reaperrr
83b4e448c8
Fix Jumpjet default HeightOffset
...
Jumpjet CruiseHeight in TS was 500, roughly equivalent to
3.9 cells in OpenRA.
2019-05-05 23:41:55 +02:00
Mustafa Alperen Seki
a4bac42c7f
Add /playerxp command.
2019-05-05 21:52:28 +02:00
Paul Chote
c8f2ee5270
Save and load skirmish spectator viewport.
2019-05-05 09:30:58 +02:00
Paul Chote
410d0796c3
Disable bot logic while reloading game saves.
2019-05-05 09:30:58 +02:00
Paul Chote
100ec17ef0
Implement IGameSaveTraitData on BotModules.
2019-05-05 09:30:58 +02:00
Paul Chote
5f8a0f3372
Add IBotEnabled interface.
2019-05-05 09:30:58 +02:00
tovl
9abf715fd7
Allow opportunity fire for aircraft.
2019-05-04 23:40:16 +02:00
tovl
f16ff9eaa0
Base AttackAircraft on AttackFollow and get rid of SequenceActivities.
2019-05-04 23:40:16 +02:00
reaperrr
da6bf1a57d
Make ActorTags display ChildActivities
2019-05-04 21:33:10 +02:00
reaperrr
ad4c0e6dee
Remove HeliFlyCircle activity
...
FlyCircle actually works fine for D2k Carryalls,
and no other place used this.
2019-05-01 20:50:10 +01:00
Unknown
77d890848b
Fix givecashall debug command
...
Issuing an order to another client causes a validation error in
ValidateOrder.OrderValidation(...). To fix this /givecashall will now
be issued as an order to the client that introduced the command. This
client will then resolve the command and give the cash to all playable
parties.
2019-05-01 18:30:44 +02:00
reaperrr
bc0d8ca015
Remove ResupplyAircraft and AllowYieldingReservation
...
The few extra things those two activities did can be done
in Resupply, making them redundant.
2019-04-29 01:40:52 +01:00
reaperrr
83934074a4
Merge INotifyRearm/Repair into INotifyResupply
...
And streamline its notify methods.
Also cache INotifyResupply traits at beginning
of Resupply activity.
2019-04-29 01:40:52 +01:00
reaperrr
ba4b5738d7
Merge Rearm and Repair into Resupply activity
...
Allows parallel rearming and repairing.
2019-04-29 01:40:52 +01:00
Paul Chote
f26992443d
Remove periods from lobby option tooltips.
2019-04-28 00:24:28 +02:00
teinarss
d9d2202599
System messages should be yellow to distinguish them from normal
2019-04-27 14:51:59 +02:00
BGluth
55aa346ad7
Aircraft can now scatter
2019-04-22 22:04:51 +02:00
teinarss
e801537d96
Hide cursor and render the placeholder directly
2019-04-22 21:51:49 +02:00
teinarss
09f4b69aef
Fixed the problem with clicking the Support Power button
2019-04-22 21:51:49 +02:00
teinarss
5e58364fad
Made SelectDirectionalTarget a opted in feature and added fields for palettes
2019-04-22 21:51:49 +02:00
abcdefg30
b2278e85f0
Add support for arbitrary objective type names
2019-04-22 21:04:42 +02:00
abcdefg30
38b3a4a668
Split INotifyWinStateChanged from INotifyObjectivesUpdated
2019-04-22 21:04:42 +02:00
abcdefg30
e6feba8884
Remove the TeamChat order type
2019-04-22 19:55:04 +01:00
Mustafa Alperen Seki
2bb2d6e9c5
Add ability to grant condition multipile times to GrantExternalConditionCrateAction
2019-04-22 20:51:23 +02:00
Mustafa Alperen Seki
de7706c98f
Add ProductionCost/TimeMultiplier
2019-04-22 20:44:50 +02:00
Mustafa Alperen Seki
1f730fbfb9
Make EngineerRepairable Conditional.
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
c89d90e4b0
Add Types to EngineerRepair(able).
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
e63f52c43f
Add RepairSound to EngineerRepair.
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
0f9a157943
Add support for Custom Cursors in EngineerRepairable.
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
2194584b25
Fix EngineerRepairable stance checks.
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
8752e76d1e
Split EngineerRepairable to its own file.
2019-04-22 20:25:52 +02:00
Mustafa Alperen Seki
7a9d04395a
Check for producee's IOccupySpaceInfo for production completation.
2019-04-22 20:20:47 +02:00
Mustafa Alperen Seki
f9ef41f165
Properly check for exitinfo != null in DoProduction()
2019-04-22 20:20:47 +02:00
Mustafa Alperen Seki
1573da03bb
Fix production of dummy actors from producers without Exit trait.
2019-04-22 20:20:47 +02:00
tovl
2eaeb2097c
Refactor resource harvesting logic.
2019-04-22 16:39:47 +02:00
tovl
8e91a1ba89
Add order voice to GrantConditionOnDeploy.
2019-04-22 15:34:07 +02:00
reaperrr
78f538f103
Add sprite trail support to NukeLaunch/NukePower
2019-04-22 15:13:11 +02:00
tovl
560f8c26bc
Add crushing logic to aircraft.
2019-04-22 02:56:57 +02:00
tovl
c633e07410
Make aircraft occupy cells when landed.
2019-04-22 02:56:57 +02:00
Paul Chote
d5588c51ed
Implement "Game Saved" / "Game Loaded" notifications in RA and D2k.
2019-04-20 14:54:48 +02:00
Paul Chote
492b5aec82
Save and restore viewport position / selection / control groups.
2019-04-20 14:54:48 +02:00
Paul Chote
3a693d8def
Implement loading screens.
2019-04-20 14:54:48 +02:00
Lars Beckers
e6750bf19c
Fix attack behaviour of disabled units.
2019-04-20 02:28:27 +02:00
abcdefg30
1bb319425b
Add Sound.Play overloads that play a random sound from a list
2019-04-20 01:22:30 +02:00
reaperrr
5f6c8ba5d3
Fix Mobile.CurrentMovementType vertical handling
...
On bleed, the Horizontal flag is always returned on any position change,
even if that change is vertical-only.
2019-04-20 00:48:12 +02:00
reaperrr
0eb0a5a2bd
Add WithHarvesterSpriteBody
...
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
reaperrr
840eb7006d
Make actors ignore ReturnToBase order if already on resupplier
2019-04-13 18:47:08 +02:00
reaperrr
717b8a24f1
Fix ReturnToBase restarting on each hotkey press
...
Now that the RTB process is a single activity with childs,
it's relatively easy to prevent the activity from restarting
every time the deploy/RTB hotkey is pressed.
2019-04-13 18:47:08 +02:00
reaperrr
b24e4510c8
Make aircraft without TakeOffOnResupply always land
...
on resupplier, even if ammo is full, when given a
"ReturnToBase" order via deploy key.
In other words, in that case treat the RTB order like an
explicit "Repair" or "Enter" order.
2019-04-13 18:47:08 +02:00
reaperrr
2cdae0b380
Merge HeliReturnToBase into ReturnToBase
2019-04-13 18:47:08 +02:00