
|
2010-09-04 11:46:14 +12:00 |
|
Paolo Chiodi
|
73017d3f5c
|
lock viewport scrolling into map size
|
2010-09-04 11:46:14 +12:00 |
|
Paul Chote
|
07e60286f2
|
whoops
|
2010-09-03 21:47:25 +12:00 |
|
Paul Chote
|
4e0ace6ec5
|
Tidy production exits, cnc only
|
2010-09-03 21:47:24 +12:00 |
|