Commit Graph

58 Commits

Author SHA1 Message Date
Pavel Penev
84db36d3e8 Check HVA files validity at load time 2015-10-26 00:25:28 +02:00
atlimit8
079cff0a7a IRulesetLoaded Warhead support and better error messages. 2015-10-02 13:40:21 -05:00
Paul Chote
7dcb896f3d Rewrite BlowfishKeyProvider.ProcessPredata using safe code.
Fixes #2441.  This error would occur when the memory
regions were allocated at particular addresses when
running a mono-compiled binary on a .net runtime.

The data would be copied to the pointer returned
from a fixed() statement, but the managed array
would *not* be updated with the new data.  This
caused DecryptKey to silently return a bogus key
full of zeros, and the mix file header decryption
would subsequently fail.
2015-09-25 22:13:55 +01:00
Matthias Mailänder
605f95294c fix a null reference exception 2015-06-30 22:31:11 +02:00
penev92
6c75d1dde3 Fix video playback to work with D2k VQAs 2015-06-13 12:43:35 +03:00
Matthias Mailänder
e7a023edce catch an explicit null dereference 2015-06-06 11:12:37 +02:00
Matthias Mailänder
2b0421f692 throw before triggering an NRE by accessing a null array 2015-05-31 10:19:49 +02:00
Matthias Mailänder
70fdb73127 fix missing dispose on stream in IniFile 2015-05-25 16:07:21 +02:00
DeadlySurprise
35445775c2 Fixed crash 2015-05-11 18:19:06 +02:00
Benno van den Bogaard
8cf7c46c8f Added audio.bag/audio.idx support used in RA2 2015-03-31 18:13:20 +02:00
RoosterDragon
1515ac54f6 Enforce a line length limit. 2015-03-19 17:20:34 +00:00
RoosterDragon
d4421f0a41 Fix some broken Stream.Read calls.
Change callers of this method to use the ReadBytes extension method that ensures the requested amount of bytes are consumed.

Also tighten argument validation.
2015-02-23 19:40:16 +00:00
Taryn Hill
5349c69307 Merge pull request #7467 from ScottNZ/stylecop-fixes
Brace style fixes.
2015-02-12 07:54:10 -06:00
ScottNZ
582b6635ff Brace style fixes 2015-02-13 02:32:49 +13:00
Paul Chote
aa550790e5 Merge pull request #4528 from Mailaender/mime
Registered Linux MIME type to directly load replays
2015-02-12 11:21:37 +00:00
Matthias Mailänder
24deec2a7b fix CodeLineMustNotEndWithWhitespace 2015-01-25 18:41:29 +01:00
Matthias Mailänder
1b5928879c save replays in a less generic file extension 2015-01-18 13:17:11 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
44cd174a8d StyleCop clean OpenRA.Game 2015-01-03 19:00:48 +01:00
Oliver Brakmann
30e42cdc62 Merge pull request #7247 from Hellhake/stylecop-game
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:58:04 +01:00
Hellhake
5a97a4b63b Fix StyleCop warnings in OpenRA.Game 2015-01-02 12:11:01 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
DeadlySurprise
c504383d92 Changed aspect ratio implementation 2014-11-18 22:35:34 +01:00
DeadlySurprise
cdb05537f3 Added tiberian sun vqa file support 2014-11-18 22:35:33 +01:00
DeadlySurprise
b7e3dfc665 Fixed vqa crashes 2014-11-18 18:42:38 +01:00
Paul Chote
446d98e625 Support ini files with spaces around the ‘=‘. 2014-10-08 08:06:50 +13:00
Paul Chote
beb7a394a2 Move ShpD2 sprite loading into Mods.Common. 2014-10-07 09:55:50 +13:00
Paul Chote
533d044755 Move TmpTS sprite loading into Mods.TS. 2014-10-07 09:55:50 +13:00
Paul Chote
37cedd88a2 Move TmpTD sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
997c79130a Move TmpRA sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
ca38193264 Move R8 sprite loading into Mods.D2k. 2014-10-07 09:55:49 +13:00
Paul Chote
c798b306c4 Move ShpTS sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73 Move ShpTD sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
2b92ce7edd Use SpriteLoader for frame exporting. 2014-10-07 09:55:49 +13:00
Paul Chote
7207841f8b Use the existing SpriteLoader cache for tilesets. 2014-10-07 09:55:48 +13:00
reaperrr
7589e010c3 Back-port some style fixes from ImaAdpcmLoader to AudLoader. 2014-09-14 13:32:37 +02:00
reaperrr
fec5eb178c Rename Adpcm to ImaAdpcm everywhere.
To avoid confusion with Microsoft ADPCM and other ADPCMs.
2014-09-14 13:27:46 +02:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
reaperrr
3e3f1394d9 Adds length display support for PCM & IMA music. 2014-08-20 08:22:40 +02:00
James Slater
a5978b5c55 Implement IMA ADPCM WAV file support
Closes #4628
2014-08-13 13:25:28 +02:00
Paul Chote
9e11e38005 Merge pull request #5781 from pavlos256/format80-write-rle
Implement Format80 RLE compression
2014-07-04 10:34:01 +12:00
Pavlos Touboulidis
f5de0101fe Implement Format80 RLE compression 2014-07-03 17:53:48 +03:00
Matthias Mailänder
f5b749e9ce fix a rounding problem in SHP(TS) offset floating point math
closes #5765
2014-07-01 13:40:00 +02:00
RoosterDragon
19072775d4 Changes ISpriteSource.Frames to be of type IReadOnlyList<ISpriteFrame>.
- Updated implementations to return a ReadOnlyList around an array (to reduce wasted memory from exposing lists or lazy enumerators around lists).
- Protect non-public ISpriteFrame classes by making them inner classes to prevent casting.
- Added an AsReadOnly extension method for lists.
2014-06-27 23:38:34 +01:00
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
RoosterDragon
e63f330717 Improved efficiency of startup methods.
- ShpReader will copy the input stream into memory just once rather than for every header.
- ShpReader.CopyImageData switched to use Array.Copy since that uses some unsafe magic for speed.
- In ActorInfo, cache a GetType call and prevent needless materialization in PrerequisitesOf.
- In ObjectCreator, cache type and ctor lookups since these are expensive and often repeated.
- Implement IReadOnlyDictionary<T, U> on Cache<T, U> to provide some supplementary functions.
- In TechTree.GatherOwnedPrerequisites, rearrange a Boolean 'and' expression to evaluate expensive functions later in the chain, and use ContainsKey to speed up name check.
2014-06-09 17:13:01 +01:00
RoosterDragon
531e3b7861 Fixes to StreamExts.
- Almost all calls to Stream.Read were broken. These have been patched to all go through ReadBytes which itself has been fixed to function correctly. The key thing to note is that Stream.Read is very much allowed to return less than the requested number of bytes. If this happens and you're not checking the return result, you'll be working with partially initialized arrays and really bad stuff happens when you do that.
- Call CopyTo rather than copying between streams manually.
- Peek and ReadUInt8 have been changed to avoid a pointless array allocation which is significant overhead for such simple calls.
2014-06-07 00:49:25 +01:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00